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Has anyone ever had this problem??? SL/SOS


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Posted

Hi, This is my first post on LL, usually i can solve most problems i have but this one has me stumped...

 

The screenshots show my exact problem, I've been reading/searching/reading/searching but cannot solve this issue..

 

The schlong :) seems to be staying at the position of the male before the animations start.

 

Does anyone have any ideas?

 

aa6d098729.jpg

 

 

aa6d3eec16.jpg

Posted

Looks like the skeleton is being overwritten by something that doesn't have the correct nodes. If you've already got xpmse, make sure it's got priority.

Posted

Looks like the skeleton is being overwritten by something that doesn't have the correct nodes. If you've already got xpmse, make sure it's got priority.

 

 

By priority, do you mean that XPMSE has to be loaded after all other body mods???

 

Also im using Mod Organiser, do i have to do anything special with that?

Posted

Yeah, nothing should be overwriting xpmse that shouldn't be. Well with MO it's super easy to see if you're conflicting. if xpmse on the left pane has the - (minus sign) icon then something is overwriting it and you can check in the conflicts. SOS adds it's own skeleton, but with newer updates to xpmse,

 

SOS skeleton is out of date and will cause problems here and there. What it looks like you've got going on is a vanilla skeleton is overwriting those guys. So if they're followers, check their files and see if you need to replace their skeleton with xpmse. 

Posted

I found the problem, I had a mod called tbbp dragonfly animation with butt bounce running, after disabling that and running fnis again, it all worked as it should and I no longer have deformed dicks ????

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