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Craetion Kit Dialogue won't show up


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Posted

How do I make it so new NPC dialogue appers after dialogue initiated sex? I've tried adding a global condition at the end of the papyrus fragment.

 

 

aaaDA14HagravenPostSexContinueGlobal.SetValue(1)

 

 

Then I add this condition to the new dialogue...

 

Subject / GetGlobalValue / Global:aaaDA14HagravenPostSecContinue == 1.00

Subject / GetIsID / Actor:DA14Hagraven == 1.00

 

 

But, the dialogue won't show up when I speak to her again. Can someone please help or point me in the right direction.

Posted

I did that with a faction instead of a global. Basically the same. Put the actor in a faction when you start the sex and then use the faction as condition for the dialogue.

Posted

I did that with a faction instead of a global. Basically the same. Put the actor in a faction when you start the sex and then use the faction as condition for the dialogue.

 

So, I'm using the command...

 

 

aaaPlayerNPC.AddToFaction(aaaDA14HagravenContinueSexFaction)

 

 

Then I add the conditions for the topic...

 

 

S / GetPCInFaction / aaaDa14HagravenSexContinue == 1.00

S / GetPCSex / Male == 1.00 (Gender Pref)

S / GetIsID / DA14Hagraven == 1.00

 

 

 

But, it still dosen't work... Do I need to create a new branch and change the type to Blocking? I've noticed that the starting topic colors are usually green for some reason, so I'm wondering if I should do the same.

Posted

 

I did that with a faction instead of a global. Basically the same. Put the actor in a faction when you start the sex and then use the faction as condition for the dialogue.

 

So, I'm using the command...

 

 

aaaPlayerNPC.AddToFaction(aaaDA14HagravenContinueSexFaction)

 

 

Then I add the conditions for the topic...

 

 

S / GetPCInFaction / aaaDa14HagravenSexContinue == 1.00

S / GetPCSex / Male == 1.00 (Gender Pref)

S / GetIsID / DA14Hagraven == 1.00

 

 

 

But, it still dosen't work... Do I need to create a new branch and change the type to Blocking? I've noticed that the starting topic colors are usually green for some reason, so I'm wondering if I should do the same.

 

 

I guess "aaaPlayerNPC" is the NPC?

 

Check this:

 

 

 

S / GetInFaction / aaaDa14HagravenSexContinue == 1.00 (Not GetPCinFaction)

PL / GetSex / Male == 1.00 (Gender Pref)

S / GetIsID / DA14Hagraven == 1.00

 

 

Posted

 

 

I did that with a faction instead of a global. Basically the same. Put the actor in a faction when you start the sex and then use the faction as condition for the dialogue.

 

So, I'm using the command...

 

 

aaaPlayerNPC.AddToFaction(aaaDA14HagravenContinueSexFaction)

 

 

Then I add the conditions for the topic...

 

 

S / GetPCInFaction / aaaDa14HagravenSexContinue == 1.00

S / GetPCSex / Male == 1.00 (Gender Pref)

S / GetIsID / DA14Hagraven == 1.00

 

 

 

But, it still dosen't work... Do I need to create a new branch and change the type to Blocking? I've noticed that the starting topic colors are usually green for some reason, so I'm wondering if I should do the same.

 

 

I guess "aaaPlayerNPC" is the NPC?

 

Check this:

 

 

 

S / GetInFaction / aaaDa14HagravenSexContinue == 1.00 (Not GetPCinFaction)

PL / GetSex / Male == 1.00 (Gender Pref)

S / GetIsID / DA14Hagraven == 1.00

 

 

 

 

Thanks placing a faction helped solve this problem, but I also had to create a new normal branch.

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