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Green Tryst

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I have a couple of issues I have been encountering:

 

On the Dragon Rising Quest, Farengar, Irileth, and the Whiterun Scout cease all activity upon quest initiation.  Balgruuf walks up to his battle map, but the other three all stay in whatever place they were assigned upon the quest initiation.  Moving them to player location only causes them to run back to said place, resetai command has no effect, and advancing the quest via console is not fixing the stuck NPCs.  I am really, really hesitant to play around to much with the console commands advancing the quest, given how much relies on that first dragon battle.

 

Whatever is causing the conflict, it may have something to do Ralof stopping just short of talking to Gerdur and engaging in the whole dragon convo.  I can move that quest forward, since Ralof's presence is optional.

 

The other issue I am having is with followers.  I grabbed three, as is my long-time practice (two SR Daemonic Followers and another custom follower, one of the SR Daemonic Followers was forced into a threesome) from the Sleeping Giant via AFT and we went for a walk up to Helgen (for the Alternate Start quest line).  Around the Stones, two of the peeled off to bang a hunter, presumably through Random Sex, then we went about our business.  We saved Ralof, watched Ralof not talk to Gerdur, then went Bleakfalls Barrow to grab the claw and the dragonstone before heading off to Whiterun.  At this juncture, I realized the SR Daemonic Follower who was the victim was not with us.  I used AFT's Summon All Followers function, and watched her walk back to the Sleeping Giant.  Figured it was a random glitch, dismissed and grabbed another custom follower.  Found out that now the other SR Daemonic Follower and the newly acquired custom follower were doing the same thing, so I dismissed them both and moved on.  Fast forward to Whiterun and the Dragon Rising issue.

 

It's not Cursed Loot, Zaz, Defeat, or anything else that forces AI control and provides MCM-releases.  If it's something else, like Random Sex that doesn't have any AI MCM release debugs, I don't know.  Based on what I added on my last game build, I am looking at Traps and Pitfalls/Amputator as the primary suspect, and to a lesser extent Arousing Climates, as these are the most recent NEW mods that I have added, although I have updated some of the more popular LL mods as their authors continue to release the updates.

 

The only other thing I can think of is maybe I messed things up setting the followers to unprotected (I was feeling bloodthirsty), but the issue has not affected all followers, and that definitely did not impact the quests.

 

Everything is Bash-patched and Loot-ordered, as per usual.

 

modlist.7z

plugins.7z

Papyrus.0.7z

  • 2 weeks later...

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