Guest Posted November 29, 2016 Posted November 29, 2016 So, I haven't visit SKUP site for months, because I thought the rapespell mod and captive follower mod won't get any update. But they both have updated versions, and I found a file called QuickMenu_Raped_Eyes_Sample_1_15_10.zip I download and unzip it, there's nothing but a texture folder, and inside the folder there's another folder called NicholasQuickMenus. I can only assume this NicholasQuickMenus is the master mod of this file. So...anyone happen to recognize this mod or this file? Oh, btw, I'm not sure whether this should be a question asked in the special thread of "what mod is this" so I put it here.
ChaosZen Posted November 30, 2016 Posted November 30, 2016 I believe that may come from "Quick Menus", available at Nexus.
Guest Posted November 30, 2016 Posted November 30, 2016 I believe that may come from "Quick Menus", available at Nexus. Thx, I'm trying to feagure out what is this mod now XD...though...I thought it is another Japanese adult mod...
ChaosZen Posted November 30, 2016 Posted November 30, 2016 I believe that may come from "Quick Menus", available at Nexus. Thx, I'm trying to feagure out what is this mod now XD...though...I thought it is another Japanese adult mod... I think it was just a very confusing and not well documented remenu mod to add some in-game menus to some already-existing mods. Not entirely a bad idea in many cases, but very dated and limited, as far as what could be deciphered from it. I think it would be nice if somebody considered doing something similar to cover the player-initiated actions available in the many various SL and DD mods available, so you could simply walk up to a target NPC and press a button to open a menu to choose actions, instead of memorizing dozens of hotkeys or making changes or selections in MCM each time.
Guest Posted November 30, 2016 Posted November 30, 2016 I think it was just a very confusing and not well documented remenu mod to add some in-game menus to some already-existing mods. Not entirely a bad idea in many cases, but very dated and limited, as far as what could be deciphered from it. I think it would be nice if somebody considered doing something similar to cover the player-initiated actions available in the many various SL and DD mods available, so you could simply walk up to a target NPC and press a button to open a menu to choose actions, instead of memorizing dozens of hotkeys or making changes or selections in MCM each time. Looks good though, merging all those mods together can certainly cut plugin pressure, but I also expect tons of possible script failure...
ChaosZen Posted November 30, 2016 Posted November 30, 2016 I think it was just a very confusing and not well documented remenu mod to add some in-game menus to some already-existing mods. Not entirely a bad idea in many cases, but very dated and limited, as far as what could be deciphered from it. I think it would be nice if somebody considered doing something similar to cover the player-initiated actions available in the many various SL and DD mods available, so you could simply walk up to a target NPC and press a button to open a menu to choose actions, instead of memorizing dozens of hotkeys or making changes or selections in MCM each time. Looks good though, merging all those mods together can certainly cut plugin pressure, but I also expect tons of possible script failure... I think perhaps less, since it would mean having them set up in ways that would less likely cause conflicts, and fewer overlapping features as well as eliminating the need for many of the hotkeys, which would alleviate the common issue of key assignment conflicts.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.