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Texturers questions - scaling ratio head/hand/body textures


xs2reality

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Posted

Hi all,

I'm pretty much using all custom textures, normal and specular maps for my characters. However I'm very annoyed by the very apparent seams caused by either the normal or spec map. I believe it is caused by the different scaling of the hands and body maps (body is 4096px, hand textures are 2048px).

 

To create a diffuse lighting effect on the characters skin, I add a grain pattern to the specular map. However this grain will never be the same size on the body and hands due to the different scaling issues and causing a noticeable seam...

 

Note the shine reduction on the hand

 

Just an idea about the spec/gloss map

 

Can anybody help me fixing this? I work with photoshop and import the body .obj for texturing. I could import a second or third obj since PS will automatically scale the painted pixels onto the the UV map but it's impossible to align correctly in photoshop.

 

 

For examples of the maps you can check my 'Sporty Sexy Map' mod on the Nexus.

Sporty Sexy Map

 

Thanks, I really hope someone can help me with this :)

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