zanosuqui Posted November 6, 2016 Posted November 6, 2016 When I use an outfit, the body is replaced by default with the outfit body. When I try with an accessory this does not happen for example, stockings, necklaces, etc. How I can make an armor or outfit accessory and not replace the body ?. I already tried changing the armor category 49 and removing the mesh body but when I use the object my body disappears. I do this in NifScope.
swords and sandals Posted November 6, 2016 Posted November 6, 2016 This is what I've always done for similar things: In the esp, using either TES5Edit or the Creation Kit, be sure to change the slot of both the Armour and Armour Addon for the item to 49 and make sure 32 isn't listed. In the nif, for both 0 and 1 weights if you have them, instead of using Block -> Remove, I've always used Block -> Remove Branch to get rid of a NiTriShape. Next: - expand each remaining NiTriShape in the nif - highlight the BSDismemberSkinInstance if it has one (if it doesn't you shouldn't need to do any more with the nif) - down in the Block Details list at the bottom expand Partitions - expand Partitions again - on the Body Part line, under the Value column double click the current slot until it lets you edit it and type in 49 - hit enter and it should auto-fill with the correct code for that slot - save and it should hopefully now all work. There's a better-written tutorial for it here: https://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts/
Arthacs Posted November 6, 2016 Posted November 6, 2016 Similar to above, but maybe another way to explain it. You can change that using Outfit Studio and TES5Edit, I find it easier for me to do it there.I only use nif scope to assemble different nifs in this case, cause outfit studio don't like that. Simple explanation: Just make sure everything is the same BODT Number. OUTFITSTUDIO:import nif, new project or loadclick a nif part and Partition tab to the right and set a number u want.-and do not save with the reference body if not using 32/33/37 (body/hand/feet) TES5Edit:If altering existing armor just "Copy as new record into" and rename. Armor AddonBODT - Body Template - set to the number you want ArmorBODT - Body Template - same as above (and change Armature to the new Armor Addon copy if u did that)
zanosuqui Posted November 6, 2016 Author Posted November 6, 2016 This is what I've always done for similar things: In the esp, using either TES5Edit or the Creation Kit, be sure to change the slot of both the Armour and Armour Addon for the item to 49 and make sure 32 isn't listed. In the nif, for both 0 and 1 weights if you have them, instead of using Block -> Remove, I've always used Block -> Remove Branch to get rid of a NiTriShape. Next: - expand each remaining NiTriShape in the nif - highlight the BSDismemberSkinInstance if it has one (if it doesn't you shouldn't need to do any more with the nif) - down in the Block Details list at the bottom expand Partitions - expand Partitions again - on the Body Part line, under the Value column double click the current slot until it lets you edit it and type in 49 - hit enter and it should auto-fill with the correct code for that slot - save and it should hopefully now all work. There's a better-written tutorial for it here: https://forums.nexusmods.com/index.php?/topic/576983-tutorial-assign-meshes-to-new-body-parts/ Thanks you very much
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