Jump to content

Advice on sweat textures.


omegaLauren

Recommended Posts

Posted

Hey guys, I've been having some issues with sweat textures on my character, more specifically the angle at which the sweat becomes visible. If you're looking at it from a forward facing direction, its very hard to see. I at first thought the textures just weren't working, but then when I viewed my character from a weird angle they became completely visible. I really dislike that it doesn't show up on my abs at all :(

 

If anyone can give me some advice on how I might make them more visible without facing any weird angles, that would be great :)

 

Some relevant mods I might have installed are:

 

RealENB (or whatever its called)

Sporty Sexy Fitness Body

Sporty Sexy Sweat (you know what I'm referring to)

CBBE body

Some Mature texture mod

 

I've tried messing with these mods to see if they were interferring with the sweat textures in any way, but I didn't find anything.

post-1339799-0-10205500-1478378110_thumb.jpg

post-1339799-0-87227100-1478378116_thumb.jpg

Posted

What Jim suggests would help, though that depends on how familiar you are with editing meshes in nifskope. Also, some ENBs that come with built in weather settings will often dial gloss settings up or down depending on time of day, indoors or out, if it's raining etc. 

 

Do a site search and you'll find a myriad of posts on how to do these things, it's one of those subjects that comes up like weeds.

Posted

Open Nifskope

Load>female body_1

0 NiNode (scene root)>NiTriShape (body type name)>*click* BsLightShaderProperty> *in block details at bottom* *click glossiness* no noticeable affect past 1000. 120 is where I set mine to. Do the same for hands and face to eliminate discoloration.

 

ELFX is a pretty damn pretty lighting overhaul. But the ambient affects may "black out" areas that aren't facing light. If that is a problem, Realistic Lighting Overhaul might be for you. Also, out doors, Ultra Realistic World Lighting almost eliminates black shadowing when the sun is opposite of the can/above player. Because sweat is a specular, its visibility will depend purely on light angles

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...