NsfwKitsune Posted November 4, 2016 Posted November 4, 2016 So, I attempted to transfer the Potions replacer from SLE to SSE.. and I get this issueĀ I've ran the nif's through NifModify, it does nothing.The textures are .dds files...I've opened the esp in the SSE CK and it loaded fine, it also loaded fine in SSEdit
NsfwKitsune Posted November 5, 2016 Author Posted November 5, 2016 Found interesting things out. It's the refraction stuff causing it. http://www.nexusmods.com/skyrim/mods/29123/? This mod causes glass weapons/armors to have the same issues, so the other mods in that series of mods would likely do the same. Ā
sarawr Posted November 6, 2016 Posted November 6, 2016 I'm having a similar issue with my potions flickering a lot. Ā https://www.youtube.com/watch?v=c_SkXaH0MHQ&feature=youtu.be
NsfwKitsune Posted November 9, 2016 Author Posted November 9, 2016 Yeah unfortunately this is an issue with refraction that I think it's said has to have the meshs changed for use with SSE and I'm not sure just how to change them. Ā Ā Talked to LeanWolf over his BSW mod, since he has optional refraction stuff messed the same way. This is his response but I don't know how to fix the meshes for use with SSE.
NsfwKitsune Posted November 10, 2016 Author Posted November 10, 2016 https://drive.google.com/file/d/0B0dtY4GvTZEJeDJab1RYRkVXYTg/view?usp=sharing Ā Idk if I fixed it correctly, all I did was scale the refraction mesh down, but now I don't have spazzing/flickering so...
Moosmupfel Posted November 19, 2016 Posted November 19, 2016 https://drive.google.com/file/d/0B0dtY4GvTZEJeDJab1RYRkVXYTg/view?usp=sharing Ā Idk if I fixed it correctly, all I did was scale the refraction mesh down, but now I don't have spazzing/flickering so... OMG!!!!!!!!!! you are my hero! I really tried to find a fixed version the whole time, because I really really love that mod. Thank you so much for that!
NsfwKitsune Posted November 22, 2016 Author Posted November 22, 2016 So it turns out.. it's not fixed how I thought. I went ingame and I still see the issue. I can fix this to make it very negligible, but it will still be there because of the meshes having z-fighting. Ā 1st screenshot is the changed mesh for the larger bottle, the other 2 are the one in my "fix". However the middle photo you can see the tiny sliver of z-fighting and it is still there, just tinier in my new mesh. For someone OCD, it'd likely be an issue?
LivingDragon Posted November 28, 2016 Posted November 28, 2016 As far as I know, this was fixed yesterday. Lucifonxx and lordjoseph7 fixed the flickering and the CTD issues that were occurring when the player attempted to interact with Frenzy poison family or attempted to enter a cell where a potion from the Frenzy poison family was pre-determined to exist.The link isĀ http://www.nexusmods.com/skyrimspecialedition/mods/5077/?
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