Alonwoof Posted November 2, 2016 Posted November 2, 2016 So, I'm trying to make a race mod that takes damage when wearing certain keyword items, but gets a damage resistance bonus when not wearing said items. I want to scale this bonus to their level, like say, level * 10 or something. I have a MagicEffect that polls every once in a while and adds the positive or negative ability based on the keywords, but I'm unsure how to change the magnitude on the positive effect dynamically based on player level. I saw the SKSE function "SetNthEffectMagnitude", but since SSE doesn't have SKSE (yet), I can't use it.Does anyone know a workaround? I'm a programmer, but still really new to Papyrus.EDIT: Ended up making multiple copies of the abilities for each 10 levels for now, with different magnitudes for each.
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