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A Question about Full-Body Textures


lbzzea22eg

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Posted

​So i was just messing around applying textures on different body models with nifscope and bodyslide earlier today, and i found out this interesting fact with the default textures released for female body mods. The female body pixel map that comes with UNP--femalebody_1.dds has a fully drawn vulva complete with vag opening at its very top center. But, this part of femalebody_1.dds does not overlap with its corresponding normal map femalebodu_1_msn.dds, and this part of texture doesn't seem to apply on any body I tried on (UNP and CBBE). It seems to be the same for the default body textures from CBBE and both CBBE and UNP versions of SG Renewal.

​I tried switching between different combos of body model + normal map + pixel map, and none can get a fully textured vulva applied on any body. Is this intentional? are body models supposed to miss a certain part of the available texture? if not how can i get it to work?

Posted

​So i was just messing around applying textures on different body models with nifscope and bodyslide earlier today, and i found out this interesting fact with the default textures released for female body mods. The female body pixel map that comes with UNP--femalebody_1.dds has a fully drawn vulva complete with vag opening at its very top center. But, this part of femalebody_1.dds does not overlap with its corresponding normal map femalebodu_1_msn.dds, and this part of texture doesn't seem to apply on any body I tried on (UNP and CBBE). It seems to be the same for the default body textures from CBBE and both CBBE and UNP versions of SG Renewal.

​I tried switching between different combos of body model + normal map + pixel map, and none can get a fully textured vulva applied on any body. Is this intentional? are body models supposed to miss a certain part of the available texture? if not how can i get it to work?

 

I haven't inspected them in detail like you have.

Can comment though in general.

Diffuse Texture maps sometimes just have an image quicky inserted over the area where the meshes UV grid data is.

Artist looks and says "close enough".

Move,scale,tweak the image and regenerate the correct dds file format and try in game.

Obviously best results if you did it in a 3d program where you saw the UV islands. 

If you want to test without 3d program, just draw a red S over area and regen dds and see what it looks like in game.

 

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