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HDT Question


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Posted

Does anyone know if this is possible? I would like to make the sleeves of this dress have HDT physics, so that they fall down around the arms since they are a little long. I've never made anything HDT, so I was wondering if it would work?

 

Also, would it be better if I detached the sleeves?

 

Thank you if anyone replies.

 

screenshot__13__by_lunarscapes-dakpusv.p

Posted

 

Ah okay, thank you so much! I'll give it a try. But one more question, do you know if you have to have the mesh properly weighted before making it HDT? For example, the bottom of the sleeves are a little off since the hands do not reach the end of the sleeve.

 

Thank you again!

 

i think you will need blender or 3ds max.. i think you can do it with nifskope also

Posted

 

 

Ah okay, thank you so much! I'll give it a try. But one more question, do you know if you have to have the mesh properly weighted before making it HDT? For example, the bottom of the sleeves are a little off since the hands do not reach the end of the sleeve.

 

Thank you again!

 

i think you will need blender or 3ds max.. i think you can do it with nifskope also

 

Ok, I am using 3ds Max. I am not the best at weight painting, but I'll give it a try. Also, do you think I should separate the long sleeve from the dress part? Or will they both become HDT once I add it onto the mesh?

Posted

 

 

 

Ah okay, thank you so much! I'll give it a try. But one more question, do you know if you have to have the mesh properly weighted before making it HDT? For example, the bottom of the sleeves are a little off since the hands do not reach the end of the sleeve.

 

Thank you again!

 

i think you will need blender or 3ds max.. i think you can do it with nifskope also

 

Ok, I am using 3ds Max. I am not the best at weight painting, but I'll give it a try. Also, do you think I should separate the long sleeve from the dress part? Or will they both become HDT once I add it onto the mesh?

 

i dont know about hdtpe seems like sleeves are connected to center of mass but hdt smp uses virtualground so every bone u use must be connected to spine or neck, to the root skeleton, your decision how you want it to move. i would think about smp becaue it just looks beautuful and is really easy to make xml

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