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Glowing persistent decal and glow map


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Posted

I just cannot seem to grasp how to do 2 things.

- plus I need someone to alter a nif for me if possible (lack the software for that).

1. I'd like to make a decal that could be placed on a body like a glowing magic brand. I think it's possible but have not seen it out there at all. Like to have a spell cast to bind someone and it place a glowing brand or tattoo (decal) on their skin that is persistant.

2. I have an existing out fit that I would like to add a glow map too. It currently does not have one. Included in the outfit is a necklace and I want to make the gems glow as if powered by blue magic.

3. Outfit I wanted to have altered is the wench outfit to get rid of the bulge for the rag on the side. I can retex to make it gone just need to make that side as normal rather than sticking out for the rag.

Can someone help me out here?

Posted

I just cannot seem to grasp how to do 2 things.

- plus I need someone to alter a nif for me if possible (lack the software for that).

1. I'd like to make a decal that could be placed on a body like a glowing magic brand. I think it's possible but have not seen it out there at all. Like to have a spell cast to bind someone and it place a glowing brand or tattoo (decal) on their skin that is persistant.

2. I have an existing out fit that I would like to add a glow map too. It currently does not have one. Included in the outfit is a necklace and I want to make the gems glow as if powered by blue magic.

3. Outfit I wanted to have altered is the wench outfit to get rid of the bulge for the rag on the side. I can retex to make it gone just need to make that side as normal rather than sticking out for the rag.

Can someone help me out here?

 

I was asked how to do glowmaps when I released a mod of mine a while ago - I'll just point you to a tutorial here, though I haven't used it myself.

 

As for a glowing brand on the body, I too had attempted this time and again to no avail - every time it led to the entire body glowing. Eventually I was poking around and read somewhere that the game engine itself refuses to read the necessary _g.dds file for glowmaps when it comes to bodies and body meshes. I was attempting this while I was still figuring out glowmaps and there's probably a workaround, but I haven't bothered since then. Maybe you can try looking for clothes/armors that are like tights or catsuits and have them load the body textures and glowmaps instead.

 

As for the wench outfit, can't help you there.

 

EDIT:

reading back on the pm's, apparently that tutorial didn't help out that person so i'll just past the additional instructions I made - open the spoiler. This also only regards instructions for nifskope, so if you're completely unfamiliar with it, you'll have to become familiar with it :s

 

 

I never looked at that tutorial so sorry if it doesn't cover everything, but if it did, make sure you actually went over it all. Skipping any details will result in something missing or broken.

 

Let's see. For the mesh you want to have glow, click the "BSLLightingShaderProperty" branch for it.

 

Make sure in the Block Details below, the "shader Type" is set to "2" and that "SF_Glow_Map" is checked under "Shader Flags 2."

 

Make sure you change "Emissive Color" values so that it's anything but black - ideally a light color or white.

 

Make sure "Emissive Saturation" is set to anything above 0 - anything above 1 is ideal, but make it too high, it'll glow too bright.

 

Then under the "BSLLightingShaderProperty" branch, you should see "BsShaderTextureSet" - in the block details below, expand "textures" and you should see little purple flowers with .dds file names next to them. For the purple flower below the _n.dds (normal map) file, you want to click it and direct it to the _g.dds file you had made. It'll look like:

textures\numenume\bikini\bbikini.dds

textures\numenume\bikini\bbikini_n.dds

textures\numenume\bikini\bbikini_g.dds

-blank-

-blank-

-blank-

-blank-

-blank-

-blank-

 

As for the _g.dds file itself, it should be a copy/similar to the regular .dds file. If you want to only have certain spots glow, then make wherever you don't want glow black. Basically, white = glow, black = no glow. Additionally, if you make the white regions w bright color, it will glow that color.

 

I am quite sure that should be it.

 

Posted

I just cannot seem to grasp how to do 2 things.

- plus I need someone to alter a nif for me if possible (lack the software for that).

1. I'd like to make a decal that could be placed on a body like a glowing magic brand. I think it's possible but have not seen it out there at all. Like to have a spell cast to bind someone and it place a glowing brand or tattoo (decal) on their skin that is persistant.

2. I have an existing out fit that I would like to add a glow map too. It currently does not have one. Included in the outfit is a necklace and I want to make the gems glow as if powered by blue magic.

3. Outfit I wanted to have altered is the wench outfit to get rid of the bulge for the rag on the side. I can retex to make it gone just need to make that side as normal rather than sticking out for the rag.

Can someone help me out here?

 

I was asked how to do glowmaps when I released a mod of mine a while ago - I'll just point you to a tutorial here' date=' though I haven't used it myself.

 

As for a glowing brand on the body, I too had attempted this time and again to no avail - every time it led to the entire body glowing. Eventually I was poking around and read somewhere that the game engine itself refuses to read the necessary _g.dds file for glowmaps when it comes to bodies and body meshes. I was attempting this while I was still figuring out glowmaps and there's probably a workaround, but I haven't bothered since then. Maybe you can try looking for clothes/armors that are like tights or catsuits and have them load the body textures and glowmaps instead.

 

As for the wench outfit, can't help you there.

 

EDIT:

reading back on the pm's, apparently that tutorial didn't help out that person so i'll just past the additional instructions I made - open the spoiler. This also only regards instructions for nifskope, so if you're completely unfamiliar with it, you'll have to become familiar with it :s

 

 

I never looked at that tutorial so sorry if it doesn't cover everything, but if it did, make sure you actually went over it all. Skipping any details will result in something missing or broken.

 

Let's see. For the mesh you want to have glow, click the "BSLLightingShaderProperty" branch for it.

 

Make sure in the Block Details below, the "shader Type" is set to "2" and that "SF_Glow_Map" is checked under "Shader Flags 2."

 

Make sure you change "Emissive Color" values so that it's anything but black - ideally a light color or white.

 

Make sure "Emissive Saturation" is set to anything above 0 - anything above 1 is ideal, but make it too high, it'll glow too bright.

 

Then under the "BSLLightingShaderProperty" branch, you should see "BsShaderTextureSet" - in the block details below, expand "textures" and you should see little purple flowers with .dds file names next to them. For the purple flower below the _n.dds (normal map) file, you want to click it and direct it to the _g.dds file you had made. It'll look like:

textures\numenume\bikini\bbikini.dds

textures\numenume\bikini\bbikini_n.dds

textures\numenume\bikini\bbikini_g.dds

-blank-

-blank-

-blank-

-blank-

-blank-

-blank-

 

As for the _g.dds file itself, it should be a copy/similar to the regular .dds file. If you want to only have certain spots glow, then make wherever you don't want glow black. Basically, white = glow, black = no glow. Additionally, if you make the white regions w bright color, it will glow that color.

 

I am quite sure that should be it.

 

[/quote']

 

Absolutely perfect on the glow map. :) Thanks so much!

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