Mailamea Posted June 7, 2012 Posted June 7, 2012 Lately I've been getting a bug, sometimes when i pick up items from a container or a dead body. The game will now auto switch 1st to third person back and fourth. but only when in first person view. When i switch to third it doesn't happen, but when in first person the view switching happens. Sometimes the bug won't happen, then sometimes it will, making me to force restart my oblivion. Any ideas?
Mailamea Posted June 7, 2012 Author Posted June 7, 2012 load order please LOL totally forgot about posting it. Here Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.3.1] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 04 Cobl Main.esm [Version 1.73] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 06 Mart's Monster Mod.esm [Version 3.7b3p3] 07 Enhanced Daedric Invasion.esm 08 TamrielTravellers.esm [Version 1.39c] 09 FCOM_Convergence.esm [Version 0.9.9MB3] 0A RealisticLeveling.esm 0B Hair Style Master.esm 0C Lovers with PK.esm 0D Beautiful People 2ch-Ed.esm 0E LoversCreature.esm 0F BreakUndies.esm 10 HorseCombatMaster.esm 11 Kvatch Rebuilt.esm 12 DA Run Fatigue.esm 13 VipCxj_HighHeels.esm 14 HUD Status Bars.esp [Version 5.3.2] 15 FFRace.esp 16 UOPS Additional Changes.esp ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles.esp 17 Unofficial Oblivion Patch.esp [Version 3.3.7] 18 DLCShiveringIsles.esp 19 Unofficial Shivering Isles Patch.esp [Version 1.4.4] 1A Francesco's Optional Chance of Stronger Bosses.esp 1B Francesco's Optional Chance of Stronger Enemies.esp 1C Francesco's Optional Chance of More Enemies.esp 1D Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 1E FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1F Natural_Habitat_by_Max_Tael.esp 20 All Natural.esp [Version 1.3.1] 21 All Natural - SI.esp [Version 1.3] ++ All Natural - MMM Patch.esp [Version 1.3] 22 Immersive Interiors.esp [Version 0.8.1] 23 Enhanced Water v2.0 HDMI.esp ++ Symphony of Violence.esp 24 MIS.esp 25 MIS New Sounds Optional Part.esp 26 WindowLightingSystem.esp 27 Rainbows.esp 28 All Natural - Real Lights.esp [Version 1.3] 29 Chapel Tithe.esp 2A Q - More and Moldy Ingredients v1.1.esp 2B Enhanced Economy.esp [Version 5.4.3] 2C DropLitTorchOBSE.esp [Version 2.4] 2D kuerteeCleanUp.esp 2E Quest Log Manager.esp [Version 1.3.2] 2F Enhanced Hotkeys.esp [Version 2.3.1] 30 DLCHorseArmor.esp 31 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] ++ Mart's Monster Mod - DLCHorseArmor+Slofs .esp [Version 0.91] 32 DLCOrrery.esp 33 DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 34 DLCVileLair.esp 35 DLCVileLair - Unofficial Patch.esp [Version 1.0.7] 36 DLCMehrunesRazor.esp 37 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] ** Mehrunes_mobs.esp 38 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 39 DLCThievesDen.esp 3A DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] 3B Cobl Glue.esp [Version 1.73] 3C Cobl Si.esp [Version 1.63] 3D Bob's Armory Oblivion.esp 3E FCOM_BobsArmory.esp [Version 0.9.9] 3F Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 40 Oblivion WarCry EV.esp [Version 1.09] 41 FCOM_WarCry.esp [Version 0.9.9MB5] 42 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] ** OMOBS_SI.esp [Version 2.0] 43 OOO 1.32-Cobl.esp [Version 1.72] 44 FCOM_Convergence.esp [Version 0.9.9Mb3] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 45 FCOM_RealSwords.esp [Version 0.9.9] ++ FCOM_SpawnRatesReduced.esp [Version 0.9.9Mb3] 46 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] ++ FCOM_SaferRoads.esp [Version 0.9.9] ++ FCOM_LessRats.esp [Version 0.9.9] ++ FCOM_LessReaversInGates.esp [Version 0.9.9] 47 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 48 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] 49 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 4A Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 4B Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3] ++ TamrielTravellerAdvscript.esp [Version 1.40Alpha] 4C TamrielTravellers4OOO.esp [Version 1.39c] 4D TamrielTravellersItemsCobl.esp [Version 1.39c] 4E ShiveringIsleTravellers.esp [Version 1.39c] 4F za_bankmod.esp 50 DLCBattlehornCastle.esp 51 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ** FCOM_Archery_RealSwords.esp ++ FCOM_Archery_MMM_H&C.esp ** FCOM_FriendlierFactions.esp [Version 0.9.9] 52 FCOM_MoreRandomItems.esp [Version 0.9.9] ++ FineWeapons for OOO.esp ** RustyItems for OOO.esp ++ MMM-Cobl.esp [Version 1.73] 53 DLCFrostcrag.esp 54 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] 55 Knights.esp 56 Knights - Unofficial Patch.esp [Version 1.1.2] 57 SM Plugin Refurbish(Merged).esp [Version 1.30] 58 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] ++ FCOM_Knights.esp [Version 0.9.9Mb3] 59 Enhanced Daedric Invasion.esp ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] 5A Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 5B Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 5C Dungeon Actors Have Torches 1.6 DT.esp 5D Exterior Actors Have Torches 1.32 DT.esp 5E kuerteeInventoryIsABackpack.esp 5F P1DkeyChain.esp [Version 5.00] 60 kuerteeGoldIsAnInventoryItem.esp 61 Enhanced Vegetation [125%].esp 62 Enhanced Economy - House prices.esp [Version 5.4.3] 63 SM Encumbrance and Fatigue.esp [Version 2.6] 64 NoHealingDuringWait.esp 65 Syc_AtHomeAlchemy_No_Bounty_v2.esp 66 SM Combat Hide.esp [Version 1.2] 67 Enhanced Grabbing.esp [Version 0.5] 68 sycHearNoEvil.esp [Version 1.0] 69 sycSHOUT.esp [Version 1.02] 6A Combat Fumbling.esp [Version 06] 6B Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1] ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] ** FCOM_Archery.esp 6C DMRA Stock Clothing Skimpy.esp 6D DMRA Stock Armor Skimpy.esp 6E DMRA Stock Robe Skimpy Replacer.esp ** Let There Be Darkness - Cyrodiil + SI.esp ** Let There Be Darkness - Knights.esp ** Let There Be Darkness - Mehrunes Razor.esp ** Lair_mobs.esp ** Thievesden_mobs.esp ++ Item interchange - Placement for Frostcrag.esp [Version 0.78] ++ TamrielTravellersItemsNPC.esp [Version 1.39c] ++ Item interchange - Extraction.esp [Version 0.78] ++ Item interchange - Placement for FCOM.esp [Version 0.78] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] 6F Bashed Patch' date=' 0.esp 70 SUPER Patch.esp 71 Alternative Start by Robert Evrae.esp 72 MaleBodyReplacerV4.esp 73 zzEstrus.esp 74 P1DseeYouSleep.esp 75 P1DseeYouSleep - DLCVileLair.esp 76 FOV Modifier.esp 77 LetThePeopleDrink.esp [Version 2.6'] 78 Basic Primary Needs.esp [Version 6.0] 79 Basic Personal Hygiene.esp [Version 1.7] 7A Dungeon Explorer.esp 7B vendorchest-fix Shivering Isles.esp 7C vendorchest-fix.esp 7D Immersive Prison sewer exit.esp 7E JM's Bar Fights mortal.esp 7F ComVeronia.esp 80 SD.esp 81 ActorsInEmotions.esp 82 actors_in_charge.esp 83 IC Palace Topper.esp 84 Deadly Reflex 5 - Timed Block and 2.5x damage.esp 85 DeadlyReflex 5 - Combat Moves.esp 86 LoversFSE.esp 87 LoversRaperS.esp 88 LoversJoburg.esp 89 LoversJoburg NoDelay Addon.esp 8A LoversPayBandit.esp 8B CaptiveMaiden.esp 8C LoversLight.esp 8D LoversTrueCrimeEx.esp 8E Lovers with PK.esp [Version 96] 8F LoversCreature.esp 90 LoversSlaveTrader.esp 91 LoversSoundCreature.esp [Version 0.1.0] 92 LoversStopCombatEx.esp 93 LoversEscapeRapeVPlayer.esp 94 LoversRapeSlave.esp 95 LoversPayBanditForSlaver.esp 96 SetBody.esp 97 Specialanims.esp 98 LoversMB2.esp 99 LoversIdleAnimsPriority.esp 9A LoversAnimObjectsPriority.esp 9B No Load Screen on Death.esp 9C Luchaire's Neck Seam Concealer.esp 9D Neck Seam Concealers Expanded.esp [Version 1.1-SI] 9E Neck Seam Concealers Expanded DD.esp [Version 1.1] 9F Neck Seam Concealers Expanded LL.esp [Version 1.1-SI-A] A0 Neckerchiefs v1.2.esp A1 Kvatch Rebuilt.esp A2 Kvatch Rebuilt - OOO Compatibility.esp A3 Kvatch Rebuilt - Leveled Guards - FCOM.esp A4 Damsels In Distress.esp A5 DID3_DoubleTrouble.esp A6 Populated Prisons.esp A7 XaerthJA.esp A8 Merged Plugin.esp A9 ANBRedNinja.esp AA VipCxj_HairEyeSet.esp AB DA Sprint.esp AC Specular_Fix_1.1-2019.esp AD RealisticMagicForceLow.esp AE RealisticForceMedium.esp AF 'Eagle Eye' Realistic Archery v1.0 Fixed.esp [Version 1.0] B0 TamrielWorldspaceCompleteWorldMap.esp B1 Purge Cell Buffers - Loading.esp [Version 1.0.0]
Ark of Truth Posted June 7, 2012 Posted June 7, 2012 Yeah load order = complete mess with loads of conflicts. Now to give you a more 'stable' load order.
Mailamea Posted June 7, 2012 Author Posted June 7, 2012 Yeah load order = complete mess with loads of conflicts. Now to give you a more 'stable' load order. I really want a new load order lol. Mine is a mess since i've been playing fallout 3 ' s cube experiment mod.
Ark of Truth Posted June 7, 2012 Posted June 7, 2012 A good place to start would be take off the mods which you no longer use.
ljacquard Posted June 7, 2012 Posted June 7, 2012 BOSS is at the beginning and the end of any good and stable load order for me. I assume you've been using it, but maybe is your masterlist.txt no longer up to date ? Next logical step to try would be to use Wrye Bash (latest version = v296), and I see that you already have a Bashed Patch. However, to me it seems too high in your current load order. Having used in the past some of the mods that I can see in your list, I know that the following can be successfully loaded into the Bashed Patch, with the relevant tags provided by BOSS (it's handled automatically in Wrye Bash v296, don't worry) : 71 Alternative Start by Robert Evrae.esp 72 MaleBodyReplacerV4.esp 74 P1DseeYouSleep.esp 75 P1DseeYouSleep - DLCVileLair.esp 77 LetThePeopleDrink.esp [Version 2.6] 78 Basic Primary Needs.esp [Version 6.0] 79 Basic Personal Hygiene.esp [Version 1.7] 83 IC Palace Topper.esp 86 LoversFSE.esp 87 LoversRaperS.esp 88 LoversJoburg.esp 89 LoversJoburg NoDelay Addon.esp 8A LoversPayBandit.esp 8C LoversLight.esp 8D LoversTrueCrimeEx.esp 8E Lovers with PK.esp [Version 96] 8F LoversCreature.esp 90 LoversSlaveTrader.esp 91 LoversSoundCreature.esp [Version 0.1.0] 92 LoversStopCombatEx.esp 93 LoversEscapeRapeVPlayer.esp 94 LoversRapeSlave.esp 95 LoversPayBanditForSlaver.esp 96 SetBody.esp 9C Luchaire's Neck Seam Concealer.esp 9D Neck Seam Concealers Expanded.esp [Version 1.1-SI] 9E Neck Seam Concealers Expanded DD.esp [Version 1.1] 9F Neck Seam Concealers Expanded LL.esp [Version 1.1-SI-A] A0 Neckerchiefs v1.2.esp A1 Kvatch Rebuilt.esp A2 Kvatch Rebuilt - OOO Compatibility.esp A3 Kvatch Rebuilt - Leveled Guards - FCOM.esp A4 Damsels In Distress.esp A6 Populated Prisons.esp AA VipCxj_HairEyeSet.esp AB DA Sprint.esp Next, I have heard people having issues with FOV Modifier.esp. Best is to get rid of it altogether, and use the console command to change the FOV instead, whenever you need it. This should at least give you a saner load order. If it doesn't cure your bug however, you can try to deactivate mods one after the other, starting from the bottom of your load order, till you no longer get the issue. You'll then have identified the culprit as the last deactivated mod. I hope some of this helps.
Mailamea Posted June 7, 2012 Author Posted June 7, 2012 BOSS is at the beginning and the end of any good and stable load order for me. I assume you've been using it' date=' but maybe is your masterlist.txt no longer up to date ? Next logical step to try would be to use Wrye Bash (latest version = v296), and I see that you already have a Bashed Patch. However, to me it seems too high in your current load order. Having used in the past some of the mods that I can see in your list, I know that the following can be successfully loaded into the Bashed Patch, with the relevant tags provided by BOSS (it's handled automatically in Wrye Bash v296, don't worry) : 71 Alternative Start by Robert Evrae.esp 72 MaleBodyReplacerV4.esp 74 P1DseeYouSleep.esp 75 P1DseeYouSleep - DLCVileLair.esp 77 LetThePeopleDrink.esp [Version 2.6] 78 Basic Primary Needs.esp [Version 6.0] 79 Basic Personal Hygiene.esp [Version 1.7] 83 IC Palace Topper.esp 86 LoversFSE.esp 87 LoversRaperS.esp 88 LoversJoburg.esp 89 LoversJoburg NoDelay Addon.esp 8A LoversPayBandit.esp 8C LoversLight.esp 8D LoversTrueCrimeEx.esp 8E Lovers with PK.esp [Version 96] 8F LoversCreature.esp 90 LoversSlaveTrader.esp 91 LoversSoundCreature.esp [Version 0.1.0] 92 LoversStopCombatEx.esp 93 LoversEscapeRapeVPlayer.esp 94 LoversRapeSlave.esp 95 LoversPayBanditForSlaver.esp 96 SetBody.esp 9C Luchaire's Neck Seam Concealer.esp 9D Neck Seam Concealers Expanded.esp [Version 1.1-SI] 9E Neck Seam Concealers Expanded DD.esp [Version 1.1] 9F Neck Seam Concealers Expanded LL.esp [Version 1.1-SI-A] A0 Neckerchiefs v1.2.esp A1 Kvatch Rebuilt.esp A2 Kvatch Rebuilt - OOO Compatibility.esp A3 Kvatch Rebuilt - Leveled Guards - FCOM.esp A4 Damsels In Distress.esp A6 Populated Prisons.esp AA VipCxj_HairEyeSet.esp AB DA Sprint.esp Next, I have heard people having issues with FOV Modifier.esp. Best is to get rid of it altogether, and use the console command to change the FOV instead, whenever you need it. This should at least give you a saner load order. If it doesn't cure your bug however, you can try to deactivate mods one after the other, starting from the bottom of your load order, till you no longer get the issue. You'll then have identified the culprit as the last deactivated mod. I hope some of this helps. Yep I use boss but I think your right the master list is very outdated. About the bashed patched, some of the mods that should not be bashed, can be bashed with the correct tags. How do I do it? Lol Lastly damn fov modifier is a wonder for me. Just hated to type fov 90 everytime I play. Lol Thank you a lot this helps
ljacquard Posted June 7, 2012 Posted June 7, 2012 You can update your masterlist.txt through BOSS (you probably knew that, I am sure, just saying) : BOSS suggests WB tags to use for known mods, as we can see on the log it creates (it's those dark red Bash tag lines) : For example, for All Natural, tags = C.Climate,MustBeActiveIfImported WB automatically detects the tags (mid-right part of the screenie) : These tags are documented in the \Mopy\Wrye Bash.html file. You can look for "Bash tags", and should find a whole list of them : • [X ]Actors.ACBS: Mod Modifies the Creature or NPC ACBS configuration (such as fatigue, etc.) (Import Actors) • [X ]Actors.AIData: Mod modifies Creature or NPC AI Data (Import Actors). • [X ]Actors.AIPackages: Mod modifies Creature or NPC AI Packages list (Import Actors). • [X ]Actors.AIPackagesForceAdd: force the addition of packages even if earlier in the lo they had been removed (Import Actors). • [X ]Actors.Animations: Mod modifies Creature or NPC special Animations list(s) (Import Actors). • [X ]Actors.CombatStyle: Mod modifies the Creature/NPC assigned combat style(s) (Import Actors). • [X ]Actors.DeathItem: Mod modifies Creature or NPC Death Item(s) (Import Actors). • [X ]Actors.Skeleton: Mod modifies Creature or NPC Skeleton(s) (Import Actors). • [X ]Actors.Spells: Mod modifies Creature or NPC Spell list (Import Spells). • [X ]Actors.SpellsForceAdd: Force the addition of spell(s) even if earlier in the lo they had been removed(Import Spells). • [X ]Actors.Stats: Mod modifies Creature or NPC stats (Import Actors). • [X ]Body-F: Mod modifies female body texture/mesh definition (Race Records). • [X ]Body-M: Mod modifies male body texture/mesh definition (Race Records). • [X ]Body-Size-F: Mod modifies female body weight/height definition (Race Records). • [X ]Body-Size-M: Mod modifies male body weight/height definition (Race Records). • [X ]C.Climate: Mod changes cell climate (Import Cells). etc. You can manually add to them, if you wish, but once again, you probably shouldn't worry about it, if you don't feel comfy with that mass of information at this point. The tags BOSS suggests are fine/enough 95 times out of 100, and never wrong. WB automatically takes these tags into account when building the patch : I typically have nothing after my bashed patch, except mods that really need to be there : animations, or combat related mods most of the time. Some Lovers anims, some of Duke Patrick's, Unnecessary Violence or Deadly Reflex, (EDIT : I am not using it, but XEO also has to be past the patch), stuff like that : Anything else, graphic enhancers (bodies, weapons, clothes, jewelry, etc.), lots of tweaks, mods that add land, NPCs, items, quests, etc., can (and should) be included to the WB patch. The above might not help to immediately get rid of your bug, but it sure will help on the long run to get a more stable game, believe me EDIT : Also, if the above doesn't make sense, feel free to say so. I'll just have to explain it better, I don't mind if it can somewhat help.
Mailamea Posted June 8, 2012 Author Posted June 8, 2012 Thank you very much guys. Everything is aweeeeesomeeee now. Just one thing, wrye bash 297 is really slow. Why is that? not unlike the previous version i use, it takes 3-5seconds when you disable an esp and delete one. + i get an error when bashing patch callled "autoname" but i was able tor rebuild a patch by using cbash feature
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