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[RPG Maker MV] TOTG: Brugeria - Grondes Brothel. (WIP)


darkh

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Posted
  • Update:  Fixed missing audio in mega dld file. Sorry.

 

Hi,

My Friend and I are looking into opening an Indie game company, in which we will be focus on making RTS and RPG games. Also some adult games based on our main games.

The game “TOTG: Brugeria - Grondes Brothel” is an Adult game  base on the current main game we are working on(Which also is in development but currently does not have an proper alpha). “TOTG” stands for “Tales Of The Gods”, and “Brugeria” is the world the game is focused on.

This game is a Brothel management game. We currently have no  images for the sex scene in the game as we don’t have an Illustrator, and my Friend and I suck at drawing. Any contribution from the community would be appreciated, and we will add your name in our credit page of the game under the artist category.

 

Story:

After her adventures with Eriddini Deepforged , Grondes  returns to her childhood village to be in charge of the pub she inherited from her grandfather. But  her plan is to convert the Pub into a high class Brothel.

 

Play online on Newgrounds: link

Download on Mega: link

 

Tip: Clients will show up in the pub between 7.00 to 20.00.

 

Currently in Alpha:

  • Cheat Chest with(2500g and 100 beer) to help player repair the pub faster.
  • Player can offer Sex as  services in the pub.
  • Player can repair Pub
  • Player can upgrade pub to have a dance floor.
  • Player can hire 1 waitress  after repairing the Pub.
  • Paying waitress daily

Upcoming updates:

  • Bandits Encounters
  • Paying  monthly village tax.
  • Penalty on not playing  Village tax or Workers (Debts)
  • High Debts Will Game Over Player
  • Ability to hire up to 4 waitress.
  • Ability to hire dancers.
  • Bathroom upgrades
  • Brothel rooms upgrades
  • Ability to hire brothel workers
  • Master Bedroom upgrade
  • Love Story with Saron (Childhood Friend)
  • Scenes Images.

Note: these Updates will come not Come as one single update.

You guy are free to send us your ideas  about the game. Also, Feel free to support us on our Patreon page.

 

Posted

So, the only thing to do is grind rats. For an hour to buy the repairs... Yeah I was at 4882 gold and the game crashed LOL. Not doing that again. If you want people to see the mechanics don't force people to farm for an hour to get there.

Posted

So, the only thing to do is grind rats. For an hour to buy the repairs... Yeah I was at 4882 gold and the game crashed LOL. Not doing that again. If you want people to see the mechanics don't force people to farm for an hour to get there.

Yeah, same for me. Grinding is the last thing you want potential players and patreons to do.

The first 5-15 minutes of gameplay is the most important time to catch the attention of your audience.

 

From this demo alone i would have just deleted the game and never looked back.

That the game feels like i could recreate everything you did within 1-2 hours doesn't help either.

And i don't mean that hypothetically, i created a larger gameworld with more story, but never released a deno because it just wasn't presentable.

 

So, if your plan really is to open an Indie Game Studio, you should put in at least a month of work before presenting a demo.

Posted

So, the only thing to do is grind rats. For an hour to buy the repairs... Yeah I was at 4882 gold and the game crashed LOL. Not doing that again. If you want people to see the mechanics don't force people to farm for an hour to get there.

Sorry about that, I had more luck on farming so i didn't  notice it as a long grind. As for the crash, i did not enconter it, i will investigate about it or the next alpha. And thank for try it.

 

 

 

So, the only thing to do is grind rats. For an hour to buy the repairs... Yeah I was at 4882 gold and the game crashed LOL. Not doing that again. If you want people to see the mechanics don't force people to farm for an hour to get there.

Yeah, same for me. Grinding is the last thing you want potential players and patreons to do.

The first 5-15 minutes of gameplay is the most important time to catch the attention of your audience.

 

From this demo alone i would have just deleted the game and never looked back.

That the game feels like i could recreate everything you did within 1-2 hours doesn't help either.

And i don't mean that hypothetically, i created a larger gameworld with more story, but never released a deno because it just wasn't presentable.

 

So, if your plan really is to open an Indie Game Studio, you should put in at least a month of work before presenting a demo.

 

 

Thank for your review.

Well this alpha release so the check if the concept works, to know if people will like it.

This game is a side story of another RPG they are making, and It is intended to be small.

The Alpha of the other game  will be release when we see that it ready for people to check,as it will be more of a normal rpg.

This one was realese at a very early stage, so that we know that people will like that type of games and we can continue on it development.

 

Sorry for the game crashes, I will make sure to find the issue before the next alpha release.  

  • 8 months later...
Posted

Tried it. Hated it.

And I can honestly say (as a game maker myself), this is an uninsprired piece of crap. Sorry for my honesty.

I am sure you mean well, but this needs ALOT of work.

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