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forcing animations to line up


Sceadugengan

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Posted

Hi guys!

 

In vanilla Skyrim humanoid actors have all more or less the same height, which makes it easy to line up an animation involving two actors.

To name an example: The assasination animation where your character sneaks up from behind his victim, places his hand on the victims mouth and slits the throat with the other hand.

For convenience sake lets call it "Brontosaurus".

When both actors are the same height both fit together in Brontosaurus neatly, but as soon as one or both actors had their heights changed (mods that add some variation to NPCs such as NPC Body Scale Randomizer) it starts odd looking.

For example when the assasin is pretty big he's just grabbing and slicing air...

 

So the actual question:

Is it possible to implement to give animations some parameters to adjust it?

 

 

As an example (again) Brontosaurus receives the position of the victims mouth and throat and both the assasin's hands.

Now the animations would need to know which parts of both actors need to align and places them accordingly.

This on the other hand would require a topology map of both actor's skeletons to know which bones are connected, so the neighboring bone's positions/angles can be adjusted, too, if needed.

I guess the joints would need some new attributes, too, to limit the range of movement, so the joints won't bend in an unhealthy looking way.

 

 

 

From a technical point of view, would this be doable?

This question has been bugging me for a while now D:

 

Edit:

To give some sort of excuse: I don't know much about animations or how they're implemented in the game, so please forgive me, if I say some stupid things :x

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