DeathToCaesar Posted September 5, 2016 Posted September 5, 2016 Hiyas. Could anyone tell me how to get my skyrim body into a proper t-shaped t-pose in Max and back again please? i've done some armours before but never messed with the pose and I have a pack of stuff I'd like to convert. I realise this is basic shit i should have learned already. If anyone has a link to the right tutorial or anything like that i'd appreciate it. thanks, Red
ShadeAnimator Posted September 6, 2016 Posted September 6, 2016 Try setting all rotation values to 0, in local space, for all joints. Select them all, change space to Local, and in the bottom you'll see rotation values. Set them all to 0. It will either bring the skeleton to it's rig-pose or to t-pose. If it looks broken somehow, and you are sure you did everything right, you're out of luck, and Bethesda riggers should bang their heads on the table. If it's rig-pose (I think it's A-pose in skyrim as well as in Fallout 4), then you're out of luck too, but bethesda guys are ok In any of these two cases, if you need T-Pose, not the pose it was skinned and rigged in, you'll have to rotate arms manually, eye-balling the pose.
DeathToCaesar Posted September 6, 2016 Author Posted September 6, 2016 Try setting all rotation values to 0, in local space, for all joints. Select them all, change space to Local, and in the bottom you'll see rotation values. Set them all to 0. It will either bring the skeleton to it's rig-pose or to t-pose. If it looks broken somehow, and you are sure you did everything right, you're out of luck, and Bethesda riggers should bang their heads on the table. If it's rig-pose (I think it's A-pose in skyrim as well as in Fallout 4), then you're out of luck too, but bethesda guys are ok In any of these two cases, if you need T-Pose, not the pose it was skinned and rigged in, you'll have to rotate arms manually, eye-balling the pose. Thanks a lot. i can run with that. i have done it the hard way a couple times but it's pretty messy. Thanks a million.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.