DeathToCaesar Posted September 2, 2016 Posted September 2, 2016 Hi guys. I've been modding a while myself but there's an awful lot i don't know, so i wondered if anyone could point me in the right direction or tell me to give up on a couple of things; New map markers. I'd very much like to add custom markers to the game. The most sensible thread I've read about this was on DC and I don't know if they got it done, perhaps because it's not really doable, but I wondered if anyone here could say whether and how it might be tackled. Boats. i've had alook at boat mods online but not found anything really stable and even the bit in dlc2 where you come into Raven Rock on a boat is glitchy (although I'm sure there's a lot more going on than just the boat ride in papyrus at that point). I'd like to get boats going from port to port along a coastline just stopping for a minute or so and then taking off again like a bus. Does anyone have any ideas? Mammoth mount animation. Anyone happen to have one? Very long shot, I know. That's all. i hope I've posted this in the right place. Thanks in advance for any help. Red
Guest Posted September 2, 2016 Posted September 2, 2016 Right place. 1. Forget about it. Adding a custom map marker required to add a new SWF icon, and change the indexing in C++ code. You can do it with a SKSE plugin, but will it worth the effort? 2. Boats are (should be) vehicles, so as long the "static" mesh can be marked as vehicle, then you can do whatever you want in scripting. And, yes, you will need some scripting. 3. Mounting mammoths? Yeah. Why mot? you just need: * mount anims for player (and NPCs) * mount anims for the vehicle (the mammoth) * Having the mammoth set as vehicle in some ways * Do some tricks (sorry, I could not imagine them, maybe something similar to the dragons) to pilot them,
DeathToCaesar Posted September 2, 2016 Author Posted September 2, 2016 Right place. 1. Forget about it. Adding a custom map marker required to add a new SWF icon, and change the indexing in C++ code. You can do it with a SKSE plugin, but will it worth the effort? 2. Boats are (should be) vehicles, so as long the "static" mesh can be marked as vehicle, then you can do whatever you want in scripting. And, yes, you will need some scripting. 3. Mounting mammoths? Yeah. Why mot? you just need: * mount anims for player (and NPCs) * mount anims for the vehicle (the mammoth) * Having the mammoth set as vehicle in some ways * Do some tricks (sorry, I could not imagine them, maybe something similar to the dragons) to pilot them, Okey doke that's spot on. Nope, not worth the hassle just for the map markers. Don't mind a bit of scripting. Have the mammoth up and running alright, it's just that the player appears to be getting onto something the size of a horse until he appears on top. Works with npcs too. I just wondered if anyone had made an animation like the one i need before or had something that'd work with a tweak. Thanks for the info. Big help.
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