Toatedsnow Posted August 28, 2016 Posted August 28, 2016 Simply put, the body textures and the hand textures are completely different in that my hand textures appear to "locked" to a light tan-ish colour, irrespective of race or "main" body colour selections. The bLoadFaceGenetcetc = 1 and bInvalidateOlderetcetc=1 are in my ini. I know I have the correct texture files and they're in the correct folders. Most galling of all is the fact that this setup worked without a hitch yesterday evening - I specifically made a backup so that I could return to a previously working state. And now, not even the backup functions. I can uninstall every mod (thank christ for MO) and the issue still remains, albeit that instead of both hands being a mismatched colour, it's only the right hand (i.e. the non-PipBoy hand). To recap - Hand a different colour from body - Ini files are in order - Texture/Mesh files and their locations are in order - I know that the issue isn't body mod related - I can uninstall the body mod and the issue remains albeit with the aforementioned solo hand mismatch instead of dual - The issue is possibly PipBoy related in that a PipBoy glove replacer mod (i.e. 2500/Readius) makes the issue appear on both hands - I have an ENB. I doubt that this issue is related to it Anybody else have a bright idear? I'm fresh out. Would prefer not to have to reinstall, considering that I've been mucking about with this setup all week.
Guest Posted August 28, 2016 Posted August 28, 2016 My bright idea would be inspecting the single hand files with nifskope to understand which one is acting bad, and understand what mod installed it - since they are loose files, it should be pretty fast Path is: Data\Meshes\characters\_male Files involved are: femalelefthand femalerighthand femalelefthandpipboyglove Everytime I have body-related issues and make tries in game, after loading the game I go on SHOWRACEMENU and swap race, to check the issue after refreshing the model
Toatedsnow Posted August 28, 2016 Author Posted August 28, 2016 Well, thanks for the attempt I suppose. It really does seem to be an issue with the vanilla game - I can disable everything, even the ENB, and run the game from the default launcher with just the base files and this is still an issue. Strange why this decided to manifest now of all times and not during the 50-odd trial starts I did leading up to this point
Guest Posted August 28, 2016 Posted August 28, 2016 Pretty strange, yes. Not the fact that vanilla has an issue, but that you noticed it only now. I can only think you had a body replacer that came with a pair of similar hands too, then something went bad on archive invalidation and vanilla textures popped out from nowhere
Toatedsnow Posted August 29, 2016 Author Posted August 29, 2016 To reopen this topic, I just did another clean install of Fallout 3. Nothing has been added, pure vanilla. Haven't even installed MO. Issue is still there. Is this whole mismatched hand colour business a vanilla bug? I had a hunt about the net and found absolutely nothing about it - just the usual business with the head/body mismatch. Anybody know how I might be able to address this in a body mod? *Edit* Turns out that if I start a game from the very beginning and go through the whole growing up business with a particular model/texture, this issue doesn't occur. But as soon as I use showracemenu to modify anything, the issue reappears. It would seem that the PipBoy has something to do with this whole debacle - the hand textures appear to somehow be "locked" to your initial choices and, if the race itself is changed, it seems to just revert to the first default preset for that particular race. Wiiieeeerrrdd. In that case, I don't suppose that anybody knows of a tool or means of exporting slider presets from a save? I really don't want to go through the whole tweaking business all over again, especially since Fallout 3 comes from that time when numerical sliders were something high-browed and fancy.
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