RenaSan Posted August 28, 2016 Posted August 28, 2016 I imported a head nif into racemenu, was made with ECM, but I got this very awkward neck gap. I've fixed some texture gaps with TexBlend before, but this looks different, I don't really know how to fix this. I use UNPS for this character.
RenaSan Posted August 28, 2016 Author Posted August 28, 2016 bump I'll play with the gap if I have to, but you know :'D
Guest MonsterFish Posted August 28, 2016 Posted August 28, 2016 In the sculpt panel, use 'MaskAdd' (Or something similar) and spray around the base of the neck so when you import the head it doesn't change the parts in the mask.
KumamonTheWorshiper Posted August 28, 2016 Posted August 28, 2016 ECM? You mean ECE? And to answer your problem, before importing an ECE character's head into an RM-made character, you must set the weight of your RM char to have the same weight as your ECE-made Character first. This should fix your problem. Monster's way could work too, but i prefer the weight way.
RenaSan Posted August 28, 2016 Author Posted August 28, 2016 In the sculpt panel, use 'MaskAdd' (Or something similar) and spray around the base of the neck so when you import the head it doesn't change the parts in the mask. ECM? You mean ECE? And to answer your problem, before importing an ECE character's head into an RM-made character, you must set the weight of your RM char to have the same weight as your ECE-made Character first. This should fix your problem. Monster's way could work too, but i prefer the weight way. Thanks guys. I'll try it. ----- It worked, I haven't even noticed that RaceMenu had my weight at 0.5 by default for new characters. So I dismissed that being a fix when I tried to import onto a new character. Well I double checked again. Thanks
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