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WickedWhims v180b [2024-06-08]


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1 hour ago, beastbybay said:

Having a problem with my Sim refusing to have sex with an NPC sim even though he accepted it. My WW settings are default except the fact that I allowed all ages and the only other mods I have are Basemental and Nisa K's WP. The dialogue would pop up and I would click "Yes" then he would do the refuse animation and the notification at the top would say that I refused sex from _____ even though I didn't. Sex works though if I do the asking 

 

I wonder if it's a conflict with Nisa K's mod because my Sim is also a escort so I don't know if that plays into it. I know that there's a cool down period for that mod where you can't "Offer your body" for sex because it prevents spamming clients for money. 

I think you have just found the conflict in the last line of your post.

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<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>abcef79722b0fb125b58873d</sessionid><type>desync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2018-07-25 16:24:14</createtime><buildsignature>Local.Unknown.Unknown.1.44.83.1020-1.200.000.350.Release</buildsignature><categoryid>tunable.py:2171</categoryid><desyncid>abcef79722b0fb125b58873d</desyncid><systemconfig/><screenshot/><desyncdata>[cjiang] Caught exception loading reference. RefName: 15614268044698463640 Manager: InstanceManager_interaction.&#13;&#10; TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.)&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 150, in c_api_server_init_tick&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen&#13;&#10;  File "E:\\Python3\\LL_Version\NisaK\utilities\nisa_injector.py", line 11, in _wrapped_function&#13;&#10;  File "E:\\Python3\\LL_Version\NisaK\wickedpervs\interactions.py", line 70, in add_superaffordances&#13;&#10;  File ".\injector.py", line 11, in _inject&#13;&#10;  File "C:\Basemental Drugs v1.2.7.50\Scripts\bmdinjecttargetsim.py", line 126, in bmdinjecttargetsim_add_mixer_to_snippet&#13;&#10;  File ".\injector.py", line 11, in _inject&#13;&#10;  File "C:\Basemental Drugs v1.2.7.50\Scripts\bmdinjectobjects.py", line 110, in add_superaffordances&#13;&#10;  File ".\injector.py", line 11, in _inject&#13;&#10;  File "C:\Basemental Drugs v1.2.7.50\Scripts\bmdinjectobjects.py", line 55, in add_superaffordances&#13;&#10;  File ".\injector.py", line 11, in _inject&#13;&#10;  File "C:\Basemental Drugs v1.2.7.50\Scripts\bmdinjectobjects.py", line 21, in add_superaffordances&#13;&#10;  File ".\injector.py", line 11, in _inject&#13;&#10;  File ".\jens85_wickedjobs.py", line 15, in add_superaffordances&#13;&#10;  File ".\WickedWhims 3.3.4.129g\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.3.4.129g\turbolib\resources\whims.py", line 98, in _turbolib_load_whims_into_whim_sets&#13;&#10;  File ".\WickedWhims 3.3.4.129g\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.3.4.129g\turbolib\resources\affordances.py", line 236, in _turbolib_add_affordances_to_social_mixer_affordance_list_snippets&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2184, in load_etree_node&#13;&#10;  File ".\WickedWhims 3.3.4.129g\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2171, in load_etree_node&#13;&#10;ValueError: TunableReference is set to a value that is not allowed by its class restriction.&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>abcef79722b0fb125b58873d</sessionid><type>desync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2018-07-25 16:51:36</createtime><buildsignature>Local.Unknown.Unknown.1.44.83.1020-1.200.000.350.Release</buildsignature><categoryid>script_object.py:673</categoryid><desyncid>abcef79722b0fb125b58873d</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:&lt;object_Umbrella:0x0dba07db15fd04bf, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:, cause:Child. This will result in a partially reset object (AttributeError: 'NoneType' object has no attribute 'transform')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick&#13;&#10;  File ".\WickedWhims 3.3.4.129g\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.3.4.129g\turbolib\events\core_tick.py", line 102, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 464, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record&#13;&#10;  File ".\WickedWhims 3.3.4.129g\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4021, in do_transition_single&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3977, in _create_transition_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3870, in run_super_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3718, in run_direct_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 598, in run_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4819, in perform_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5657, in perform_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2992, in _do_perform_trigger_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\element_utils.py", line 51, in run_child&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 438, in run_child&#13;&#10;scheduling.HardStopError: Attempting to run a child element &lt;OverrideResult; result: True; &lt;MustRun; &lt;OverrideResult; result: True; &lt;Repeat; &lt;SoftSleep; 4.00 weeks; ready to sleep; not-stopped&gt;; looping&gt;&gt;&gt;&gt; while a hard stop is pending for &lt;Gen; do_transition_single@4018; running&gt;&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 795, in on_reset_internal_state&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 673, in on_reset_internal_state&#13;&#10;AttributeError: 'NoneType' object has no attribute 'transform'&#13;&#10;</desyncdata></report>
</root>

Sorry for the pile of text

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On 7/21/2018 at 10:51 PM, hashiiii said:

Hii, weell, I love this mod, really, from the first time I downloaded it, I´ve never stopped doing it, Buuut, I can't get y male sim without a penis even when I put him in the CAS option without a penis. How can a make him without a penis? 

Also, sorry if there are any errors, I'm Brazilian :3

 

When i was having this problem it was because one of my installed penises was a "default replacement." that means it gets applied as the default bottom for all male sims, regardless of penis setting. This happens whether that penis is selected or not. Which penises do you have installed? Hiroki's Better Body are default replacement, but Noir's penises are not (so I use those). 

12 hours ago, fofol said:

I made bones for ass and vaginal in blender. it did not  work in game.  what should i do to work in game? any suggetion?

In addition to having a rig with bones in it, you also have to have animations that animate using those bones. Did you make an animation for it too? I would love rigged butts and vaginas to be implemented!!

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4 hours ago, YaoiYuriFox829 said:

Ah! The only guitar that works in game is something called a crafted guitar that has the wrench icon next to it, but i don't see that guitar anywhere in my furniture folder, or any other folder in my mods folder. 

Well if it is the cause of the LE, it must be somewhere in your mods folder (it must be somewhere in your mods folder anyway if you're seeing it in game?). The object's name in game and the package's name can be different.

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3 hours ago, Contemplator523111 said:


2abcef79722b0fb125b58873ddesyncea.maxis.sims4.13.pc2018-07-25 16:24:14Local.Unknown.Unknown.1.44.83.1020-1.200.000.350.Releasetunable.py:2171abcef79722b0fb125b58873d[cjiang] Caught exception loading reference. RefName: 15614268044698463640 Manager: InstanceManager_interaction. TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.) Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper   File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 150, in c_api_server_init_tick   File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick   File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service   File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start   File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen   File "E:\\Python3\\LL_Version\NisaK\utilities\nisa_injector.py", line 11, in _wrapped_function   File "E:\\Python3\\LL_Version\NisaK\wickedpervs\interactions.py", line 70, in add_superaffordances   File ".\injector.py", line 11, in _inject   File "C:\Basemental Drugs v1.2.7.50\Scripts\bmdinjecttargetsim.py", line 126, in bmdinjecttargetsim_add_mixer_to_snippet   File ".\injector.py", line 11, in _inject   File "C:\Basemental Drugs v1.2.7.50\Scripts\bmdinjectobjects.py", line 110, in add_superaffordances   File ".\injector.py", line 11, in _inject   File "C:\Basemental Drugs v1.2.7.50\Scripts\bmdinjectobjects.py", line 55, in add_superaffordances   File ".\injector.py", line 11, in _inject   File "C:\Basemental Drugs v1.2.7.50\Scripts\bmdinjectobjects.py", line 21, in add_superaffordances   File ".\injector.py", line 11, in _inject   File ".\jens85_wickedjobs.py", line 15, in add_superaffordances   File ".\WickedWhims 3.3.4.129g\turbolib\injector_util.py", line 15, in _wrapped_function   File ".\WickedWhims 3.3.4.129g\turbolib\resources\whims.py", line 98, in _turbolib_load_whims_into_whim_sets   File ".\WickedWhims 3.3.4.129g\turbolib\injector_util.py", line 15, in _wrapped_function   File ".\WickedWhims 3.3.4.129g\turbolib\resources\affordances.py", line 236, in _turbolib_add_affordances_to_social_mixer_affordance_list_snippets   File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances   File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml   File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed   File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node   File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable   File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node   File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node   File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2184, in load_etree_node   File ".\WickedWhims 3.3.4.129g\turbolib\injector_util.py", line 15, in _wrapped_function   File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2171, in load_etree_node ValueError: TunableReference is set to a value that is not allowed by its class restriction.
2abcef79722b0fb125b58873ddesyncea.maxis.sims4.13.pc2018-07-25 16:51:36Local.Unknown.Unknown.1.44.83.1020-1.200.000.350.Releasescript_object.py:673abcef79722b0fb125b58873d[sscholl] Exception processing ResetRecord:<object_Umbrella:0x0dba07db15fd04bf, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:, cause:Child. This will result in a partially reset object (AttributeError: 'NoneType' object has no attribute 'transform') Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper   File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick   File ".\WickedWhims 3.3.4.129g\turbolib\injector_util.py", line 15, in _wrapped_function   File ".\WickedWhims 3.3.4.129g\turbolib\events\core_tick.py", line 102, in _turbolib_zone_game_update   File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 464, in update   File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree   File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 76, in _hard_stop   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record   File ".\WickedWhims 3.3.4.129g\turbolib\injector_util.py", line 15, in _wrapped_function   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate   File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume   File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4021, in do_transition_single   File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3977, in _create_transition_interaction   File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3870, in run_super_interaction   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3718, in run_direct_gen   File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 598, in run_interaction_gen   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4819, in perform_gen   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 5657, in perform_gen   File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2992, in _do_perform_trigger_gen   File "T:\InGame\Gameplay\Scripts\Server\element_utils.py", line 51, in run_child   File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 438, in run_child scheduling.HardStopError: Attempting to run a child element <OverrideResult; result: True; <MustRun; <OverrideResult; result: True; <Repeat; <SoftSleep; 4.00 weeks; ready to sleep; not-stopped>; looping>>>> while a hard stop is pending for <Gen; do_transition_single@4018; running> During handling of the above exception, another exception occurred: Traceback (most recent call last):   File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record   File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 795, in on_reset_internal_state   File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 673, in on_reset_internal_state AttributeError: 'NoneType' object has no attribute 'transform'


Sorry for the pile of text

Do you have an umbrella mod?

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I have a Mac, when I download it from this site as I did previously on another Mac, there is only two. Previously there were three. is that flder going to appear also do I take it from there and individually take the three files out? When I attempt to play it after simply putting it in my mod folder (and compressing with Keka) it tells me one of the three is not there

 

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Having a problem with NPC Sims not getting pregnant on realistic/menstrual mode. My playable male Sim has had sex 60+ times with 12 different women and only got one girl pregnant who was his gf. She got pregnant the first time my sim had sex with her and the 2nd time he had sex in the game but after no one else did. I have birth control and condoms turned off, yet nothing. I even put it on simple mode with pregnancy chance at 100% with 4 different women and it still didn't work. It seems like a new WW save every time I play the game is the only way to get them pregnant which never happened to me before.

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15 hours ago, carnation77 said:

Well if it is the cause of the LE, it must be somewhere in your mods folder (it must be somewhere in your mods folder anyway if you're seeing it in game?). The object's name in game and the package's name can be different.

I think it might be littlemssam's woodworking mod. I might have messed up when installing it somewhere.

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Have an issue? This is not the place to post about it! Read how to get help in the topic main post!

Check the 'WickedWhims Help Center' topic to learn more!

 

 

On 7/20/2018 at 10:21 PM, slider said:

Hello again, Tubodriver.

 

Does this mean that the body replacer you were working on is canceled/on hold? If that is the case, it's a pity :(

Hey! No, the body replacement is in works, but it is being problematic. And it will be especially problematic when people decide to mix different body mods in one.

On 7/21/2018 at 1:20 AM, Jace5 said:

Sup turbo thanks for all the work to make game fun.  Having no real issues with mod since seasons besides location autonomy which is feeling pretty wonky now unfortunately. Its not really random anymore is what I mean. I usually have a half walled house so sim sex isn't restricted to any one area, but now sims are just bee-lining one or 2 spots so things get kinda dry. Only really started happening with last 2 updates.

Okay.

On 7/22/2018 at 7:49 PM, jjbcollect2 said:

Does anyone know the command to remove the No Underwear trait. My search-fu has failed....

You first need a mod to unlock in-game cheats.

Then use this: traits.remove_trait TURBODRIVER:WickedWhims_Trait_Reward_NoUnderwear

On 7/23/2018 at 3:09 PM, Sonoma said:

I can't seem to be able to control and enable/disable lights while WickedWhims animations are playing. May the light functionality be restored, please? 

You can disable the 'Vanilla Interactions Switch' setting in Sex Settings to get back the access.

On 7/24/2018 at 12:15 AM, SmoothWild said:

I love the Wickedwhim for sims 4 But I feel like something is missing Like A striptease mod where sims could really dance on a pole and get money, maybe it is there and I haven't found it but if anyone knows a good well-animated striptease dance mods or even a Striptease career mods, and not only pose of stripteaser. I would like anyone to tell me pls. Thank you ^^

Set of jobs and careers is in works.

On 7/24/2018 at 5:24 AM, BJF-6 said:

How about a nude dance animation for both male and female. Rigged Breast that bounce - rigged soft penis that bounce. 

I don't make animations. Ask one of the animation creators.

On 7/24/2018 at 6:46 AM, procian said:

How about a moodlet for sims including teens that have sex for the first time....call it popped his/her cherry or something? could be a + if they liked it or a - if it wasn't that good.

Perhaps one day ;)

On 7/24/2018 at 7:09 AM, vancity2 said:

i can't seem to get the "shower in the rain" animation going, when I have the latest wicked whims installed, please look into it.

I don't make animations. Ask the creator of it.

On 7/24/2018 at 10:07 AM, BinkuChase said:

A suggestion if you don't mind for some more special moodlets. Since I'm pretty a incest fan, I would to see some special moodlets when a Sim does sex with a related Sim. Like if anyone who has the "Family Oriented or Incest" trait, they would get a positive moodlet (either happy or playful). While I'm not "the all mean and negative person" but throwing out here for fairness for a negative reaction/moment, but if a Sim who has the "Hates Children" trait and does sex with the child who's a teen or young adult, the Sim who has that trait will get a negative moodlet (either angry or uncomfortable).

That seems fair. I would like to add more satisfaction moodlets but at the time, even when asking for more ideas, I didn't really get much from it. Even over time I didn't get many suggestions for more satisfaction moodlets. So thank you for your input!

On 7/24/2018 at 5:49 PM, Exiledprincess said:

Wicked whims states that there are 3 files, when I attempt to download and play them as is my game tells me that the "tuning mod" is missing and I need to download all three? 

You download 1 file. You unpack 3 files. There are instructions everywhere.

https://wickedwhimsmod.com/manual-mod-installation/

On 7/25/2018 at 7:08 AM, fofol said:

I made bones for ass and vaginal in blender. it did not  work in game.  what should i do to work in game? any suggetion?

There's few parts to it, but doing it would require a lot of community collaboration to make sure the implementation of additional bones is as flexible and future-proof as possible. Especially that only one set of bones can exist ever, you can just add bones on top of bones. Only one specific mod that does it can exist, at least one that would be included in WW by default.

I would like to have additional bones done for it but I haven't looked into it for a while. Two big issues with this is that female model isn't designed for anything like it and butts can differ in size which might potentially end up being super broken.

Definitely something I will look into.

6 hours ago, beastbybay said:

Having a problem with NPC Sims not getting pregnant on realistic/menstrual mode. My playable male Sim has had sex 60+ times with 12 different women and only got one girl pregnant who was his gf. She got pregnant the first time my sim had sex with her and the 2nd time he had sex in the game but after no one else did. I have birth control and condoms turned off, yet nothing. I even put it on simple mode with pregnancy chance at 100% with 4 different women and it still didn't work. It seems like a new WW save every time I play the game is the only way to get them pregnant which never happened to me before.

Are you aware how fertility in humans work? Simply having sex isn't enough.

Switch to Simple Mode and setting 100% requires you to set it for both playable Sims and NPC Sims.

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3 hours ago, wild_guy said:

Because some editing actions for author (such as adding new screenshots for example) available only via 'upload new version' menu and not the 'edit details' one.

This is really good to know...I thought the same thing myself, so thanks for the explanation on it.

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On 7/23/2018 at 9:05 PM, RozseTww said:

There is the Hoe it Up Mod. Now it doesn't have anything for strippers YET. But he said that it is something he wants to have in the future.

So I don't know of any other mods where you can get money for striping (unfortunately), but if you're not familiar with this maybe check it out and keep it in mind for the future. 

Hoe it Up

 

Or ignore this post if it's not what you're looking for. ?

Thank You ! it seem really interesthing ^.^ !

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I'm sorry, it just mentions wicked whims and nothing else. I legit do not understand this code stuff. I don't wanna be a bother, but the le's been becoming frequent and i'm getting slightly frustrated. I've looked at all my mods, I did the xml pretty print thing, and nothing, and i even used the conflict detector. Apparently according to the conflict detector, all the ww animations conflict with each other, so i don't particularly pay much attention to the conflict detector. If anyone could please help, i would really appreciate it.

lastException.txt

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1 hour ago, YaoiYuriFox829 said:

I'm sorry, it just mentions wicked whims and nothing else. I legit do not understand this code stuff. I don't wanna be a bother, but the le's been becoming frequent and i'm getting slightly frustrated. I've looked at all my mods, I did the xml pretty print thing, and nothing, and i even used the conflict detector. Apparently according to the conflict detector, all the ww animations conflict with each other, so i don't particularly pay much attention to the conflict detector. If anyone could please help, i would really appreciate it.

lastException.txt

Extreme violence seems to be the problem....is it up to date?....mod conflict detector can throw up false conflicts btw.

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