downjonsie Posted August 24, 2016 Posted August 24, 2016 I've been tweaking the XPMSE skeleton to get schlongs to collide with belly node a bit sooner (because they mostly needed a full insert to see any affect) I've accomplished that much, at least. But, the collision seems to only *push* the belly upwards on the Z axis of the model (like a jiggle, for example). What I am trying to do is to get it to BULGE outwards. Would anyone know which node predicates such a movement? ______________ I'm using Naturalistic XML, and Stevierages uunp special and would prefer to keep it that way.
downjonsie Posted August 25, 2016 Author Posted August 25, 2016 Found a sufficient fix by moving HDT belly node down Z axis -3 Y + 3, and rotating Y Eulr down -45. And moving schlong bones down slightly. Now schlong starts collision just as it passes pelvic bone. Though, if anyone has suggestions for better bulge, I'm open to ideas. Will post pics before \ after and share modifications (after permission ofc) if anyone had similar problems when I'm home.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.