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Getting NPCs to use beds for Sexlab activity


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Posted

I am creating a mod but I am having a hard time getting the NPCs to use the beds during Sexlab animations.  The beds are set to NPC faction, Sexlab is set so that NPCs will use beds and Sexlab animations are working otherwise.  I do not have Sexlab as a mod dependency but I didn think I would need to. 

 

Currently, NPCs do not use the beds for Random Sex or TDF Prostitution.  I know that in other places TDF works with beds.

 

Any suggestions or setting through CK to make the NPCs take advantage of these beds?

 

Thanks

Posted

To force SexLab to use a bed while an animation is playing, then you need to tell SexLab that you want a bed (you can specify also the exact one) when starting the animation.

If you DO NOT have SexLab as dependency, then how will you start the animations? Do you rely on other mods? Then you have to edit the other mods.

 

Using CK and factions you cannot do anything special for the beds.

 

Posted

The mod is just a large room where followers can hang out.  When Sexlab and dependent mods run, the animations start but the NPCS just have their fun wherever they are - on the floor.  I have told Sexlab to use beds "Always" thinking that was enough to force Sexlab to recognize the beds in the cell.  Is it more involved than that? 

Posted

Yeah.

SexLab does not start the animations alone.

 

A mod should start them.

If it is not you, then you cannot force the beds.

Posted

Right,  I know that a mod has to start the animations.  Thats why i mentioned TDF and Eager NPCS becasue they do start the animations.  But in other places they make use of beds.

Posted

No idea.

 

You can try one of my mods: Scent of Sex, it has a clear way to define if beds have to be used or not.

 

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