Manax Posted August 21, 2016 Posted August 21, 2016 I am creating a mod but I am having a hard time getting the NPCs to use the beds during Sexlab animations. The beds are set to NPC faction, Sexlab is set so that NPCs will use beds and Sexlab animations are working otherwise. I do not have Sexlab as a mod dependency but I didn think I would need to. Currently, NPCs do not use the beds for Random Sex or TDF Prostitution. I know that in other places TDF works with beds. Any suggestions or setting through CK to make the NPCs take advantage of these beds? Thanks
Guest Posted August 21, 2016 Posted August 21, 2016 To force SexLab to use a bed while an animation is playing, then you need to tell SexLab that you want a bed (you can specify also the exact one) when starting the animation. If you DO NOT have SexLab as dependency, then how will you start the animations? Do you rely on other mods? Then you have to edit the other mods. Using CK and factions you cannot do anything special for the beds.
Manax Posted August 22, 2016 Author Posted August 22, 2016 The mod is just a large room where followers can hang out. When Sexlab and dependent mods run, the animations start but the NPCS just have their fun wherever they are - on the floor. I have told Sexlab to use beds "Always" thinking that was enough to force Sexlab to recognize the beds in the cell. Is it more involved than that?
Guest Posted August 22, 2016 Posted August 22, 2016 Yeah. SexLab does not start the animations alone. A mod should start them. If it is not you, then you cannot force the beds.
Manax Posted August 22, 2016 Author Posted August 22, 2016 Right, I know that a mod has to start the animations. Thats why i mentioned TDF and Eager NPCS becasue they do start the animations. But in other places they make use of beds.
Guest Posted August 22, 2016 Posted August 22, 2016 No idea. You can try one of my mods: Scent of Sex, it has a clear way to define if beds have to be used or not.
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