MrSoCool Posted August 20, 2016 Posted August 20, 2016 When I use the bodyslide for CBBE HDT, the base mesh works but the batch build for armors only works for some of them. In the bodyslide, they appear fine and can scale from 0-100 just fine, but in game they are locked at 100, and changing the character weight to 0 still shows up as 100 until I take off the armor. For example, the "Princess of Flowers" armor from this pack: http://www.loverslab.com/topic/61400-malfdawgs-bodyslide-conversions/ Shows up just fine in bodyslide, but doesn't actually slide in game. But the clothing "Egypt Sibyl" (http://www.loverslab.com/topic/24385-outfit-studiobodyslide-2-cbbe-conversions/page-80) works fine in bodyslide and in game. Does this have to do with the .bsd files or something? What would have to be changed to fix this problem?
MrSoCool Posted August 20, 2016 Author Posted August 20, 2016 I tried to edit the Princess of Flowers outfit in bodyslide and switch it to the HDT reference, but it still hasn't had any effect. No matter what, it appear like it's set to weight 100 ingame, even though it looks fine in bodyslide.
SepticSpoon Posted August 20, 2016 Posted August 20, 2016 When I use the bodyslide for CBBE HDT, the base mesh works but the batch build for armors only works for some of them. In the bodyslide, they appear fine and can scale from 0-100 just fine, but in game they are locked at 100, and changing the character weight to 0 still shows up as 100 until I take off the armor. For example, the "Princess of Flowers" armor from this pack: http://www.loverslab.com/topic/61400-malfdawgs-bodyslide-conversions/ Shows up just fine in bodyslide, but doesn't actually slide in game. But the clothing "Egypt Sibyl" (http://www.loverslab.com/topic/24385-outfit-studiobodyslide-2-cbbe-conversions/page-80) works fine in bodyslide and in game. Does this have to do with the .bsd files or something? What would have to be changed to fix this problem? I tried to edit the Princess of Flowers outfit in bodyslide and switch it to the HDT reference, but it still hasn't had any effect. No matter what, it appear like it's set to weight 100 ingame, even though it looks fine in bodyslide. Testing this out now in game on my cbbe hdt body. See if it works for me. If it does then i will try to help you by telling you exactly what i did to get it to work.
MrSoCool Posted August 20, 2016 Author Posted August 20, 2016 Thank you, but I think I figured it out. The problem is a glitch involving the CK/engine. You have to change the model's meshes or use TES5Edit. I followed the tips posted here: http://www.loverslab.com/topic/30756-ck-game-reading-1-weight-for-both-0-and-1-morphs/
Recommended Posts
Archived
This topic is now archived and is closed to further replies.