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"Hello" and some WIP from me)


Pesets

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Hello... everyone) I've been in read-only for a while, but I guess, it's time for the first post)

 

First of all - you guys are awesome. I'm really impressed with all the mods here and stuff.

Oh, and I'm not native English speaker btw)

 

Looking at all those awesome mods, I got a thought, why not give it a try and make something myself. Something simple for starts. And X-rated.

And I started) The basic idea I got from Cum Potions - replacing potions with cum and piss (looks simple enough, right?). And then I made it a bit more complex. In a nutshell, I made a mod that:

  • Adds potions with cum and piss inside. There are 4 potions of each kind, different by "volume" (and model).
  • Replaces leveled lists of vanilla potions with these potions.
  • Makes vanilla potions useless (reducing power of restoration effects to 1) and altering descriptions.
  • Adds accustoming and addiction to cum/piss.
So, the new potions work like this: player have "fullness" and "addiction" values. When you drink a potion, you increase them (depending of potion size). If you're not accustomed enough or too full, there is a chance of throwing up. If that happens, potion doesn't work and you lose some of fullness.

The more addicted you get, the more of cum/piss you can drink, and you starting to get buffs at high fullness and debuffs on low.

 

The mod is a WIP, of course. I'm learning CK and making it at the same time, and I still have much to learn.

If like the idea, you can look at the attachment. I appreciate any feedback about it.

MyCumPotions_v1.7z

 

 

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And the second part:

While I was learning the basics of Papyrus I was quite disappointed with its limited capabilities. Especially about multi-dimestional arrays, or actually lack of those.

So, I made a simple preprocessor which converts "two-dimension array-ish syntax" into valid Papyrus. Using it you can write something like this: 

float[][] myMatrix = new float[sizeX][sizeY] ;yes, you can use variables in array size
...
myMatrix[i][j] = 1.0 
Like this:

int[] myArray = new int[5]
myArray = [1, 2, 3, 4, 5] ;simple and pretty initialization
Or like this:

#define MY_CONSTANT 5 ;not a full-featured constant but still
int[] myArray = new int[MY_CONSTANT]
Then you run preprocessor and it converts file with all those fancy constructions into standard .psc script.

 

The script itself is very simple and buggy, so I won't show it yet (there is really nothing to look at, trust me). But I wonder, maybe there will be a demand for a tool like this in the community?

I can turn it into a proper tool with more syntax constructions, but I'm not sure if should put my efforts into that.

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