Popmater99 Posted August 15, 2016 Posted August 15, 2016 I cant get the Creature animation to work i have installed everything but i dont really know what the problem is they just stand there doing nothing. Here is my FNIS: Patch: "SKELETON Arm Fix" Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading MNC V?.? ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... 0_master usage: 5,1 % ( 0 paired, 0 kill, 80 alternate animations) Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.62 ... 1726 animations for 7 mods successfully included (character) 835 animations for 2 mods and 33 creatures successfully included. if anyone can help that would be appreciated
H011ER4N Posted August 15, 2016 Posted August 15, 2016 You need mods like Defeat or Untamed to trigger the animations
Guest Posted August 15, 2016 Posted August 15, 2016 Remember that you have to enable Creatures animations in SexLab main page.
Popmater99 Posted August 15, 2016 Author Posted August 15, 2016 Remember that you have to enable Creatures animations in SexLab main page. i have i have done everything but they just stand still
Guest Posted August 15, 2016 Posted August 15, 2016 Try to run an animation, and then get the papyrus0.log and post it here as attachment.
Popmater99 Posted August 15, 2016 Author Posted August 15, 2016 Try to run an animation, and then get the papyrus0.log and post it here as attachment. where can i find the papyrus0.log i have it installed but i dont know where to look sry im new to this
Guest Posted August 15, 2016 Posted August 15, 2016 Be sure your skyrim.ini file has: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 bEnableProfiling=1 Then you will find it in My Documents\My Games\Skyrim\Logs\Script\
Popmater99 Posted August 16, 2016 Author Posted August 16, 2016 Be sure your skyrim.ini file has: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 bEnableProfiling=1 Then you will find it in My Documents\My Games\Skyrim\Logs\Script\ i think i found the problem when i start a game they are enable but when i start an animation they go like that so maybe thats the problem ?
Guest Posted August 16, 2016 Posted August 16, 2016 No, the MCM is OK. Go in "Animation Settings", click on Enable Creatures, and exit the MCM. Then wait a minute or two (takes a little bit of time to enable them.)
Popmater99 Posted August 16, 2016 Author Posted August 16, 2016 No, the MCM is OK. Go in "Animation Settings", click on Enable Creatures, and exit the MCM. Then wait a minute or two (takes a little bit of time to enable them.) ty it works now it strange because i had it enabled before but i just disabled and enabled it and i works ty for ur time
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