wishnot4 Posted August 13, 2016 Posted August 13, 2016 Hey all, I'm learning how to do the whole make a custom skeleton.hkx file. It looks like I made one that actually seems to do things, but for some reason the new bones don't animate and all the vanilla animations are now twisted where the new bones are at. So, anyone out there have any ideas what I've done wrong with the file. Like I said, it works in as much that all the old bones in my custom animation move, but the new bones are static. And again, it breaks all the vanilla animations. I know this means I've done something wrong, what - I just don't know. I'll be honest, I've read the forums front and back(and don't really understand them). The little I've figured out has been by comparing vanilla skeleton.hkx files to that of ones for like xpmse and learning some of the patterns. For example, I figured out what the hell those random numbers under parent indices were and how to correlate them with the bones. I've managed to get the reference pose info by exporting an xml file from 3ds max(not my preferred program - not sure why everyone loves it so much, probably because of the sheer amount of stuff it can do - I think it hates me though. The damn program has fought me every step of the way. But let's not get bogged down in that). Anyway, still can't figure out how to get it to do the bone mapping. I do wonder if my problem is that I'm using the slaughterfish as my base. I'm open to any information you'd like to share. And if you want to look at my files, I'll gladly send them to you. I appreciate any help that can be given.
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