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Bodyslide: the same armor in HDT and non HDT in "outfit/body". How do I select?


Mariney

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Posted

So as the title says, when I open the "outfit/body" menu I can see the same armor in HDT, and also in non HDT. In game it is HDT, although my main body is HDT. Im talking about the "Celes Nightinghale armor". Basically, when I open "outfit/body" I can see every part of that armor (boots, cuirass etc.) but some of them have HDT after the name. So, I check them out, preview them and I see that the ones without HDT are used, and also it looks like Dimonized UNP, which I don't use anymore. So, my question is, how can I choose the HDT parts to be used? I also have this with other mods by the same author. I have HDT files and non HDT files and in game the non HDT files are used. 

  • 2 weeks later...
Posted

HDT (in this case) means it has physics enabled clothing. If you use HDT physics (jiggle boobs, butt or belly) use that option. Otherwise use the non HDT version.

 

EDIT: look at the description and the optional downloads here: http://www.nexusmods.com/skyrim/mods/67595/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D67595&pUp=1

Thanks for pointing that out. It is weird tho, that I downloaded this mod before having HDT body so I never downloaded any optional files. However, can you explain to me how to actually select an armor in Bodyslide? Or better put, how do I apply for use in game in a situation where I have both HDT and non HDT, like mentioned above?

Posted

Hi,

 

I'm not expert, but you should have Outfit/body set to an HDT Body (mine is CBBE body HDT probably because I have installed it). For preset, you should probably use one with physique in his name and config the slider according to your taste and save it as new preset.

 

Generate the body with build and after use the batch build to generate armor, clothing without select any body. You can also make a list of armor/clothing to use (in rigth top) as there maybe some double armor (for exemple vanilla armor and caliente vanilla armo) so you should select which version to generate.

 

For both build, you need to retrieve the result (depend on how you use bodyslide MO, NMV, directly, etc.)

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