fab0912 Posted August 3, 2016 Posted August 3, 2016 Sorry for my bad english I installed a lot of Mods the most are from Loverslab. I installed it with Mod Organizer. My problem is that it crash somtimes and when i try to load my save it crash anytime i try to load one. I don't know much about Papyrus and don't know how to fix the issues in the papyrus.log. I hope somebody can help me Papyrus.0.log
Guest MonsterFish Posted August 3, 2016 Posted August 3, 2016 Go into console, Enter 'COC Ctest' (Or any other cell, I prefer Ctest because it's easy to remember and type) and after it's done loading the test cell, load the save you're intending to load. Does it produce the same results?
DurtyNelly Posted August 3, 2016 Posted August 3, 2016 Could we get your load order as well, please. You also might find this thread interesting: http://www.loverslab.com/topic/61277-savegames-that-crash-skyrim/ You might be going over the string table allowance of 65,000. Load on save crashes are a big sign.
fab0912 Posted August 3, 2016 Author Posted August 3, 2016 Could we get your load order as well, please. You also might find this thread interesting: http://www.loverslab.com/topic/61277-savegames-that-crash-skyrim/ You might be going over the string table allowance of 65,000. Load on save crashes are a big sign. I attached the loadorder and i will have alook at the thread. loadorder.txt
fab0912 Posted August 3, 2016 Author Posted August 3, 2016 Go into console, Enter 'COC Ctest' (Or any other cell, I prefer Ctest because it's easy to remember and type) and after it's done loading the test cell, load the save you're intending to load. Does it produce the same results? It loaded the save and i tried to load it normally and it loaded it too. And now i made a new game i played a while saved it and reload it all fine. Then i restarted Skyrim and it crash while it loads this save.
Guest MonsterFish Posted August 4, 2016 Posted August 4, 2016 Yeah you're hitting one of the most common problems with Skyrim. I don't know the exact reason why it does it, something about uh... memory blocks or something, I'm sure someone knows but I don't really know. The way around it is to do a COC command each time you load up Skyrim then load the intended save. It's not really time consuming if you do a small cell with nothing in it it should load within seconds.
fab0912 Posted August 4, 2016 Author Posted August 4, 2016 Yeah you're hitting one of the most common problems with Skyrim. I don't know the exact reason why it does it, something about uh... memory blocks or something, I'm sure someone knows but I don't really know. The way around it is to do a COC command each time you load up Skyrim then load the intended save. It's not really time consuming if you do a small cell with nothing in it it should load within seconds. I tried to load my save from several places in the testcell in the alternate start cell in some houses in whiterun but to 90 % it crash. And when i walk in the area were Aela fight with the Giant it crash too. I watched a tutorial and i increased the memory block from 256 to 592.
Guest MonsterFish Posted August 4, 2016 Posted August 4, 2016 Oh the area where Aela fights the Giant is one hell of a rough spot. I have no idea what causes it and the only way I managed to get rid of it is to disable mods one by one until you find which one is causing it. The same applies to Whiterun in general... Whiterun sucks.
fab0912 Posted August 4, 2016 Author Posted August 4, 2016 Oh the area where Aela fights the Giant is one hell of a rough spot. I have no idea what causes it and the only way I managed to get rid of it is to disable mods one by one until you find which one is causing it. The same applies to Whiterun in general... Whiterun sucks. Ok i just downloaded this tool PDT Wrapper its analyzing of the papyrus log shows this : (And this was the crash where Aela is The most "Heavy" non-basic classes. There are a lot of instances of these classes in the game, in some cases this can lead to performance drop. Some scripts are designed and expected to have a lot of instances. However, if they don't suppose to hold any long term data, such design is not optimal at all. If you experience a performance issues, try temporary removing the corresponding resources. [script class: Current instances count] (Skyrim#Resource: Skyrim) mineorefurniturescript#Class: mineorefurniturescript:1781 sslBaseAnimation#Class: sslBaseAnimation:1135 The following classes were mentioned in the log just before the game exited. If any crashes occured and if the crash time equals the time of the last line in the Papyrus log, then it's most likely related to those classes If true, consider removing instances/references or terminating threads (don't forget to specify the filter) pType in empty state could find no matching function on linked type Scroll#Class: Scroll. Function will not be bound. [08/04/2016 - 02:05:27AM] error: Native function GetEquipType in empty state could find no matching function on linked type Scroll#Class: Scroll. Function will not be bound. [08/04/2016 - 02:05:27AM] error: Native function SetNthEffectDuration in empty state could find no matching function on linked type Scroll#Class: Scroll. Function will not be bound. [08/04/2016 - 02:05:27AM] error: Native function SetNthEffectArea in empty state could find no matching function on linked type Scroll#Class: Scroll. Function will not be bound. [08/04/2016 - 02:05:27AM] error: Native function SetNthEffectMagnitude in empty state could find no matching function on linked type Scroll#Class: Scroll. Function will not be bound. [08/04/2016 - 02:05:27AM] error: Native function GetCostliestEffectIndex in empty state could find no matching function on linked type Scroll#Class: Scroll. Function will not be bound. [08/04/2016 - 02:05:27AM] error: Native function GetNthEffectMagicEffect#Class: MagicEffect in empty state could find no matching function on linked type Scroll. Function will not be bound. [08/04/2016 - 02:05:27AM] error: Native function GetNthEffectDuration in empty state could find no matching function on linked type Scroll#Class: Scroll. Function will not be bound. [08/04/2016 - 02:05:27AM] error: Native function GetNthEffectArea in empty state could find no matching function on linked type Scroll#Class: Scroll. Function will not be bound. [08/04/2016 - 02:05:27AM] error: Native function GetNthEffectMagnitude in empty state could find no matching function on linked type Scroll#Class: Scroll. Function will not be bound. [08/04/2016 - 02:05:27AM] error: Native function GetNumEffects in empty state could find no matching function on linked type Scroll#Class: Scroll. Function will not be bound. [08/04/2016 - 02:05:27AM] error: Native function GetCastTime in empty state could find no matching function on linked type Scroll#Class: Scroll. Function will not be bound.
fab0912 Posted August 4, 2016 Author Posted August 4, 2016 Oh the area where Aela fights the Giant is one hell of a rough spot. I have no idea what causes it and the only way I managed to get rid of it is to disable mods one by one until you find which one is causing it. The same applies to Whiterun in general... Whiterun sucks. I just walked to the fight of the giant and aela no crash but when i walked near aela it crashed And i attached the papyrus log (Update) I disabled all Sexlab mods. Then i made a new character, walked to whiterun saved, loaded the save an crash. Then i disabled Extensible Follower Framework made again my walk to whiterun and saved it, load it and finally i can load my save i tried it several times in other locations and i can load my save. Papyrus.0.log
Guest MonsterFish Posted August 4, 2016 Posted August 4, 2016 I really wouldn't know, I don't know the first thing about Pap Logs.
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