xxx696 Posted August 2, 2016 Posted August 2, 2016 Hello Guys, Â Â Â Â Hopefully I'm posting this is the right place as it relates to SexLab... Â After many days of struggling and much help from this community, I've got SexLab, Aroused, Defeat, TBF Prostitution, Dangerous Nights and FNIS all working, along with several standalone upgrades such as Sounds of Skyrim and Remodelled Armor. I figured that I had cracked it and now understood how to get mods up and running, but it appears I am dead wrong! Â I've tried to install More Nasty Critters, which I assumed required the SexLab Creatures add on - FNIS tells me that I do not have this. So, I installed what I thought was the correct Creature Add on for SexLab, together with MNC and the whole raft of other add ons which MNC tells me I need first. Not only did nothing work, but many of my saved games files are now corrupted, and some continue to corrupt even after I have deleted everything I put on since MNC. Â Can anybody help? I'll live with the save game issue, I was just hoping somebody could provide a guide or advice as to how to effectively 'upgrade' the position I described in the first paragraph of this post to get the mods I've listed in the second paragraph. Â Thanks in advance to anybody who can help!
majorfreak Posted August 2, 2016 Posted August 2, 2016 hiya! it's a FNIS addon, mate. betcha didn't know that. go to fnis mod files page and choose the creatures addon (don't need spells) Â as for MNC, it's got inherent creature framework and jcontainers (if you chose to enable those options in the FOMOD)
xxx696 Posted August 2, 2016 Author Posted August 2, 2016 Thanks very much for the help - I've re-dowloaded FNIS Creature Pack 6 and installed via MO. I take it I need to re-run FNIS to update and recognise the new pack? Once I've done that, do I only need to download and tick MNC, or do I also need jcontainers separately?
majorfreak Posted August 3, 2016 Posted August 3, 2016 always re-run FNIS for anything you think deals with animation (it's pretty much the basis of everything mods do for that)  not really. you have installed MNC with the options all enabled you're good to go. do remember to follow the mod author's instructions for the MCM options ingame to enable. it's quite specific
xxx696 Posted August 3, 2016 Author Posted August 3, 2016 always re-run FNIS for anything you think deals with animation (it's pretty much the basis of everything mods do for that)  not really. you have installed MNC with the options all enabled you're good to go. do remember to follow the mod author's instructions for the MCM options ingame to enable. it's quite specific We're getting there! FNIS recognises creature animations, and I have both the creature add on and MNC loaded onto MO which has given me some more menus in MCM. However, it's still not quite working! The clean up menu on SL says I have 0/500 creature animations and the Creature Framework menu won't let me clean up the mod. What next? I guess we're nearly there.
majorfreak Posted August 3, 2016 Posted August 3, 2016 like i said, follow the instructions by the mod author to the letter. here's me paraphrasing him: (1) activate sexlab MCM (2) exit menu and wait till you see all messages finish (3) go into sexlab again and activate creature animations (4) exit menu and wait till you see all messages finish (5) go into creature framework MCM and 're-register all mods' (6) go into sexlab one more time and 'reset animation registry' (7) go into zazanimations MCM and register its animations (8) at this point use the SL anim loader to register its animations, if you have any SLALs
xxx696 Posted August 4, 2016 Author Posted August 4, 2016 Many thanks - your paraphrasing was a lot easier for me to follow. Out of interest for anybody else who might be reading this having had the same problem, Step 8 in the post above was slightly different for me. I didn't have any SLALs, but I did have to reset the animation registry on SL one last time after registering on zazanimations. Hope this helps somebody.
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