Caelryn Posted August 1, 2016 Posted August 1, 2016 Heya, I've download a custom animal companion (http://www.nexusmods.com/skyrim/mods/33061/?) and now I'm wondering if it's possible to make him compatible with Sexlab. Does anyone have an idea how to do this? I already tried using TES5Edit but I have no idea what parameters to change. I would appreciate the help. Thank you!
vpoteryaev Posted August 1, 2016 Posted August 1, 2016 I quickly loaded mod and look into: Garm's race "DLC1HuskyArmoredCompanionRaceGARM" and it uses Dog skeleton.1. You have to open in CK "SexLab.esm", find quest "SexLabQuestRegistry", open "sslCreatureAnimationSlots.psc", in function "RegisterRaces()", find lines: ClearRaceKey("Dogs") AddRaceID("Dogs", "DogRace") AddRaceID("Dogs", "DogCompanionRace") AddRaceID("Dogs", "MG07DogRace") AddRaceID("Dogs", "DA03BarbasDogRace") AddRaceID("Dogs", "DLC1HuskyArmoredCompanionRace") AddRaceID("Dogs", "DLC1HuskyArmoredRace") AddRaceID("Dogs", "DLC1HuskyBareCompanionRace") AddRaceID("Dogs", "DLC1HuskyBareRace")and add line: AddRaceID("Dogs", "DLC1HuskyArmoredCompanionRaceGARM")recompile script.2. For using More Nasty Critters' animations you have to open MoreNastyCritters.esp, find quest MoreNastyCritters, open MoreNastyCrittersFactory.psc, find: AddRaceID("Dogpanic", "DogRace") AddRaceID("Dogpanic", "DogCompanionRace") AddRaceID("Dogpanic", "MG07DogRace") AddRaceID("Dogpanic", "DA03BarbasDogRace") AddRaceID("Dogpanic", "DLC1HuskyArmoredCompanionRace") AddRaceID("Dogpanic", "DLC1HuskyArmoredRace") AddRaceID("Dogpanic", "DLC1HuskyBareCompanionRace") AddRaceID("Dogpanic", "DLC1HuskyBareRace")and add to it: AddRaceID("Dogpanic", "DLC1HuskyArmoredCompanionRaceGARM")recompile.Kind regards.
Caelryn Posted August 1, 2016 Author Posted August 1, 2016 That didn't work. When using the Matchmaker spell, it still says "The spell failed ..".
vpoteryaev Posted August 1, 2016 Posted August 1, 2016 That didn't work. When using the Matchmaker spell, it still says "The spell failed ..". After recompiling did you reset SL animations?
Caelryn Posted August 1, 2016 Author Posted August 1, 2016 After recompiling did you reset SL animations? Yeah, I tried that. I even started a new game just to test this.
vpoteryaev Posted August 1, 2016 Posted August 1, 2016 Strange, tomorrow will try myself... Now writing from Tablet.
Caelryn Posted August 1, 2016 Author Posted August 1, 2016 Strange, tomorrow will try myself... Now writing from Tablet. Thanks for the help
vpoteryaev Posted August 1, 2016 Posted August 1, 2016 And while casting matchmaker, will try another sequence: NPC(self) - Garm, instead Garm-Human
vpoteryaev Posted August 1, 2016 Posted August 1, 2016 I downloaded upper "garm_companion-33061-4-0", others must work too. Restore your original SL and MNC files and use this attachment. Hope you will understand how it works (load order has no matter). I don't use Matchmaker, tested after resetting SL anims via SL MCM functionality. Press "N" on Garm to select for SL, go to SL MCM "Animation Editor", select "(DOG) Doggystyle" animation an so on... Works.About CF compatibility: it uses own armor so for every garm variant (armor name changes, even ".esp" name changes too etc.) must be created separate entry for CF. And maybe some edits in CK. You have to read CF thread for information and look how MNC and other SL mods do that.Kind Regards.GarmSL.7z
Caelryn Posted August 1, 2016 Author Posted August 1, 2016 I will try that, thanks! edit: Alright, we got animations to work. Progress! Now on to attaching some meat ..
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