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Game worked fine, randomly stopped working (instant CTD) with/without mods...


Guest Lehshara

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Guest Lehshara

So I installed FO4 few hours ago, downloaded few mods (0 compatibility issues) and played for like 2-3 hours, then suddenly when I wanted to launch game 15 minutes ago it gave me instant CTD when loading save after few seconds, tried starting new game: Instant CTD... coc qasmoke = instant CTD.

 

So I disabled all mods, starting new game = instant CTD, coc qasmoke = instant CTD, loading save = CTD after few seconds

 

Like what the fuck is wrong with this game?

 

My load order (tho it's not important if the game CTD's even without mods enabled...)

 0  0 Fallout4.esm
 1  1 DLCRobot.esm
 2  2 DLCworkshop01.esm
 3  3 DLCCoast.esm
 4  4 DLCworkshop02.esm
 5  5 ArmorKeywords.esm
 6  6 SettlementKeywords.esm
 7  7 Homemaker.esm
 8  8 Unofficial Fallout 4 Patch.esp
 9  9 Armorsmith Extended.esp
10  a Armorsmith Automatron.esp
11  b CBBE.esp
12  c dD-Enhanced Blood Basic.esp
13  d AzarPonytailHairstyles.esp
14  e Quieter Settlements - Vanilla.esp
15  f Quieter Settlements - Wasteland Workshop.esp
16 10 Quieter Settlements - Contraptions.esp
17 11 WET Clearer.esp
18 12 EasyHacking.esp
19 13 BetterSettlers.esp
20 14 BetterSettlersNoLollygagging.esp
21 15 BetterSettlersCleanFacePack.esp
22 16 EAMR.esp
23 17 D.E.C.A.Y.esp
24 18 HairVariations_YoungAtHeart.esp
25 19 Crossbow.esp
26 1a M14.esp
27 1b ASCOCait01.esp
28 1c ASCODanse03.esp
29 1d ASCOPreston02.esp
30 1e el_precursorsuit.esp
31 1f Eli_Faction Housing Overhaul - AiO.esp
32 20 SSEX.esp
33 21 SuperMutantOverhaul.esp
34 22 WET.esp
35 23 Rangergearnew.esp
36 24 CrudeBlowback.esp
37 25 ESPExplorerFO4.esp
38 26 Headcrab_Bunny.esp
39 27 Vivid Weathers - FO4.esp
40 28 Vivid Weathers - FO4 - Summer.esp
41 29 Vivid Weathers - FO4 - Far Harbor.esp
42 2a AutoUnequipPipboy.esp
43 2b Grasslands - Healthy - Performance.esp
      Grasslands - Healthy.esp

Papyrus log

[07/28/2016 - 08:52:20AM] Papyrus log opened (PC-64)
[07/28/2016 - 08:52:20AM] error: Native function GetAllMods in empty state could find no matching function on linked type ObjectReference. Function will not be bound.
[07/28/2016 - 08:52:20AM] error: Native function GetTemplate in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[07/28/2016 - 08:52:20AM] error: Native function HasHeadPartOverlays in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[07/28/2016 - 08:52:20AM] error: Native function GetHeadParts in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[07/28/2016 - 08:52:20AM] error: Native function GetOutfit in empty state could find no matching function on linked type ActorBase. Function will not be bound.
[07/28/2016 - 08:52:20AM] Function GetTemplate in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[07/28/2016 - 08:52:20AM] Function HasHeadPartOverlays in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[07/28/2016 - 08:52:20AM] Function GetHeadParts in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[07/28/2016 - 08:52:20AM] Function GetOutfit in the empty state on type ActorBase does not exist. Function will not be flagged as callable from tasklets.
[07/28/2016 - 08:52:20AM] error: Native function GetWornItem in empty state could find no matching function on linked type Actor. Function will not be bound.
[07/28/2016 - 08:52:20AM] error: Native function GetWornItemMods in empty state could find no matching function on linked type Actor. Function will not be bound.
[07/28/2016 - 08:52:20AM] Function GetEquippedItem in the empty state on type Actor does not exist. Function will not be flagged as callable from tasklets.
[07/28/2016 - 08:52:20AM] error: Native function GetType in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[07/28/2016 - 08:52:20AM] error: Native function GetExtraParts in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[07/28/2016 - 08:52:20AM] error: Native function HasExtraPart in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[07/28/2016 - 08:52:20AM] error: Native function IsExtraPart in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[07/28/2016 - 08:52:20AM] error: Native function GetValidRaces in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[07/28/2016 - 08:52:20AM] error: Native function SetValidRaces in empty state could find no matching function on linked type HeadPart. Function will not be bound.
[07/28/2016 - 08:52:20AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[07/28/2016 - 08:52:20AM] Memory page: 128 (min) 512 (max) 153600 (max total)
[07/28/2016 - 08:52:20AM] Maximum stack depth: 100
[07/28/2016 - 08:52:20AM] This is a script log only and does not contain information on any other part of the game, including crashes.
[07/28/2016 - 08:52:28AM] error: Property Valuables03 on script dlc03:dlc03dialoguev118script attached to DLC03DialogueV118 (030316F2) cannot be bound because <nullptr alias> (28) on quest DLC03DialogueV118 (030316F2) is not the right type
[07/28/2016 - 08:52:28AM] error: Property Valuables01 on script dlc03:dlc03dialoguev118script attached to DLC03DialogueV118 (030316F2) cannot be bound because <nullptr alias> (25) on quest DLC03DialogueV118 (030316F2) is not the right type
[07/28/2016 - 08:52:28AM] error: Property Valuables02 on script dlc03:dlc03dialoguev118script attached to DLC03DialogueV118 (030316F2) cannot be bound because <nullptr alias> (27) on quest DLC03DialogueV118 (030316F2) is not the right type
[07/28/2016 - 08:52:28AM] warning: Property LinkCustom02 on script DLC03:ADV002_ProjectorScript attached to  (030049ED) cannot be initialized because the script no longer contains that property
[07/28/2016 - 08:52:28AM] warning: Property LinkCustom01 on script DLC03:ADV002_ProjectorScript attached to  (030049ED) cannot be initialized because the script no longer contains that property
[07/28/2016 - 08:52:28AM] warning: Property StartOn on script DLC03:ADV002_ProjectorScript attached to  (030049ED) cannot be initialized because the script no longer contains that property
[07/28/2016 - 08:52:28AM] error: Property FollowerMoveToDepart on script dlc03:dlc03boatanimscript attached to  (030247B7) cannot be bound because <nullptr form> (031259E2) is not the right type
[07/28/2016 - 08:52:28AM] error: Native static function GetCurrentConsoleRef could find no matching static function on linked type game. Function will not be bound.

I have no fucking idea why it's not working, it worked just fine like 2 hours ago when I last closed game... had 0 issues with it, and now it suddenly stopped working... deleting .ini files (I modified them) and ENB doesn't help either.

 

Did this happen to somene?

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First try optimizing your load order using LOOT if you haven't already. Then try a "validate game cache" through Steam. If you've done that and you still CTD, read on.

 

Assuming you're using a mod manager, unchecking (disabling) your mods really isn't good enough since all the mods' files will still be in the Data folder and the game will look at these whether the ESP is checked or not. You need to UNINSTALL every mod and then check the DATA folder to make sure there's no trace left. When that's done, make sure Fallout4 and all DLC's are checked and then (THIS IS IMPORTANT) launch the game using the default STEAM launcher. This will write and/or update the necessary registry entries for the game. 

 

Once you can run vanilla, try installing your mods one or two at a time. when you get a few in there, run LOOT again. Rinse and repeat until you find the mod that's crashing your game. Once you zero in on the culprit, check the mod page's description and especially the bug reports (if any) for incompatibilities. The chances are you're not the only one to have an issue. Good luck.

 

 

Edit: Try to get into the habit of launching the game at least once with the default Steam launcher after every game update.

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