777sage Posted July 27, 2016 Posted July 27, 2016 Hey everyone or anyone willing to give some tips or aid. I am currently setting up a mod to be the successor to FNIS Sexy Move. I will try to keep this as detailed as I can. I have very little experience modding as an author, basically I have been reading Fores PDF and have even gotten the animation list set up with the corresponding animation files. I also know how to create the behavior file for the animation set to begin with, but as I read the notes and various functions I am stuck with a number of questions that leaves me confused and uncertain. So to start, ill tell you what I intend to make this mod do: Basically, the current mod, sexy move, does in fact allow the user to set movement animations to female NPC's and a the female player. However, it only changes the walkforward and runforward animations. However, my implemenation will allow the user to set the animations of not only walkforward and runforward, but also idles, walkleft, walkright, runbackwards, runforwardright, and etc. I currently have 2 sets already completed but I am intending to set it up so that the user can add their own simply by collecting the hkx files, placing them, and then naming them accordingly. If you are following me well thus far then you must know what i mean. I believe this is possible thanks to Fores update to FNIS which allows us to set up alternate animations. This mod is meant to replace sexy move, if it cant work alongside it. I intend to make it so that instead of relying on sexymovecoins I instead have the mod remember the player and female NPC's via name(if possible) or alias ID and have the game manage it from there. I also intend to make an MCM so players can see the stored actors and their "sexymove" sets so they dont have to talk to them. I DO NOT intend to make this mod automatically assign values, i want the player to decide who gets added to the pack while other animation mods, or even, sexy move does it's thing. This is so that if you simply only want your fem character and female followers to standout and have FULL animation sets and idles you could do this. I intend to have it so you can speak to a female npc/follower, and I want to see if i can get the engine to store Arrays of the character alias and the moveset [int] for each character added. Now, why I am having trouble: - Even though I am a computer science major, the syntax of skyrim creation kit kind of confuses me. -There are a lot of statements that I can make sense of but the problem is that setting up the papyrus script is proving an issue as well as me not being sure where to start. I want to set this up bit by bit but how do I set it up bit by bit when I dont even know what things extend what. Currently I am looking at the online creationkit guide and I find myself a bit overwhelmed. - I observed Fores source code for his Sexy Move mod, it has given me a good idea of what I can do, but my mod isn't exactly the same because I do not intend to utilize a number of checks or the sexymove coins. Since his code has these factors I can't just copy it, At least I dont think i can. Update: So far no response, which is fine. I have already done several scripts. I am now going over what I have done and have started to work on the MCM for the mod. I am debating how I will use object references and how to store the settings the mod makes.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.