igora Posted May 29, 2012 Posted May 29, 2012 hello everyone! i'm converting some armors from Lady body to Cbbe i followed this tut : http://wiki.tesnexus.com/index.php/Converting_an_armour_to_another_body_for_Skyrim i put my meshes/textures in data folder and when i put boots on, they are invisible ! > any idea on what i did wrong ? or on how to fix it? thanks in advace igora
Vioxsis Posted May 29, 2012 Posted May 29, 2012 check if the materials are correctly allocated, texture in the first property and alpha if needed in th second. or it could be because the wrong Body Part Partition is assigned to that face selection.
Ark of Truth Posted May 29, 2012 Posted May 29, 2012 It's an mesh issue. If it was textures it would being showing up as purple. If you want send me the file and I will look at it for you.
igora Posted May 29, 2012 Author Posted May 29, 2012 It's an mesh issue. If it was textures it would being showing up as purple. If you want send me the file and I will look at it for you. that i would gladly like ! how should i send you the files? upload them on media fire? but i think that i got my little idea on what went wrong... i loaded the body_o.nif file in blender since these are boots, should i load body_0.nif AND feet_0.nif? or only feet_0.nif ? thanks igora
igora Posted May 29, 2012 Author Posted May 29, 2012 here is the links for the files http://www.mediafire.com/?74cb35xbs93d8xm http://www.mediafire.com/?q42002k7ozz55hg http://www.mediafire.com/?dormyh6j82gimzp thanks again
Vioxsis Posted May 29, 2012 Posted May 29, 2012 BSDismemberSkinInstance was wrong here http://www.mediafire.com/?0xob603am21n866 i also weighted it to the feet and toe bone and removed the body as it should not be needed.
igora Posted May 29, 2012 Author Posted May 29, 2012 @ Vioxsis : hooray ! it seems like i was missing some Ninodes in the BSDismemberSkinInstance... odd i tried your version of the boots, and i got this : is it because i didn't do the boots_1.nif ? thanks igora
Vioxsis Posted May 29, 2012 Posted May 29, 2012 @ Vioxsis : hooray ! it seems like i was missing some Ninodes in the BSDismemberSkinInstance... odd i tried your version of the boots' date=' and i got this : is it because i didn't do the boots_1.nif ? thanks igora [/quote'] yes it is but just set your weight to zero. and thay should look correct.
igora Posted May 29, 2012 Author Posted May 29, 2012 yes it is but just set your weight to zero.and thay should look correct. it worked ! woooohooo ! thanks a lot ! i just need to do the panties and if the creator of the mod is okay, i'll upload them for cbbe v3 ! ( tho doing all the panties will take me some time ) one last question, in blender, you added body + feet , adjusted the armor, removed the body and cut the parts of the feet that was showing ? once again thank you very much ! igora
igora Posted May 29, 2012 Author Posted May 29, 2012 me again... i'm sorry but i don't understand why everything i do doesn't show up... still invisible armor http://www.mediafire.com/?kdt7dagis3it3mh could you tell me where i did wrong , and how to fix it ? ( so i don't have to come here every 5 mins ) thanks in advance. igora
Vioxsis Posted May 29, 2012 Posted May 29, 2012 me again... i'm sorry but i don't understand why everything i do doesn't show up... still invisible armor http://www.mediafire.com/?kdt7dagis3it3mh could you tell me where i did wrong ' date=' and how to fix it ? ( so i don't have to come here every 5 mins ) thanks in advance. igora [/quote'] i think you went wrong in nifSkope when you go to save at the top go to "Spells/Batch/ and click "update all tangent spaces" then save one last question,in blender, you added body + feet , adjusted the armor, removed the body and cut the parts of the feet that was showing ? i dont use blender but in max i import the skeleton then all parts of the body i need adjust to fit the body then use skin wrap to add the weight from body to armour. for the boots i just exported them on there own i did not cut anythink.
Endiness Posted May 30, 2012 Posted May 30, 2012 BSLightningShaderProperty has wrong texture clamp mode. Should be Wrap_S_Wrap_T. Missing slsf1_skinned flag, and maybe some others, didn't bother checking for everything. Copy the shader propeties from working armor ingame. I would also recommend not using absolute paths for textures if you plan on sharing this.
igora Posted May 30, 2012 Author Posted May 30, 2012 thank you everyone for your help since it's still not working after correcting my BSLightningShaderProperty. and loading one from a working a working file didn't work... sooo maybe my method is wrong... i know this is a lot for me to ask but if you could check my method that would be awesome ! (added some links with the nif files if that helps ) this is what i did : opened Nifskope : loaded body_0.nif changed : User Version to 11 User Version 2 : 34 removed BSLightningShaderProperty kept BDSismemberSkinInstance saved. Did the same for the Panty02_0 kept the NiAlphaProperty saved. Opened Blender : loaded armor with skeleton deleted skeleton ( click and "del" ) loaded body with skeleton deleted skeleton ( click and "del" ) edited the armor to fit the body : selected the armor -> edit mode -> moved the vertices used sculpt mode added material : object mode -> editing ( f9) -> "new" ( under "0 Mat 0" icon ) object mode -> shading ( f5) -> texture tab -> "add new" -> "map input" set to UV object mode -> "textures button ( f6 ) -> set texture type to "image" -> image tab -> "load" -> selected DDS file in skyrim/data/tetures/..../panty02 added weight : kept the one existing since they are the right one exporting armor : selected armor and pressed two times A to select armor + body file -> import -> body_0 -> selected "import skeleton only + parent selected" the armor moved so i just had to move the vertices in edit mode to put them back to the right place ( is that normal ? ) selected skeleton -> pressed A twice ( to select everything ) exported armor with the "fallout 3" option opened Nifskope : loaded the armor i just made changed : User Version to 12 User Version 2 to 83 saved reloaded file changed : deleted NiSpecularProperty deleted NiMaterialProperty saved reloaded file changed : NiNode ( scene root ) children to "none" deleted NiNode (scene root ) changed in NiTriShapeData ( of the body ) : Num UV sets to 1 Has Vertices to "no" i get this message "Error: 6516 invalid index(es) in block # 2 NiTriShapeData.Triangles " ( is that normal ?) i re did everything while posting here i know that i'm not done, but i never had this error message before did i miss something ? or did something wrong ? for those who have the courage to look at the nif files here is the Nif file after exporting from blender : http://www.mediafire.com/?oif0soldzci9ieb here is the link after doing the few changes in Nifskope and having the error message : http://www.mediafire.com/?wq87fy9idy4o3bc once again, thank you all for your time best regards. igora ps : i you find another tutorial on how to convert an armor from one body type to another i would be more than happy to look at it !
igora Posted May 31, 2012 Author Posted May 31, 2012 The body was exported without is UV. hello ! and thank you for helping me umm... indeed i forgot the UV.. i export my UV as a TGA file, and since i don't use it in nifskope, what's the use ? please correct me if i'm wrong : for the UV : split the screen in two on one screen select the armor in "edit mode" in the other select "UV" save UV as tga file that's it? best regards igora
Evilrunner Posted June 2, 2012 Posted June 2, 2012 Just been scratching my head over this exact problem, I could get body armour out no issues, but shoes just wouldn't show up in CK. Turned out I'd been setting the BSDismemberSkinInstance body part to 32 for torso instead of 37 for feet. You might want to try that
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