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invisible armor !


igora

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Posted

check if the materials are correctly allocated, texture in the first property and alpha if needed in th second.

 

or it could be because the wrong Body Part Partition is assigned to that face selection.

Posted

It's an mesh issue. If it was textures it would being showing up as purple. If you want send me the file and I will look at it for you.

 

that i would gladly like !

 

 

how should i send you the files? upload them on media fire?

 

but i think that i got my little idea on what went wrong...

i loaded the body_o.nif file in blender since these are boots, should i load body_0.nif AND feet_0.nif? or only feet_0.nif ?

 

 

thanks

igora

Posted

@ Vioxsis :

hooray !

 

 

it seems like i was missing some Ninodes in the BSDismemberSkinInstance... odd

 

i tried your version of the boots, and i got this :

 

 

 

 

is it because i didn't do the boots_1.nif ?

 

 

thanks

igora

Posted

@ Vioxsis :

hooray !

 

 

it seems like i was missing some Ninodes in the BSDismemberSkinInstance... odd

 

i tried your version of the boots' date=' and i got this :

 

 

 

 

is it because i didn't do the boots_1.nif ?

 

 

thanks

igora

[/quote']

 

yes it is but just set your weight to zero.

and thay should look correct.

Posted
yes it is but just set your weight to zero.

and thay should look correct.

 

 

it worked ! woooohooo !

 

thanks a lot !

 

i just need to do the panties and if the creator of the mod is okay, i'll upload them for cbbe v3 !

( tho doing all the panties will take me some time )

 

 

one last question,

in blender, you added body + feet , adjusted the armor, removed the body and cut the parts of the feet that was showing ?

 

once again thank you very much !

igora

Posted

me again...

 

i'm sorry but i don't understand why everything i do doesn't show up...

still invisible armor

 

http://www.mediafire.com/?kdt7dagis3it3mh

 

could you tell me where i did wrong ' date=' and how to fix it ?

( so i don't have to come here every 5 mins :) )

 

thanks in advance.

igora

[/quote']

 

i think you went wrong in nifSkope when you go to save at the top go to "Spells/Batch/ and click "update all tangent spaces" then save

 

 

one last question,

in blender, you added body + feet , adjusted the armor, removed the body and cut the parts of the feet that was showing ?

 

i dont use blender but in max i import the skeleton then all parts of the body i need adjust to fit the body then use skin wrap to add the weight from body to armour.

 

for the boots i just exported them on there own i did not cut anythink.

Posted

BSLightningShaderProperty has wrong texture clamp mode. Should be Wrap_S_Wrap_T. Missing slsf1_skinned flag, and maybe some others, didn't bother checking for everything.

 

Copy the shader propeties from working armor ingame. I would also recommend not using absolute paths for textures if you plan on sharing this.

Posted

thank you everyone for your help

 

since it's still not working after correcting my BSLightningShaderProperty.

 

and loading one from a working a working file didn't work...

 

sooo maybe my method is wrong...

 

i know this is a lot for me to ask but if you could check my method that would be awesome !

(added some links with the nif files if that helps )

 

this is what i did :

 

opened Nifskope :

 

loaded body_0.nif

changed :

User Version to 11

User Version 2 : 34

removed BSLightningShaderProperty

kept BDSismemberSkinInstance

saved.

Did the same for the Panty02_0

kept the NiAlphaProperty

saved.

 

Opened Blender :

 

loaded armor with skeleton

deleted skeleton ( click and "del" )

loaded body with skeleton

deleted skeleton ( click and "del" )

 

edited the armor to fit the body :

 

selected the armor -> edit mode -> moved the vertices

used sculpt mode

 

added material :

 

object mode -> editing ( f9) -> "new" ( under "0 Mat 0" icon )

object mode -> shading ( f5) -> texture tab -> "add new" -> "map input" set to UV

object mode -> "textures button ( f6 ) -> set texture type to "image" -> image tab -> "load" -> selected DDS file in skyrim/data/tetures/..../panty02

 

added weight :

 

kept the one existing since they are the right one

 

exporting armor :

 

selected armor and pressed two times A to select armor + body

file -> import -> body_0 -> selected "import skeleton only + parent selected"

the armor moved so i just had to move the vertices in edit mode to put them back to the right place ( is that normal ? )

selected skeleton -> pressed A twice ( to select everything )

exported armor with the "fallout 3" option

 

opened Nifskope :

 

loaded the armor i just made

 

changed :

User Version to 12

User Version 2 to 83

saved

reloaded file

 

changed :

deleted NiSpecularProperty

deleted NiMaterialProperty

 

saved

reloaded file

 

changed :

NiNode ( scene root ) children to "none"

deleted NiNode (scene root )

 

changed in NiTriShapeData ( of the body ) :

Num UV sets to 1

Has Vertices to "no"

i get this message "Error: 6516 invalid index(es) in block # 2 NiTriShapeData.Triangles " ( is that normal ?)

 

 

i re did everything while posting here

 

i know that i'm not done, but i never had this error message before

 

did i miss something ? or did something wrong ?

 

for those who have the courage to look at the nif files

 

here is the Nif file after exporting from blender :

http://www.mediafire.com/?oif0soldzci9ieb

 

here is the link after doing the few changes in Nifskope and having the error message :

http://www.mediafire.com/?wq87fy9idy4o3bc

 

once again, thank you all for your time

 

best regards.

igora

 

ps : i you find another tutorial on how to convert an armor from one body type to another i would be more than happy to look at it !

Posted

The body was exported without is UV.

 

hello ! and thank you for helping me

 

umm... indeed i forgot the UV..

 

i export my UV as a TGA file, and since i don't use it in nifskope,

what's the use ?

 

 

please correct me if i'm wrong :

for the UV :

 

 

split the screen in two

on one screen select the armor in "edit mode"

in the other select "UV"

save UV as tga file

 

that's it?

 

best regards

igora

Posted

Just been scratching my head over this exact problem, I could get body armour out no issues, but shoes just wouldn't show up in CK.

 

Turned out I'd been setting the BSDismemberSkinInstance body part to 32 for torso instead of 37 for feet.

 

You might want to try that :)

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