maload Posted May 29, 2012 Posted May 29, 2012 please rezise the texture to match those dimension . i try to deal with darkface-npc so long . everytime i use ctrl+f4 , ck will say this facegen:timemark texture\texture\actor\charectror\charector asset\tinmark \femaleheadhuman-forhead.dds is notcorrect expect demension of 25*256. please rezise the texture to match those dimension. i think ck ask me to rezise a picture so i go to that file. and i found that the piecture is 256*256 already . so what do i do ? i dont understand what ck need .
kaddy Posted May 29, 2012 Posted May 29, 2012 It's been an issue I've encountered myself: it happens with certain face textures replacers mainly, and usually with head parts like the eyesocket and cheeks: the makeup goes on the forehead instead than on the supposed head part. However, it seems it's not just the texture size the issue (as you noticed, it sometimes happens with 256x256 textures); what exactly it is I don't know, maybe the compression used on the .dds might be at fault. The CK is a bit buggy in that department anyway. If the makeup on the forehead is your issue, you can get around it using the NPC Editor though: - create your NPC in the CK however you see fit - CTRL+F4 to export the facegen mesh and texture - open the NPC Editor with the same plugin load order as the game - pick a random NPC and copy your created NPC data (precise sliders aren't really needed, what you need to copy is the race and the makeup values) - UNTICK "save as BSA" - save the npc - you'll get an .esp, a mesh and a .dds file. You only need the .dds: rename it with the ID of the npc you created in the CK and replace the .dds created by the CK with the one you just created in the NPC Editor. - the makeup will now work correctly in game, AND it might help solving the dark face bug. The "true" dark face bug, though, is often related to the mesh rather than the makeup .dds, and it happens when the facegen values between what's set in the esp and the facegen mesh differ.
FastestDogInTheDistrict Posted May 30, 2012 Posted May 30, 2012 There is an alternative for getting rid of dark/discoloured foreheads & the odd squiggly lines which sometimes appear around the temples of NPC's you are attempting to work on... In the Creation Kit: - The dark/discoloured forehead is caused by the FEMALEUPPEREYESOCKET.DDS. Go to the "Character Gen Parts" tab. In the "Face Tint Layers" column, locate "FemaleUpperEyeSocket.dds". It is near the top of the list. Set its "Interpolation Value" to "0" using the slider. - The odd squiggly lines around the temple are caused by FEMALENORDEYELINERSTYLE_01.DDS. Go to the "Character Gen Parts" tab. In the "Face Tint Layers" column, locate "FemaleNordEyeLinerStyle_01". Scroll down - it is near the bottom. Set its "Interpolation Value" to "0" using the slider. I do these two steps as part of every NPC face I edit, and I have never faced a problem (no pun intended). Note that you can tint the actual FOREHEAD itself as normal using the options on that "Character Gen Parts" tab. It's not the forehead which is in fact the problem - it's that "UpperEyeSocket" piece. The texture-resize-argh thing? No idea, never seen it - and I'm using custom textures & mods covering pretty much every part of the player-character & NPCs... Perhaps you could post a screen-shot of the problem?
maload Posted May 30, 2012 Author Posted May 30, 2012 There is an alternative for getting rid of dark/discoloured foreheads & the odd squiggly lines which sometimes appear around the temples of NPC's you are attempting to work on... In the Creation Kit: - The dark/discoloured forehead is caused by the FEMALEUPPEREYESOCKET.DDS. Go to the "Character Gen Parts" tab. In the "Face Tint Layers" column' date=' locate "FemaleUpperEyeSocket.dds". It is near the top of the list. Set its "Interpolation Value" to "0" using the slider. - The odd squiggly lines around the temple are caused by FEMALENORDEYELINERSTYLE_01.DDS. Go to the "Character Gen Parts" tab. In the "Face Tint Layers" column, locate "FemaleNordEyeLinerStyle_01". Scroll down - it is near the bottom. Set its "Interpolation Value" to "0" using the slider. I do these two steps as part of every NPC face I edit, and I have never faced a problem (no pun intended). Note that you can tint the actual FOREHEAD itself as normal using the options on that "Character Gen Parts" tab. It's not the forehead which is in fact the problem - it's that "UpperEyeSocket" piece. The texture-resize-argh thing? No idea, never seen it - and I'm using custom textures & mods covering pretty much every part of the player-character & NPCs... Perhaps you could post a screen-shot of the problem? [/quote'] thank you for more information . i will try it. here it is .the error that i have said.
kaddy Posted May 30, 2012 Posted May 30, 2012 There is an alternative for getting rid of dark/discoloured foreheads & the odd squiggly lines which sometimes appear around the temples of NPC's you are attempting to work on... [cut] Set its "Interpolation Value" to "0" using the slider. [cut] This doesn't solve the issue: setting the interpolation to 0 just means you are applying a completely transparent makeup. The .dds is still just as buggy' date=' it's just invisible. In short, it's the same as not applying it [i']at all[/i]. Going with the NPC editor actually lets you apply eyesocket, eyeliner and pretty much any possibly bugged makeup that you wouldn't be able to apply in the CK. For a simple reason: if the texture is highres, it creates a bigger .dds: the CK doesn't, it tries to resize it and fails. The bigger .dds is then read perfectly fine in game, just like you can apply those makeups when you create a player character. here it is .the error that i have said. Just ignore it' date=' it will tell you the same either for makeup textures that actually work even when high-res and for those that don't. The CK will spam you with error messages that are - usually - safe to ignore. You can quickly see if the texture is bugging out with the preview render in the CK: if, when you apply a certain makeup the color goes on the forehead instead than on the cheeks/eyes (or on the side of the face in the case of the eyeliner), then it means it's using a texture incompatible with the CK and you have to either give up on it, revert to a vanilla one, or use the NPC editor as aforementioned. If the issue is that the character looks fine in the CK but the [b']whole face[/b] looks dark in game, the issue is with the facegen export data that is either missing (in case you didn't CTRL+F4 it), or wrong (different values between what's in the esp or the saved game and what has actually been exported).
maload Posted May 31, 2012 Author Posted May 31, 2012 There is an alternative for getting rid of dark/discoloured foreheads & the odd squiggly lines which sometimes appear around the temples of NPC's you are attempting to work on... [cut] Set its "Interpolation Value" to "0" using the slider. [cut] This doesn't solve the issue: setting the interpolation to 0 just means you are applying a completely transparent makeup. The .dds is still just as buggy' date=' it's just invisible. In short, it's the same as not applying it [i']at all[/i]. Going with the NPC editor actually lets you apply eyesocket, eyeliner and pretty much any possibly bugged makeup that you wouldn't be able to apply in the CK. For a simple reason: if the texture is highres, it creates a bigger .dds: the CK doesn't, it tries to resize it and fails. The bigger .dds is then read perfectly fine in game, just like you can apply those makeups when you create a player character. here it is .the error that i have said. Just ignore it' date=' it will tell you the same either for makeup textures that actually work even when high-res and for those that don't. The CK will spam you with error messages that are - usually - safe to ignore. You can quickly see if the texture is bugging out with the preview render in the CK: if, when you apply a certain makeup the color goes on the forehead instead than on the cheeks/eyes (or on the side of the face in the case of the eyeliner), then it means it's using a texture incompatible with the CK and you have to either give up on it, revert to a vanilla one, or use the NPC editor as aforementioned. If the issue is that the character looks fine in the CK but the [b']whole face[/b] looks dark in game, the issue is with the facegen export data that is either missing (in case you didn't CTRL+F4 it), or wrong (different values between what's in the esp or the saved game and what has actually been exported). i use ctrl+4 for so long and i have go to check in facegen folder. ck create a new file in both mesh +texture . i check that mesh and found it is mesh of my follower. but when run ck again thier face still dark. so i am mad and copy all that file to skyrim.esm folder . < i check it and i found it was create by lolilydia-mod that my freind sent to me> i run a game again and now all of my followe have a good face , no dark . it solve dark face problem buy i dont know what will happen to my game. seem like the game ignore my mod folder but want to read skyrim.esm folder . another thing that i dont tell you is that i copy astrid to be my follower.and other follower are create by copyied form npc in game. is this can cause dark face probelm ? :s:s:s
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