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Animation Troubles


Jewel724

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Posted

I'm having some major trouble getting animations for creatures going at it to work.

I have FNIS, Sexlab and components such as tools and the animation loader active. Disable starting teleport is currently active in the settings as is allow creature animations. I have run the FNIS generator and the animations are registered in the animation loader. I use the Match Maker interface to start the animation with actors selected, and have attempted to take direct control of the animation, without success.
(Note this is in regards mainly to Horny Dragons of Skyrim and it's animations it comes with.)

If I try it with the dragons they walk inside each other, usually going in opposite directions be that sinking into the ground or floating into the sky. If I attempt it with Hentai Dragons and try banishing one of them after the animation is shown as ended in the console, one dragon floats into the sky and starts spinning.

Horse on Horse, the two stand inside each other and do nothing despite the console stating that the animation has started. Can't get it to visibly do anything even after attempting to change the animation itself or end it, they remain stuck inside each other and won't move.

Elk on Elk, or Deer on Deer whichever is preferred, attempting that one for some reason makes the actors grow in size but that's the only visible change. No other animations happen.

I'm highly confused as to why this is happening. I've rebuilt the animation list, tried everything I could in terms of advice that I was given so far, but nothing happened. Please help.
(Note the screenshots I took don't seem to be working, I can't even view them through my picture viewer on my computer.)

Posted

Are you using SexLab Creature Framework? :o

I couldn't get any creature animations to work before I got that, plus some other mods (Hentai Creatures, More Nasty Critters, while all the necessary stuff was included in MNC anyway)

 

I just can't check it out right now, I disabled all creature related animations and mods as they seemed to be the cause for the instabilities of my game in the first place. (My curiosity was satisfied anyway... *coughes*)

Posted

Is it even supposed to work creature on creature? I haven't found anything about that somewhere. (Although I have to admit that I didn't actually look for it in the first place)

Are the animations working for humans+creatures or the other way round?

Posted

Just a guess here, without experience in anything but creature on human animations here it looks like it's not loading the animations properly. I've had a problem in the past with a completely different animation pack but this solution may also shed some light. 

 

Go into FNIS and run it. Then hit the button that says "Consistency Check". This is going to check all of the animations that are recognized by FNIS (if you run FNIS and the animation pack you're trying to run doesn't show up that's a problem) and so as long as it's recognized by FNIS it will tell you that A.) There are no consistency errors (this isn't an FNIS problem) or B.) A list of registered animations that are "missing"

 

If option B is what happens you need to reinstall the animations preferably manually so you know they are in the right place. If confused by what FNIS spits out you can post all that in a reply.

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