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[solved] FO3 / NV Water LoD Reflections?


Swanky

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Posted

Hey,

 

After fiddling around with Fo3 again I was wondering if there was a way to enable reflections on the LoD water bodies because right now, things are looking quite ugly whenever there is a water body with full reflections and then there is a stark cut wherever the lod starts. I'm pretty sure I've had this before but it came more appearent with DC moods installed. I'm not using any kind of ENB and my game is really stable (haven't a single crash this playthrough, 35 hours into the game).

 

Fallout.ini

[Water]
bUseWaterShader=1
bUseWaterReflections=1
bUseWaterRefractions=1
bUseWaterDepth=1
bUseWaterHiRes=1
bUseWaterDisplacements=1
bUseWaterLOD=1
bReflectExplosions=0
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=0
bForceLowDetailReflections=0
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFPS=12

 

Falloutprefs.ini

[Water]
bUseWaterRefractions=1
bUseWaterReflections=1
bForceHighDetailReflections=0
bAutoWaterSilhouetteReflections=0
bUseWaterDepth=1
bUseWaterDisplacements=1
iWaterReflectWidth=2048;1024
iWaterReflectHeight=2048;1024
bUseWaterReflectionBlur=1
iWaterBlurAmount=4

 

Load Order

 

 

00  Fallout3.esm
01  Anchorage.esm
02  ThePitt.esm
03  StreetLights.esm
04  BrokenSteel.esm
05  PointLookout.esm
06  Zeta.esm
07  Unofficial Fallout 3 Patch.esm  [Version 2.2]
08  Project Beauty.esm
09  Lings.esm
0A  LingsDLC.esm
0B  Weapon Repair Kits - Final.esm
0C  AWorldOfPainFO3.esm
0D  Alton, IL.esm
0E  ShopsOfAlton.esm
0F  Advanced Recon Tech.esm
10  CrossModData.esm
11  Animy_prostitution.esm
12  DCInteriors_ComboEdition.esm
13  Sydney Follower.esp
14  RH_IRONSIGHTS.esm
15  ImaginatorFO3.esp
16  Abbreviated Effects.esm
17  CASM.esp
18  DarNifiedUIF3.esp
19  Conelrad 640-1240.esp
1A  noautoaim.esp
1B  SPECIALized_VATS.esp
1C  Camera Hotkeys.esp
1D  HelmPOV.esp
1E  GNR Enhanced.esp
1F  Sprint- and Grenade-O-Matic.esp
20  Wider street Lights.esp
21  Stealth Kills Enabled.esp
22  bzArmour.esp
++  Stealth Kills Enabled - Pitt Compatibility.esp
23  Tenpenny Tower Alternate Endings.esp
24  APReanimated.esp
25  megalight.esp
26  WeaponModKits.esp
27  WeaponModKits - OperationAnchorage.esp
28  WeaponModKits - ThePitt.esp
29  WeaponModKits - BrokenSteel.esp
2A  WeaponModKits - PointLookout.esp
2B  WeaponModKits - Zeta.esp
2C  WMK-RH IronSights.esp
2D  Advanced Recon Gear.esp
2E  Advanced Recon Tech.esp
2F  BBBackpacks-v1-1.esp
30  ACE2-1b.esp
31  BetterPowerArmor.esp
32  dD - Enhanced Blood Main.esp
33  Attentater's Wasteland Economy.esp
34  WRK Final - Plugin.esp
++  BA_Repair_GOTY.esp
35  DurabilityMerged.esp
36  XFO_Weapon_Jamming.esp
37  BA_Repair_GOTY_Xtras.esp
38  CombatEnhanced-Package v02.esp
39  Cut Content - Fallout 3.esp
3A  TranquilityEnhanced.esp
3B  Basic and Advanced Lockpick Sets and Electronic Hacking Kits-v1_2-18654.esp
3C  PL Damage Overhaul.esp
3D  KarmaRevamp1010.esp
3E  pipboy2500_fo3_edisleado.esp
3F  JIP Companions Command & Control.esp
++  New Vegas Style Healing.esp
40  Slower Levelling - slow.esp
41  TimeScaleTo15.esp
42  Realistic Death Physics.esp
++  PiPBoy Light Range x3.esp
43  Realistic Interior Lighting.esp
44  RivetCityHome1_0.esp
45  JIP CC&C - Sydney.esp
46  AltonAddon.esp
++  Flora Overhaul.esp
47  DC Moods Merged.esp
++  Sydney Follower - Load Order Fix.esp
++  CRBSOR.esp
48  MergedFixes.esp
++  MergedPatch.esp
49  Bashed Patch, 0.esp

 

 

€ - As of writing about DC Moods I double checked some entries regarding that mod. Looks like it does not only change climate and interior lighting (and changing some location names to french) but also changes the height of some water bodies, thus preventing the LoD from reflecting anything else. Disabled the mod and everything is working again.

 

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