Swanky Posted July 17, 2016 Posted July 17, 2016 Hey, After fiddling around with Fo3 again I was wondering if there was a way to enable reflections on the LoD water bodies because right now, things are looking quite ugly whenever there is a water body with full reflections and then there is a stark cut wherever the lod starts. I'm pretty sure I've had this before but it came more appearent with DC moods installed. I'm not using any kind of ENB and my game is really stable (haven't a single crash this playthrough, 35 hours into the game). Fallout.ini [Water]bUseWaterShader=1bUseWaterReflections=1bUseWaterRefractions=1bUseWaterDepth=1bUseWaterHiRes=1bUseWaterDisplacements=1bUseWaterLOD=1bReflectExplosions=0bAutoWaterSilhouetteReflections=0bForceHighDetailReflections=0bForceLowDetailReflections=0fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000fNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFPS=12 Falloutprefs.ini [Water]bUseWaterRefractions=1bUseWaterReflections=1bForceHighDetailReflections=0bAutoWaterSilhouetteReflections=0bUseWaterDepth=1bUseWaterDisplacements=1iWaterReflectWidth=2048;1024iWaterReflectHeight=2048;1024bUseWaterReflectionBlur=1iWaterBlurAmount=4 Load Order 00 Fallout3.esm01 Anchorage.esm02 ThePitt.esm03 StreetLights.esm04 BrokenSteel.esm05 PointLookout.esm06 Zeta.esm07 Unofficial Fallout 3 Patch.esm [Version 2.2]08 Project Beauty.esm09 Lings.esm0A LingsDLC.esm0B Weapon Repair Kits - Final.esm0C AWorldOfPainFO3.esm0D Alton, IL.esm0E ShopsOfAlton.esm0F Advanced Recon Tech.esm10 CrossModData.esm11 Animy_prostitution.esm12 DCInteriors_ComboEdition.esm13 Sydney Follower.esp14 RH_IRONSIGHTS.esm15 ImaginatorFO3.esp16 Abbreviated Effects.esm17 CASM.esp18 DarNifiedUIF3.esp19 Conelrad 640-1240.esp1A noautoaim.esp1B SPECIALized_VATS.esp1C Camera Hotkeys.esp1D HelmPOV.esp1E GNR Enhanced.esp1F Sprint- and Grenade-O-Matic.esp20 Wider street Lights.esp21 Stealth Kills Enabled.esp22 bzArmour.esp++ Stealth Kills Enabled - Pitt Compatibility.esp23 Tenpenny Tower Alternate Endings.esp24 APReanimated.esp25 megalight.esp26 WeaponModKits.esp27 WeaponModKits - OperationAnchorage.esp28 WeaponModKits - ThePitt.esp29 WeaponModKits - BrokenSteel.esp2A WeaponModKits - PointLookout.esp2B WeaponModKits - Zeta.esp2C WMK-RH IronSights.esp2D Advanced Recon Gear.esp2E Advanced Recon Tech.esp2F BBBackpacks-v1-1.esp30 ACE2-1b.esp31 BetterPowerArmor.esp32 dD - Enhanced Blood Main.esp33 Attentater's Wasteland Economy.esp34 WRK Final - Plugin.esp++ BA_Repair_GOTY.esp35 DurabilityMerged.esp36 XFO_Weapon_Jamming.esp37 BA_Repair_GOTY_Xtras.esp38 CombatEnhanced-Package v02.esp39 Cut Content - Fallout 3.esp3A TranquilityEnhanced.esp3B Basic and Advanced Lockpick Sets and Electronic Hacking Kits-v1_2-18654.esp3C PL Damage Overhaul.esp3D KarmaRevamp1010.esp3E pipboy2500_fo3_edisleado.esp3F JIP Companions Command & Control.esp++ New Vegas Style Healing.esp40 Slower Levelling - slow.esp41 TimeScaleTo15.esp42 Realistic Death Physics.esp++ PiPBoy Light Range x3.esp43 Realistic Interior Lighting.esp44 RivetCityHome1_0.esp45 JIP CC&C - Sydney.esp46 AltonAddon.esp++ Flora Overhaul.esp47 DC Moods Merged.esp++ Sydney Follower - Load Order Fix.esp++ CRBSOR.esp48 MergedFixes.esp++ MergedPatch.esp49 Bashed Patch, 0.esp € - As of writing about DC Moods I double checked some entries regarding that mod. Looks like it does not only change climate and interior lighting (and changing some location names to french) but also changes the height of some water bodies, thus preventing the LoD from reflecting anything else. Disabled the mod and everything is working again.
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