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Help Please: Trouble with new custom armor mod category


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Posted

I am trying to add a new category of clothing mods and also the glove mod slot to the "DA Bondage Rope" mod and I have done something wrong.

This mod uses "Armor and Weapon Keyword Community Resource" and "Armorsmith Extended" and I am using both files.

 

I followed the framework of an armor already existing ingame and so it feels like everything should line up but I missed something or messed something up apparently. There are a few reference entries in my mod and these are the items that I was referencing.I've added constructible objects for it, ap_armor, ma_armor, and AEC_ap keywords, miscmods, and object modification entries for it. Not sure what I'm missing or have done wrong.

 

Can someone tell me what I'm missing in order to make my new "Scalable Protection Mod" slot and the glove slot from showing up for this item in the armor bench? I'm guessing the easiest way for someone to correct me on this one is to look at it yourself if you are knowledgeable enough to spot the error when you see it. I've attached the mod with my edits made to it.

 

Thanks in advance for the help!

 

 

Not only is the category not showing up when I try to mod the armor but also the miscmod items appear to be invalid. I typed "help scalable 4" in the console to get the IDs for the miscmod items for this mod. When I tried additem on my miscmod item IDs the console replied with invaliad inventory item or something of the sort... blah

DA Rope Scalable Protection Beta Code.rar

Posted

Oh, I have it working now... Looks like leaving it open (but saved) in FO4Edit while testing stuff ingame creates some trouble. I tested it just now, it didn't work, I closed FO4, closed FO4Edit, and then relaunched the game. And viola. I see a 'Scalable Protection Mod' category in my armor workbench.

 

Nevermind on this question then, lol. Silly me

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