BeowulfMKII Posted June 30, 2016 Posted June 30, 2016 I'm attempting to make two types of enchantments:1. That is applied to weapons and deals 50% extra damage;2. That is applied to armor which takes 50% less damagefrom enemies with certain keywords (e.g. falmer take 50% more damage from weapon with enchantment 1 and deal 50% less damage to player equipped with armor with enchantment 2)The only way to do this is through a effect that applies a perk that boosts/nerfs the damage if i'm not mistaken.My question is: Do i need to add the "HasMagicEffect" function to the perk owner or the weapon tab in the perk entry window?
Tefajo Posted June 30, 2016 Posted June 30, 2016 I am not sure what are you trying to acomplish Weapon and amor enchantments are not the same (for example, you cant enchant an armor with fire damage) If what you want is to create / edit perk so when purchased you get stronger enchantments then you can take a look at vanilla perks, since i think i recall something like that already exists If what you want is your weapon to do more dmg to certain races then that is a conditional that you need to add to the spell you are going to enchant For example, if you want fire dmg in a weapon to do 200% dmg vs vampires then you could either edit the vanilla magic effect and add the condicional or create a new different enchantment with a different name. You could edit the enchanting process in a way that when you enchant a weapon it checks for the perk existance and then applies a different magic effect, but honestly this is far beyond my poor knowledge
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