Guest riserax Posted June 25, 2016 Posted June 25, 2016 Hello! ^o^ Just had one quick texturing problem I was hoping someone could help me out with. I am trying to upgrade the textures on an armor set I've worn for years (1k texture! Blech!!!) , by using Gamwich's (4k) texture and tweaking it to fit. Was a lot more work than I had hoped for, but I am pretty happy with the results! I've never done something like this before, and was hoping someone could give me some guidance as to why the ragged ends of this skirt are black instead of translucent? It's really killing the look! I had thought that just keeping it black like the other texture it would be see-through like the other one was. Any idea? I am using Photoshop CS5. I've attached the original textures and the modified. If you need to see any other files, please let me know, and I will upload. One last question, too. Can anyone figure out why the straps on the chest are still showing up red underneath the rope, even though I covered that texture? Really got me stumped! Any guidance is very much appreciated! You all are always so helpful <3 Thanks to your help, I can edit armor, edit hair, and now, hopefully, edit textures! Photos of the armor: http://imgur.com/a/ORTRS Note the ends of the skirt in the first, the original texture is in the second photo, and the color under the ropes in the third.
Levionte Posted June 25, 2016 Posted June 25, 2016 Hello! ^o^ Just had one quick texturing problem I was hoping someone could help me out with. I am trying to upgrade the textures on an armor set I've worn for years (1k texture! Blech!!!) , by using Gamwich's (4k) texture and tweaking it to fit. Was a lot more work than I had hoped for, but I am pretty happy with the results! I've never done something like this before, and was hoping someone could give me some guidance as to why the ragged ends of this skirt are black instead of translucent? It's really killing the look! I had thought that just keeping it black like the other texture it would be see-through like the other one was. Any idea? I am using Photoshop CS5. I've attached the original textures and the modified. If you need to see any other files, please let me know, and I will upload. One last question, too. Can anyone figure out why the straps on the chest are still showing up red underneath the rope, even though I covered that texture? Really got me stumped! Any guidance is very much appreciated! You all are always so helpful <3 Thanks to your help, I can edit armor, edit hair, and now, hopefully, edit textures! Photos of the armor: http://imgur.com/a/ORTRS Note the ends of the skirt in the first, the original texture is in the second photo, and the color under the ropes in the third. Jester Retex.7z Assuming the mesh is setup correctly, the transparency is also determined via alpha layers within your texture. You can see them in the "Channels" tab next to layers. Basically, whatever is white is visible, black is transparent, and shades of grey are in between. Typically, you want everything to be black (transparent) except the parts you want to be visible. Not totally sure what to make of all your textures; some of them seem redundant. It looks like the top is a little different, so maybe you need to separate texture for it. I may be missing something, but I don't see why you need unique textures for the others. You didn't include the meshes, but you should make sure they're pointing to the textures you're expecting them to.
Vioxsis Posted June 25, 2016 Posted June 25, 2016 The "Skirt Retex" textures have bad alphas, it looks as if they were taken wholesale from the "Original Skirt" textures. You will either have to find the ones that the "retex" was using, or remake them. Also "Jester Outfit Buckle.dds" and "jesterf.dds" are, well, almost the same textures but "jesterf.dds" has no alpha data and "Jester Outfit Buckle.dds" has all but the buckle concealed by its alpha data. If all you want is the buckle from "Jester Outfit Buckle.dds" why not add it to the "jesterf.dds" along with proper matching alpha data?
Guest riserax Posted June 25, 2016 Posted June 25, 2016 Yea, I thought the texture setup was odd, too. That is the way they came with the armor set I am using. Maybe the black I am using isn't black enough? I used the background black... Though, I did notice, on Gamwich's texture, if you look at the thumbnail of the texture, you can see what appears to be white along the edge of the skirt. Is there something else I can paint there to make it do that, and be transparent? How do I find alphas? What even is alpha data? I'm sorry, I have no idea what that even means. LOL. I just cut/crop/pasted Gamwich's texture onto theirs, lined it up, and then painted the black stripes on the top to match the old texture and got rid of the purple. Repeated with each. Thank you for your replies!!! <3 Pardon my having absolutely no idea what you are talking about. Hahah! Edit: I wondered if maybe it's my save settings in PS? I save alpha channels on the first, and in the second window, DXT5 ARGB 8 BPP interpolated alpha (I had changed to this since it worked for making horse mane textures translucent)
Vioxsis Posted June 25, 2016 Posted June 25, 2016 In photo shop the alpha is (in most cases) a separate channel/s of its own. You can add multiple by clicking the 'add channel' button. RGB and the alpha normally act independently but you can have all 4 (or however many alphas you have) active at once. This will show as a red shade on what the alpha masks (all that is black). Its hard to tell what texture is actually being used because of how inefficiently it being set up, but the alpha data on all of them does not match with the RGB. And on one of them no alpha data at all. So there lies the solution, find the texture being used (the nif should be pointing to it) and fix its alpha (making sure you save it as DXT 5 so the alpha gets saved). Also since the Buckle, top and skirt are all just cut outs of "jesterf.dds" and overlap nowhere i see no reason not to have all 3 one map. So combine them.
Guest riserax Posted June 25, 2016 Posted June 25, 2016 Ok, that makes a little more sense! I don't understand their setup either, I suppose I can combine them all on one, and just change the texture path in the nif? Thank you for the help! I will let you know how it all goes later. Edit: So far, that seems to be exactly it! I just have to adjust the horrible alpha channel of the original texture to match the new one. I didn't even know this was a thing. LOL! Even the red behind the straps as well will be fixable now! THANK YOU! Seriously <3
Vioxsis Posted June 25, 2016 Posted June 25, 2016 Yep, if you combine them then you would just have to point to the texture in the nif.
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