Guest Posted October 13, 2016 Posted October 13, 2016 Hey are you still planning on adding a disable when you have armbinder/yoke equipped as it breaks the animations?
jhxiaoqi Posted November 19, 2016 Posted November 19, 2016 thanks for your work! but I have a problem. Since  I use PCEA2 to separate my PC's animation, I found a compatibility issue. Afte my PC recovers from the injured state, the animation doesn't go back to my PCEA2 custom instead it uses the default, I have to refresh it using the MCM buttons every time. Any ideas?
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