Miromoto Posted June 19, 2016 Posted June 19, 2016 would anyone know how to accomplish this? I'm basically making a guide that will take me to a different locations through dialogue, but once he does I want him to be able to take me another location. So far I got it where he will guide me from red rocket to diamond city, however once he gets to diamond city he refuses to return to the beginning dialogue. My scene phases are set up like this.Greeting: starts off at stage 0 - "Where to?" Phase01 "Diamond City" Phase02 "Here we go"setstage(10) - package connected to npc ai with condition to run at stage 10 -Phase03 "Here's Diamond city" with condition that if it is <= 35 distance to custom marker in diamond city also setstage(0) I would like it to be able to repeat, also i would like an alternative option of travel by teleporting the npc and player to the custom marker as well.*Edit* So I figured out how to make it repeatable, basically I made another greeting to trigger with the condition that the sestage(10) == 1 and through that dialogue I setstage(15) and for queststage(15) I run the fragments Stop() SetStage(0).Only issue is I still can't get Phase03 to play out oddly, which I thought to get around that by setting it up as a greeting instead thinking it would force greet once the condition meet and tested that theory by changing the condition <= 35 distance to >= 35. And since the guide is at Red Rocket I'm pretty sure that's greater then Diamond City.
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