Manax Posted June 16, 2016 Posted June 16, 2016 I am attempting to create an altar that can be used as a bed for Sexlab animations. I have searched endless tutorials but none of them are clear on the Papyrus script needed to link the LayDownMarker to the Altar Activator model I am using. I have attached the "bed." I just need NPCs and PC to recognize it as a bed and utilize it during SL animations. Can someone help with how to script this. *model is from the Sextreme screensaver mod.
Guest Posted June 16, 2016 Posted June 16, 2016 Do the opposite. Get a bed object, and replace its NIF (the mesh) with what you did. You may need to recreate the collision object, but everything else should be fine.
Manax Posted June 17, 2016 Author Posted June 17, 2016 is the collision object the laydownmarker? or is that something else? trying to overcome this learning curve...sorry for the newbie questions. I tried the approach you suggested but when I add my model to the bed object, the marker section that lists "Sleep" is removed and I do not know how to add that back to the object. I can place a LayDownMarker but I have to think there is a better way to tag an object with the marker.
Guest Posted June 17, 2016 Posted June 17, 2016 The collision object is something that is inside the NIF file. It is actually a pain to create a new one, but usually you can use one that is include in a NIF that is similar to the one you are trying to create. Beds have one inside.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.