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Any way to tell which mod is making a script call?


delgathar

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Posted

I started a new playthrough to try to narrow down where my script lag is coming from.  So I set up my preferences and start a new game, then get a CTD.  On checking I find out that UC is causing a bunch of stagger spam, so I'll probably disable that.  But while I was looking at the logs I noticed something troubling.

 

I've got a lot of failed script calls to mods that are not installed, and, so far as I know, are not masters to anything running.

 

specifically.

[06/14/2016 - 11:32:44PM] Cannot open store for class "betterstealthai_main", missing file?

Better stealth AI was not selected for this playthrough, so what is calling it?

 

[06/14/2016 - 11:33:37PM] Error: File "Chesko_WearableLantern.esp" does not exist or is not currently loaded.
I merged wearable lanterns into an equip mod.  There are 10 consecutive calls. Is this a typical problem with merging scripted mods, or is it ignorable?  Or should I unmerge this to make papyrus happier?

 

Can't find these scripts doing a file search, so don't even know what mod I don't have loaded.

[06/14/2016 - 11:32:48PM] Cannot open store for class "SF_TweakP1Pose_02017788", missing file?
[06/14/2016 - 11:32:48PM] Cannot open store for class "SF_TweakP1Hangout_02017201", missing file?
[06/14/2016 - 11:32:49PM] Cannot open store for class "QF_aaML_Quest_Vendor_TEST_04186009", missing file?
[06/14/2016 - 11:32:49PM] Cannot open store for class "_Camp_TinderTypeScript", missing file?
[06/14/2016 - 11:32:51PM] Cannot open store for class "xs2__prkf_xmapassivefingersmi_05112b24", missing file?
[06/14/2016 - 11:32:51PM] Cannot open store for class "xxx_prkf_xxxpassivefingersmit_020a3756", missing file?
[06/14/2016 - 11:32:54PM] Cannot open store for class "BladesQuestDoorScript", missing file?

 

Any help is appreciated.

Posted

"Cannot open store for file" is not really a call.

It happens when inside your save game a script is referencing (also not using) some other object that were attached to a script that is no more existing.

Sadly it is almost impossible to understand which mods are referring missing scripts.

 

But usually a save cleaner can get rid of them.

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