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My game crashes a lot during combat. Please help


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Posted

Whenever i run into battle with large number of npcs, my game just ctd. Happens a lot with DCO. It's come to a point where all ii can do in-game now is to roam around collect ingredients and increase alchemy.. sad.gif
here's my load order (i know it's a complete mess) I ran loot and it messed up. I couldn't get it to work correctly. So i've been sorting manually.

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Skyrim Project Optimization - Full Version.esm
Falskaar.esm
SexLab.esm
SkyTEST-RealisticAnimals&Predators.esm
Campfire.esm
ZaZAnimationPack.esm
daymoyl.esm
Schlongs of Skyrim - Core.esm
EFFCore.esm
hdtHighHeel.esm
ETaC - RESOURCES.esm
CreatureFramework.esm
RSkyrimChildren.esm
DirectorsTools.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
DirectorsTools_FogUnlocker.esp
RaceMenu.esp
HighResTexturePack03.esp
HighResTexturePack02.esp
HighResTexturePack01.esp
Cutting Room Floor.esp
Hothtrooper44_Armor_Ecksstra.esp
Appropriately Attired Jarls Redux.esp
Skyrim Flora Overhaul.esp
SFO - Expanded Diversity.esp
Skyrim Bigger Trees Full.esp
Immersive Solstheim.esp
Populated Solstheim.esp
Populated Skyrim Legendary.esp
EnhancedLightsandFX.esp
ETaC - Complete.esp
ELFX - Exteriors.esp
ELFX - Dawnguard.esp
ETaC - Dragon Bridge South.esp
ELFX - Dragonborn.esp
Immersive Orc Strongholds.esp
Themarshlands.esp
hobbithouse.esp
Immersive Whiterun.esp
Hothtrooper44_ArmorCompilation.esp
1nivWICCloaks.esp
NN_ElvishDresses.esp
InigoMCM.esp
Purewaters.esp
sandboxcylinderheight.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
Combat Evolved.esp
Morskom.esp
MorskomPatchETAC - Complete.esp
Immersive Weapons.esp
animal_mansion.esp
HentaiCreatures.esp
Unbelievable Grass Two.esp
Grass Clipping Fix.esp
Inigo.esp
Dragon Combat Overhaul.esp
Headbomb's Better Sorting - Miscellaneous.esp
Headbomb's Better Sorting - Potions (Normal Weight).esp
Headbomb's Better Sorting - Food (Normal Weight).esp
ASX_Spells.esp
DeadlyCombat.esp
DeadlyCombat_GiantsAIFix.esp
Guards Attack Hostiles.esp
Skyrim Realistic Archery.esp
LootandDegradation.esp
MoreNastyCritters.esp
SexLabDefeat.esp
iActivate.esp
Schlongs of Skyrim.esp
Inconsequential NPCs.esp
SOS - Smurf Average Addon.esp
Headbomb's Better Sorting - Books.esp
Realistic Wildlife Loot - Realistic.esp
Headbomb's Better Sorting - Ingredients.esp
Headbomb's Better Sorting - Soul Gems (Ranked).esp
Headbomb's Better Sorting - Spells.esp
LovelyHairstylesCE.esp
UIExtensions.esp
iHUD.esp
WetandCold.esp
WetandCold - Ashes.esp
LeftHandRings.esp
EFFDialogue.esp
Realistic crime report radius.esp
LeftHandRings - Dawnguard.esp
ESPv1_1.esp
SkyUI.esp
TradeBarter.esp
My_Little_hatchling.esp
RSChildren - Complete.esp
Child Follower 2.esp
KS Hairdos - HDT.esp
SimplyKnock.esp
RaceMenuPlugin.esp
AMatterOfTime.esp
Immersive Patrols II.esp
Immersive Citizens - AI Overhaul.esp
Headbomb's Better Sorting - Ammo.esp
EeveeFox.esp
TheEyesOfBeauty.esp
MF_RadiantProstitution.esp
CiriOutfit.esp
ethereal_elven_overhaul.esp
Helgen Reborn.esp
SexLab-AmorousAdventures.esp
Foggy Morthal and Swamp.esp
My_Little_kitty_non_replaced.esp
KhajiitChildren.esp
ElysiumEstate.esp
ElysiumEstate-HF.esp
Relic Hunter Triss.esp
TW3_femaleArmors_zzjay.esp
Equipping Overhaul.esp
GR123 Knights Templar.esp
Thieves Guild Redone.esp
Immersive Speechcraft.esp
Inconsequential NPCs - EEO patch.esp
RemoveExteriorFog-AIO.esp
Skyrim Horses Renewal.esp
StopAttackingToStartBlocking.esp
Convenient Horses - Faster Sprint.esp
Convenient Horses.esp
DSerHorsesRevamped.esp
NLA ENB Lighting.esp
Frostfall.esp
iNeed.esp
iNeed - Dangerous Diseases.esp
Beards.esp
Beards_Unleashed.esp
vMYC_MeetYourCharacters.esp
DibellasCompulsion-NudeSpell-1-1.esp
Bijin NPCs.esp
Bijin Wives.esp
Bijin Warmaidens.esp
BW Lydia.esp
HearthfireMultiKid.esp
HearthfireMultiKid_LastName.esp
Childclothes_For_AdultBased_Children.esp
DudestiaOutfitChanger.esp
Faction Crossbows.esp
GondorianRangerArmor.esp
Imperial Mage Armor by Natterforme.esp
Hero of the Legion.esp
HitStop.esp
ISD_LongclawCraft.esp
AK- Alternate Actors.esp
AgedRoundShield.esp
SexLab_Dialogues.esp
BDYEB Viking Pack.esp
Devious Deviants.esp
EMages helmets pack.esp
Orc Cresent Shield.esp
Rough Leather Armor.esp
Shield of the Crusader Clean.esp
Stark Clean.esp
Somewhat historically accurate swords.esp
Pupetteer Master.esp
sanguinesDebauchery.esp
FNIS.esp
stormcloakrobes.esp
FNISspells.esp
Order My Items.esp
Imaginator BETA.esp
Horsemen.esp
Horsemen Combat Enhancement.esp
AddItemMenu.esp
SpearsBySoolie.esp
Black Viper's Will.esp
RSChildren_NonPlayableOverride.esp
Armor and Clothing for RSChildren - Non-Playable Override.esp
Rebirth Monster.esp
Alternate Start - Live Another Life.esp
Alternate Start -- New Beginnings.esp
Spears By Soolie Patch.esp
Artemis Clothes.esp
ASLAL - City Guard Extension Example.esp
Bashed Patch, 0.esp
ASIS-Dependency.esp
DeadlyCombat_ASIS_Patch.esp
 
Posted

Did not look on your loadorder I allready hear enough when you said "large number of npcs" its just normal this happens either your memory blocks are to small (install the skse memory patch aka shesons memory patch) monitor your vram and ram usage and see if you hit the max. other then that a lot of npcs around also means a lot of npcs that might get checked by whatever mods = a lot of npcs a lot of scripting work why dont you just try to spawn a npc after another and see what is your max?

 

also please specify why you cant run loot

Posted

some time problem from  Unofficial Patch

 

don't know why

 

find the way to fix any problem

 

today i uninstall  Unofficial Patch my character can enter  dragonsreach great porch :(

Posted

Did not look on your loadorder I allready hear enough when you said "large number of npcs" its just normal this happens either your memory blocks are to small (install the skse memory patch aka shesons memory patch) monitor your vram and ram usage and see if you hit the max. other then that a lot of npcs around also means a lot of npcs that might get checked by whatever mods = a lot of npcs a lot of scripting work why dont you just try to spawn a npc after another and see what is your max?

 

also please specify why you cant run loot

 

I'm using sheson's patch. I will see if i can tweak it again. I tried stress testing. I went around each hold and get into a fight with hold guards and citizens but i never got a ctd. I dunno what's wrong. I've been getting these ctds since i started a new game but it was stable in my previous play through. I did however added SD+ and it's required mods this time around, maybe my pc can't handle too many mods (i5-4440, asus gtx960, 8gb ram) . I tried to test out other mods by disabling them (iNeed, frostfall, wet and cold, loot and degradation) . I can now fight a little longer but i still get ctd after sometime. So this most likely is a memory issue, if not, i'll have to redo my load order and see if it solves the problem.

 

Regarding Loot, ran it through MO,; the first couple of times it works as advertised (press sort plugins, click apply and it redoes the load order). But now, it does not re-order the load order anymore ( i tried randomly arrange my esp just to test the software. Ran loot, it just says everything is fine...) 

Posted

 

Did not look on your loadorder I allready hear enough when you said "large number of npcs" its just normal this happens either your memory blocks are to small (install the skse memory patch aka shesons memory patch) monitor your vram and ram usage and see if you hit the max. other then that a lot of npcs around also means a lot of npcs that might get checked by whatever mods = a lot of npcs a lot of scripting work why dont you just try to spawn a npc after another and see what is your max?

 

also please specify why you cant run loot

 

I'm using sheson's patch. I will see if i can tweak it again. I tried stress testing. I went around each hold and get into a fight with hold guards and citizens but i never got a ctd. I dunno what's wrong. I've been getting these ctds since i started a new game but it was stable in my previous play through. I did however added SD+ and it's required mods this time around, maybe my pc can't handle too many mods (i5-4440, asus gtx960, 8gb ram) . I tried to test out other mods by disabling them (iNeed, frostfall, wet and cold, loot and degradation) . I can now fight a little longer but i still get ctd after sometime. So this most likely is a memory issue, if not, i'll have to redo my load order and see if it solves the problem.

 

Regarding Loot, ran it through MO,; the first couple of times it works as advertised (press sort plugins, click apply and it redoes the load order). But now, it does not re-order the load order anymore ( i tried randomly arrange my esp just to test the software. Ran loot, it just says everything is fine...) 

 

 

if this was a load order issue your game would probably crash at launch

 

this is either a few mods conflicting with each other or bethesda's crummy engine

 

probably both

 

also, just because your gpu is crap doesn't mean the game will crash, it'll just run slower

Posted
[06/14/2016 - 10:48:34PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (2001051D)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]

 

 

am getting this error on papyrus log after i got a ctd trying to take out the bandits in fort greymoor

 

Posted

 

Did not look on your loadorder I allready hear enough when you said "large number of npcs" its just normal this happens either your memory blocks are to small (install the skse memory patch aka shesons memory patch) monitor your vram and ram usage and see if you hit the max. other then that a lot of npcs around also means a lot of npcs that might get checked by whatever mods = a lot of npcs a lot of scripting work why dont you just try to spawn a npc after another and see what is your max?

 

also please specify why you cant run loot

 

I'm using sheson's patch. I will see if i can tweak it again. I tried stress testing. I went around each hold and get into a fight with hold guards and citizens but i never got a ctd. I dunno what's wrong. I've been getting these ctds since i started a new game but it was stable in my previous play through. I did however added SD+ and it's required mods this time around, maybe my pc can't handle too many mods (i5-4440, asus gtx960, 8gb ram) . I tried to test out other mods by disabling them (iNeed, frostfall, wet and cold, loot and degradation) . I can now fight a little longer but i still get ctd after sometime. So this most likely is a memory issue, if not, i'll have to redo my load order and see if it solves the problem.

 

Regarding Loot, ran it through MO,; the first couple of times it works as advertised (press sort plugins, click apply and it redoes the load order). But now, it does not re-order the load order anymore ( i tried randomly arrange my esp just to test the software. Ran loot, it just says everything is fine...) 

 

So as you have shesons memory patch ok more isn't needed as more then 768 in the setting conflicts with a setting some use in their enb (just for info if you change the value to more and have the enblocal.ini setting

[MEMORY]

ExpandSystemMemoryX64=true

you crash you can either reduce the scrap heap size again or set the enblocal.ini setting to false as said just for info if you ever crash on startup even tough you sure have all dependencies.

 

So then just to the next I hope if you use shensons memory patch you also use enb (or enb boost) as this will help you a lot in terms of performance and stability when it comes to a big memory load.

 

Well I can only repeate myself here monitor your Vram and RAM usage (without enb 3.1gb is the usual limit [RAM] depending on what other processes are running. With enb nothing to worry in terms of RAM as its a 64bit app)

Vram if you use a 960 depending on how much vram you have you really should keep an eye on the vram usage a lot of npcs are a lot of load

Memory blocks (skse memory patch) you can monitor them with memory blocks log, but if you dont have fights in epic scale the normal setting is fine

if you want to test out the limit of the blocks do as said just go to a busy place (most test it on windhelm docks) and spawn npcs besides you until you crash then you know if its the blocks limiting you or not you also dont have to spawn one after another just spawn 5 npcs with the console open the console again if you push arrow up it brings up the last command again spawn and so on.

 

Nothing more to say besides I think Loot is essential while "seriousbizness" is partially right you may would crash right on the loading screen he obviously forgets that it still can cause issues in terms of what mods have priority and when a mod gets loaded this also affects the performance and dosent allways end in a crash its only a crash if you sort them essentialy wrong.

 

So you should get your Loot working reinstall it look a tutorial how to regardless if you anyway know how it works it dosent hurt and if it still dosent work you should try the build in "loot" in MO. MO has by itself a sorting function for the loadorder just not as detailed as loot if you are on the plugins tab on the right side of MO you should have a "sort" button right under the plugins tab

post-425879-0-99802200-1465930870_thumb.png

 

 

maybe my pc can't handle too many mods

It dosent mather how many mods you have it mathers what mods you have things that are permanently active like frostfall (checking various conditions every x seconds) are what is considered heavy things like sd+ (as you mentioned it) are not heavy on a normal gameplay they are only active and heavy if they are working if you are not enslaved in this case its pretty much off the scripts only get running when they are triggered for example in sd+ if you die or if activated by another mod like simple slavery or death alternative etc.

 

So I guess you get the idea you can have a thousend mods that are inactive the problem is first the ones that are active a lot (like frostfall and mods that have to constantly check and apply things every few seconds) and if you have to many mods triggered (activated) at once, but is more unlikley

if its not memory related and its a script related problem I can give you a papyrus setting that you can try, but I'd like to first make sure other problems are not the cause so as said

-Vram monitoring when you crash

-Ram monitoring when you crash and dont use enb (or enb boost) as said you should start using it if you dont do it allready

-Testing the limits of your memory block

 

if this fails you can give papyrus more time to enforce scripting work by this setting

 

fUpdateBudgetMS=2 (or 1.2 is standart I think) read all if you want to use it. This setting tells the engine how many milliseconds allowed, per frame, that the game may spend executing scripts before moving on to other tasks such as rendering graphics while this setting is save to change you should never mess with the engine if its not essentially needed, but if the other things dont help you can try it I use 8 on this setting.

Some knowledge to this your computer has 16 miliseconds to draw the scene to your monitor including animations sounds rendering etc. with this setting you can force the engine to spend more of these precious miliseconds to spend on scripting (so 16 is the max but you obviously cant spend everything on scripting). Be aware that you take away time from other stuff like rendering your graphics, but I think its better to get some lag then to just crash so with increasing this number and giving more time for the scripting you may slow down everything else ending in a lag, but it prevents you from crash that is related to scripting not getting finished. So its a thing to try, but nothing more dont expect wonders, but worth a try if script related

 

 

also, just because your gpu is crap doesn't mean the game will crash, it'll just run slower

 

How about no? a crappy gpu does mean the game will crash its not just like the gpu has a infinite time to get after the calculations it ends up in a freeze it it cant handle the load and what we are actually talkiing about is obviously vram and it simply means, full vram=crash (guaranteed) that is in 101% of all cases a simple fact a full ram the same its a guaranteed crash. Depending if you use enb(boost) or not you dont even need to get the ram full as skyrim still is a 32bit dx9 application without it 3.1gb are allready enough (depending on what system processes are running besides skyirm) ... just saying

 

 

[06/14/2016 - 10:48:34PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (2001051D)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
 
 
am getting this error on papyrus log after i got a ctd trying to take out the bandits in fort greymoor

 

A single line of papyrus log dosent give any information as the ctd dosent need to be any related to what got logged so there are people think papyrus logs are good to specify the reason for a ctd and people that say its not good both have a point sometimes you may find your cause in the log, but I think its unlikley and ineffective non the less a log is allways appreaciated as any other information (but not a single line)

 

Also this is not even a error its just a info real "errors" are marked with "error:" kinda clear, but even then it dosent have to be a error that causes any sort of problem if you are intrested as I posted in a other topic allready http://afkmods.iguanadons.net/index.php?/topic/4129-skyrim-interpreting-papyrus-log-errors/ its not complete, but if you want to understand the usual papyrus messages its more then enough

Posted

i have some new developments, fixed the battle ctd thing but now i have another problem (damn, it's the same as coding all over again) ... So, i uninstalled all sexlab mods except amourous adventures and radiant prostitution, and disabled frostfall and Wet n Cold (they were getting annoying anyway, IMO) and also retweak ASIS to spawn less enemies. This seems to fix the battle ctd problem somehow.. But i now have a new problem; my game starts lagging and stuttering after a half an hour or so of gameplay... that lag/stutter would increase bit by bit, especially if i turn around really quick or something until the game is unplayable and then it would eventually crash... If i exit the game and restart it, everything would run fine for, as i said, half and hour or so and then the lag comes again...

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