worksa7 Posted June 12, 2016 Posted June 12, 2016 I have a race I want to add a texture file to, but it does not have a folder for textures, it uses default stuff. I don't want to replace the vanilla texture in game so this race needs to have it's own texture folder. How do I set the mod to reference one? I assume I use the toolkit, but is there a guide on this specific thing? Thanks. Edit: Found one for weapons/armor, but it should work the same: http://wiki.tesnexus.com/index.php/Using_Texture_sets_for_Skyrim I am going to try this.
Guest Posted June 12, 2016 Posted June 12, 2016 Edit the race. You will find inside the various tabs some references to NIFs and Texture files. (They are many) Create a new folder inside Skyrim\Data\Textures\ and call it like your mod. Then copy all the items you want to update inside the folder. Edit them, and update the paths inside your race. now, a few texture paths may be referenced inside the NIF files. in this case you need to duplicate also the nif files ( Skyrim\Data\meshes\<your folder>\ ) Then edit the meshes with NIFSkope, and update the path for the textures. And then edit the race again to point to your correct NIFs.
worksa7 Posted June 12, 2016 Author Posted June 12, 2016 Edit the race. You will find inside the various tabs some references to NIFs and Texture files. (They are many) Create a new folder inside Skyrim\Data\Textures\ and call it like your mod. Then copy all the items you want to update inside the folder. Edit them, and update the paths inside your race. now, a few texture paths may be referenced inside the NIF files. in this case you need to duplicate also the nif files ( Skyrim\Data\meshes\<your folder>\ ) Then edit the meshes with NIFSkope, and update the path for the textures. And then edit the race again to point to your correct NIFs. Thank you.
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