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What is the deal with Breeding Season?


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Sorry if this comes off as rude or ignorant.. but what is the deal with Breeding Season?

 

http://breedingseasongame.blogspot.ca/

 

As far as I can tell it just seems like a very low quality adult flash game with a team who rarely communicates to patreon backers and is constantly creating excuses for missed deadlines and lack of technical skills on their team.

 

The progress is extremely slow.. I check the game every 6 months and it generally is still the same bare bones crappy flash game with little or no changes..

 

Which wouldn't be a big deal except they make about 30 000 USD a month.

Like I don't want to be too ignorant - I appreciate all adult games out there and Patreon is a donation fueled system but Is there some kind of fetish community I don't know about?

 

Loverslab and Kinky World make a fraction of that..

Am I missing something - does anyone know more about this game, donate for it ect..?

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Majority of Patreon users 'milk it' so I never support anyone. They drag things on and come up with 'personal life issues' to prolong the never coming updates so they can make easy money. Just like funding sites as indiegogo, gofundme, and kickstarter they're just there to scam people. Same with Steam since Greenlight was introduced. :angel:

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I will say that Breeding Season seems to be one of the worst patreon scams I've seen.  However there are some devs that are far better / more consistent on patreon.  That's the key, look into who you might support and make sure they have a minimum of those issues (or do per update type patreons).

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Yes. The vast majority of big money makers on patreon aren't releasing anything. I'm about to withdraw my support from YummyTiger, HeavenStudios and a couple of others if something decent isn't released before next month. So far they have playable demos. YummyTiger has been "working" on Aylia's story (it's an amazing game so far with gorgeous art and wonderful story, don't get me wrong) for about a year and a half now. I checked out the playable demo during his first month, and now, one YEAR later, it's literally the exact same demo and all he's doing now is a translation project. Highly unimpressed, but I'm giving a chance to him because I like his game's potential. Same with heaven studios. They started last year and planned 5 games for a huge story and still only have a public demo available. HS is making about 2-3k a month and YT (who promised to go full time LAST YEAR if he could reach 4k but is still part time) is making about 8-9k a month with absolutely ZERO progress on his game since I was here last year. Not only that, but he has an upcoming "vacation trip" that has been "planned for months". He sounds super hype about his game, but to me patreon just screams laziness. Unfortunately the people are great artists and storytellers, but they're all lazy SOB's that don't want to actually work on their promises. My suggestion as someone who's donated 50 bucks this past 1st to patreon to see how things were coming along after a year? Don't. They're shit tier. Their demos are FAR BETTER than anything on DLsite (DLsite is full of trash with a few RARE gems), unfortunately they're riding the tidal wave of free money without working. I'm pulling out of everything except for loverslab before next month if there isn't some SERIOUS progress.

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I also realised that all developers that are working on crowdfunding projects quickly develop serious problem with their health. Haven't read as many excuses for none delivery because of serious health problems in my live as on crowdfunding project. WHO seriously need to check that as it seem to be a breeding pit for incredible disease pounds.

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Now one game I CAN give you a good recommendation for is Kristi's Revenge. They recently posted a playable demo here on loverslab and that game is good. It's 3D artwork, which usually looks like a can of shit run over by a bulldozer, but their 3d shaping is honestly great. Plus their story has some... Quirks to it. Things that make you "wtf is happening on my screen right now". It's a good game and so far from what I can see they're pumping out updates relatively quickly. 

 

---

 

EDIT: There's a game that's also here on loverslab, A tale of Forgotten Lives, it's completely free so expect very slow updates though, it's excellent. It's made on the unity engine and has very well polished graphics. The combat is a typical RPG with movement type, though. No first person shooting. Weird experience at first, but the game is pretty good. The guy isn't accepting donations or anything for it because it's a fun side hobby for him and he doesn't want to turn it into a job and have to meet expectations. He wants to do it on his schedule. I've offered, but yeah. It's a good game.

 

A decent game on DLsite is Virgin's Protection Magic, search for magic protects her purity on DLsite. Only problem is that it's full japanese moon runes and the only translation patch for it stops translating at the very end of the game and causes frequent crashing errors afterward and makes it borderline unplayable. Unfortunate.

 

Uhhhh.... I dunno man, there's some janky stuff out there. I'm supporting one guy on patreon who's making a fully interactive RPG similar to what I'd cross between skyrim and any actual rpg with stats. Skyrim's really just a glorified hack and slash with a cheesy story anyway. But his name is Mithos56. I'm gonna stay with his page too for a while to see how things turn out. So far it's just him creating an entire world and everything, so. I expect that one to be slower. I think it's also on the unity engine.

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 YT (who promised to go full time LAST YEAR if he could reach 4k but is still part time) is making about 8-9k a month with absolutely ZERO progress on his game since I was here last year

 

Just going to point this out, Yummy Tiger is actually one of the very few doing patreon right.  His is set up as a per update, not per month.  He's also stated outright how many updates his game will be.  So up until this month he hasn't made a dime from his patreon, with the paid for update being the Hunters Quest translation, which was voted for being a paid update by patrons.  

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I agree on the laziness of some patreons, with a few notes:

- As said by souldead341, it's better to give to patreon per big update, not monthly. Giving monthly often (not always) finishes with mysterious diseases, sudden disappearances and hdd crashes.

- Choose wisely: there's not really any point in giving to patreons already rolling in money, apart from those that actually deliver what they promise (meaning that they have actual experience finishing work).

 

When I fund in patreon, I prefer hard working people over big and shiny promises followed by a sudden cancer. See Sierra Lee for example, she's actually quite professional on what she's doing, and that's the way to go. Now, don't get me wrong, I don't care about the money going to the next Duke Nukem Forever (it's not my money after all), good for them if they persuaded people to fund them.

I think the whole thing is too young to have a real trustworthy artist community, but it'll be better in a few years, after some of them disappear with the cash, and some of the others learn project management.

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I think Patreon will be the future for Adult gaming.. since they are so hard to create.

They don't sell well.. they are banned from stores and online platforms and are generally just looked down upon except by people who want them.

 

But these projects are giving it a bad name.

 

It sounds like people have yet to wise up that Breeding Season is a black hole and when that crashes.. you are gonna have a huge demographic of people who feel disenfranchised.. but then again.. they did fund that thing for several years watching the slowest flash game ever made.

 

I just hope they don't give up on patreon.. there are some amazing creators out there and Breeding Season feels like a plug in the drain.

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I tried out Breeding Season a few months ago, to see if there'd been any progress.

Besides a few graphical updates, it felt like exactly the same game I played, what, 5 years ago?

Fortunately, I've never supported it.

I did briefly support a game on patreon, called "The Days of Ragnarok", where the devs suddenly disappeared with no trace left behind. Fortunately, I'd only spent around 10€ before that happened.

I also realised that all developers that are working on crowdfunding projects quickly develop serious problem with their health. Haven't read as many excuses for none delivery because of serious health problems in my live as on crowdfunding project. WHO seriously need to check that as it seem to be a breeding pit for incredible disease pounds.

 

Ohh, boy. Tell me about it.

Feels like, if you're developing a game, the chance of falling seriously ill or suffering from catastrophic computer failure increases by something like 1000%.

 

 

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fun fact it's actually the highest earning project on patreon

 

There is progress with the game but it's pretty slow for how much they're raking in per month. If they were ethical they would change it to money per game release not month because although the developer did claim they don't want to be working on the game forever, it's clear they're intentionally delaying it to some degree. 30k a month split amongst a handful of people is no small amount. It's pretty much like getting paid full time.

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i dont donate on patreon at all. i follow breeding season, but im not giving them a dime for the above mentioned reasons. the ones i am willing to support are the creators for elena, champion of lust. pokkaloh and pussymon, because they bring out regular updates.

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 YT (who promised to go full time LAST YEAR if he could reach 4k but is still part time) is making about 8-9k a month with absolutely ZERO progress on his game since I was here last year

 

Just going to point this out, Yummy Tiger is actually one of the very few doing patreon right.  His is set up as a per update, not per month.  He's also stated outright how many updates his game will be.  So up until this month he hasn't made a dime from his patreon, with the paid for update being the Hunters Quest translation, which was voted for being a paid update by patrons.  

 

Yes, I realized this last night. I was checking through and so far yeah, he hasn't made anything. I was mistaken on YT. He's doing it per update which is much better than other people are doing. So I do apologize to YT and take back what I said, though, it'd be nice if he would continue on with his game. I didn't realize he was per update until just last night.

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I used to like Breeding Season but they've lost me lately - they're really not worth the money at the moment with their slow progress.

 

I don't really like how they're going about their animation updates either, I prefer the Monster x Monster animations over the fBreeder x Monster stuff especially since I don't play a female breeder. Though I might subscribe again in the future when they start doing the assistants and mBreeder animations. 

 

Though per-release patreons are pretty iffy too - I've seen it lead to miniscule updates just to get something out with next to no bug testing; Some just release random unrelated content as well. 

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Best "adult" games I played were not on patreon. I am rather fan of a "one time payment", means spending about 10-20$, getting beta access and a copy of the game, instead of spending 10$ every months and so 120$ over a year. Also you never know if the game will be even finished, or the creator is just collecting money over months/years with a very slow progress.

I can understand, that "exotic" and "indi" games get less people and so need more money, but paying more than double as much than for a professional game? 

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Best "adult" games I played were not on patreon. I am rather fan of a "one time payment", means spending about 10-20$, getting beta access and a copy of the game, instead of spending 10$ every months and so 120$ over a year. Also you never know if the game will be even finished, or the creator is just collecting money over months/years with a very slow progress.

I can understand, that "exotic" and "indi" games get less people and so need more money, but paying more than double as much than for a professional game? 

 

The reason is this ...

 

 

I think Patreon will be the future for Adult gaming.. since they are so hard to create.

They don't sell well.. they are banned from stores and online platforms and are generally just looked down upon except by people who want them.

 

 

@Feylamia; What I can said about it, we users should be smart to support these amateur development. If they show slower progress or talking about health problem or life problem that setback their project, or lost contact at all ... pull out your support from them. Wait for them actually working with the game. Also note their reputation. If they failed at one project and decide to make another one and plead for another patreon ... be skeptical with this kind.

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Patreon is even more untrustworthy than Kickstarter. 9 from 10 guys offering their idea through that are simply milking the stupidity of good (perverted ^^) people. Yeah it's a shame that adult games can't be offered by more "reliable" portals.

 

If I check the stated income of some project I simply get mad while comparing that to their output. As a senior software engineer I would be ashamed for such a low performance. Surely many projects start with good intention and their founders need to realise that programming games can be even harder than to code normal "commercial" programs but only a handful has the balls to state that quickly and to close their money bag most of these dirt bags, that simply miss the skill or the discipline to focus on their target, realise .. hey I can goof of most of the day .. need to bring a lame "proof of concept" or a even lamer "excuse" once a month to get a income that most hired software engineers dream off. Why should i focus on bringing out content .. that's hard work, if the income dries up they simply change their name and open a new "big idea" in a new project... I guess many of these people even think .." hey i worked so hard on that" not realising that in real they only focused a couple of hours on real work and mostly dreamed about all the cool things they will add to their game. (I exactly know that problem .. i guess is started 100 attempts to code my own porn game but couldn't focus enough and erased my "proof off concept")

 

 

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The only game I would give support and do on Patreon is -Malise and the Machine-  https://www.patreon.com/eromancer?ty=c

It's a per large game update pay system, and donate twice at the $10+ tier and you get the full game at the end. Progress has been good and serious new content each update.

They do have a free demo out  https://mega.nz/#!TZkBkDxL!jTmJD0kWaptB0yGH69CPM_plEqnJrGJo0rnZckQ6jzE

Don't let the RPGmaker tag fool you, it looks nothing like a rpgmaker game.

 

 

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I'm not trying to make excuses just want to give some prospective. I like to say that the last 10% of a software project take about 90% of the time (that's a slight exaggeration of course but not by much) and that tends to be for professionals it's even worse for amateurs. These guys start off and it's fun at first their knocking out features making progress and they are thinking hey this isn't so hard. Then the code base become more and more bloated with unexpected interactions and dependencies. Soon even small updates start requiring more and more time and it's not the fun kind of work it's now the "why the hell isn't this working!" or "how the hell did that change affect this part?". So as the work becomes harder and progress slower motivation takes a nose dive. At this point some give up on the work, others try to trudge on at a much slower pace, and others realize that a rewrite is needed if they are going to keep adding to the code base, whether or not they have the skill to effectively architect their program is another issue altogether (Software architect's make more money then programmers for a reason). 

 

Again not making excuses what these guys do when they hit the wall is a matter of character some clearly try to keep milking a project they have no hope of finishing, others only take money if they make progress, and some go back to take the time to rework their code base. If you back any of these amateur projects early on expect them to hit the wall at some point and decide if their communication at that point sounds reasonable or more like bullshit and act accordingly. But don't keep throwing money at a project because you hope the developer will have a change of hart and finish it.

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I'm not trying to make excuses just want to give some prospective. I like to say that the last 10% of a software project take about 90% of the time (that's a slight exaggeration of course but not by much) and that tends to be for professionals it's even worse for amateurs. These guys start off and it's fun at first their knocking out features making progress and they are thinking hey this isn't so hard. Then the code base become more and more bloated with unexpected interactions and dependencies. Soon even small updates start requiring more and more time and it's not the fun kind of work it's now the "why the hell isn't this working!" or "how the hell did that change affect this part?". So as the work becomes harder and progress slower motivation takes a nose dive. At this point some give up on the work, others try to trudge on at a much slower pace, and others realize that a rewrite is needed if they are going to keep adding to the code base, whether or not they have the skill to effectively architect their program is another issue altogether (Software architect's make more money then programmers for a reason). 

 

Again not making excuses what these guys do when they hit the wall is a matter of character some clearly try to keep milking a project they have no hope of finishing, others only take money if they make progress, and some go back to take the time to rework their code base. If you back any of these amateur projects early on expect them to hit the wall at some point and decide if their communication at that point sounds reasonable or more like bullshit and act accordingly. But don't keep throwing money at a project because you hope the developer will have a change of hart and finish it.

If you are comparing amateurs getting money through patreon and "professionals" (I think people mean programmers with a full time job 40 hours a week working for a company), I think you should also compare the pay.

If you have about 500 people paying 10$ a week you already get 5000$ a month and thats a really good pay for a programmer working 40 hours.

But looking at most projects I really doubt people working 40 hours a week on the projects.

I also don't apply at company as manager, taking the money and then as I see the work is too much for me just quit working.

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@Feylamia I wasn't comparing the two as I was simply trying to point out a basic issue with developing a software project. These project tend to have a burst of productivity at the beginning which peters out as time goes on I just wanted to let people know one of the reasons for it.

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