everforever Posted May 29, 2016 Posted May 29, 2016 I was editing some armors using 3ds max but when I try to equip the armor with that mesh it crashes my game instantly and I have no idea how to fix them Someone could see these meshes and tell me what's wrong with them please? MALE.nif FEMALE.nif
par6six6 Posted May 29, 2016 Posted May 29, 2016 Improper rigging.In male.nif- 8 NiTriShape Torso001 has a NiSkinInstance instead of a BSDismemberSkinInstance.- 1 NiTriShape is named after a bone for some reason.. change the nameIn female.nif- 1 NiTriShape Object001 has NiSkinInstance instead of a BSDismemberSkinInstance.I don't even know how that happens.Some of your TriShapes are missing shader flags for vertex colors (3DS is notorious for removing vertex coloring in meshes). There's also a lot of garbage branches at the end of your block list that you can delete.
everforever Posted May 29, 2016 Author Posted May 29, 2016 Improper rigging. In male.nif - 8 NiTriShape Torso001 has a NiSkinInstance instead of a BSDismemberSkinInstance. - 1 NiTriShape is named after a bone for some reason.. change the name In female.nif - 1 NiTriShape Object001 has NiSkinInstance instead of a BSDismemberSkinInstance. I don't even know how that happens. Some of your TriShapes are missing shader flags for vertex colors (3DS is notorious for removing vertex coloring in meshes). There's also a lot of garbage branches at the end of your block list that you can delete. Thank you for your help I already replaced the NiskinInstances and I change the name but unfortunately it is still causing CTD Any idea?? MaleV2.nif FemaleV2.nif and only a simple question I would have to use a specific version of Blender to edit NIFS or may be the latest version.
par6six6 Posted May 30, 2016 Posted May 30, 2016 They still need some clean up, still haven't resolved the vertex colors issue.femalev2- 15 NiTriShape daedric_torso_3 says has vertex colors but no SLSF2_vertex_colors flag- 22 NiTriShape AlduinAnim_02 same thing- 29 NiTriShape daedric_torso_1 same thing- 36 NiTriShape legpads_01_1 same thing- 43 NiTriShape Object001 same thing- 36 NiTriShape legpads_01_1 also has Shader Type set to Default when should be Environment Map and missing the cubemap textureCreates in CK just fine, add in game just fine, except the tail portion does not show up because it's rigged to skirtbones, which are not standard bones in cbbe skeleton so if that was used to rig it won't work, better off using pelvis or spine bones.(It's also very tight even on my slim cbbe made girl)malev2- 1 NiTriShape object002 says has vertex colors but no SLSF2_vertex_colors flag, also has Shader Type set to Default when should be Environment Map- 8 NiTriShape castanic_m says has vertex colors but no SLSF2_vertex_colors flag- 16 NiTriShape dracul_codpiece same thing- 23 NiTriShape drakul_leggings same thing- 30 NiTriShape drakul_cuirass_neck same thing- 37 NiTriShape drakul_cuirass same thing- 44 is good- 52 NiTriShape Torso says has vertex colors but no SLSF2_vertex_colors flag, also has Shader Type set to Default when should be Environment Map, needs SLSF1_Environment_Mapping flag, also should probably add SLSF2_EnvMap_Light_Fade like all the othersCreates in CK just fine, add in game just fine ... however, some poor weighting happening on the left forearm (it bends backwards). Best to redo it all.The rule about vertex colors; if there is a Yes in the NiTriShapeData Has Vertex Colors line, then it requires the SLSF2_Vertex_Colors flag. If it says No, then no flag. You'll need to determine if these meshes use vertex coloring or not. Regarding the Blender question; if you use 3DS now and are comfortable with it, stay with it. No need to switch to Blender (which has it's own pros and cons around which version to use).
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