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Questions about a CK2 Mod - Warhammer Geheimnisnacht


RathAzu

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Posted

Otherwise known to my google search as "Warhammer CK2 Germanword."

Hey folks! 

 

I was curious if anyone else had played this one. Coupled with Dark World, I think it has some really excellent potential! It's got Orks, Dwarves, Dark Elves, Beastmen, Zombies. A lot of potential for those of you who, like me, have a bit of a fetish for interspecies stuff. Problem being, of course, the mod has a check that makes it so that any half-breed children sired die stillborn and that any interspecies marriages dissolve in a month or so, gametime. 

 

I was wondering if anyone might be able to direct me as to how to remove these checks. I don't necessarily want new traits for the children - just assign them the creature trait of their father - so I don't believe that any new content would need to be added. Just the checks to make them die and the marriage to dissolve to be removed. 

 

Of course, I don't know enough about CK2 modding to make that happen. I've only done as much mod-altering as removing some of the restrictions on concubinage and the like. If anyone might be able to help me out, I'd really appreciate it. 

 

Thanks!

Posted

I think the mod author did what he did because the game doesn't really support half-breeds, it just pretends to in the case of culture. What the game does is looks at the cultures of the parents and picks one of them for the graphics of the character and maybe set the other one as the the expressed culture. Culture does double duty in CK2 as Race and Culture (domestic laws traditions, language, ect)

 

Making it so the game supports half-breeds fully would be quite a bit of work, just disabling the checks is fairly easy but the children would just be human with a little weirdness added onto them.

Posted

Thanks for the answer, Neosniper! I guess I may have not fully communicated in my post - I'm actually fine with the children not being born as half-breeds. If they just pick one of the parents and go with that, all the better.  What I'd like to do is simply disable to checks that cause interspecies marriages to instantly dissolve and interspecies children to be born stillborn. I'm just not sure where they are - or fully what would be required to do so. if you had any suggestions, I'd really appreciate them. 

Posted

Check \common\on_actions then look for on_marriage = {

You might be able to find the event listed there that causes it and simply remove it.

 

Though depending on some other things they might call it in other places in the same on_actions file(s).

Posted

Hey Ya_akira! Thanks for the advice. I check in on_actions, and unfortunately the checks weren't in there. At least, such as I could tell. I tried deleting an event called stillbirth.0, and no luck. And the on_marriage listing had nothing either. 

Posted

A couple of other things - I saw that the on_actions_events file had been edited to account for interspecies breeding, so I took it out and replaced it with the vanilla one. No luck, dissolved the marriage instantly. Deleted s_intermarriage_events. No luck. 

 

Opened up racial_decisions, deleted the bit about interspecies marriage, and it STILL dissolved the marriage instantly.

I'm not sure where it could be saved, then. It just pops up - there isn't even a tooltip associated. And this is -with- the player option that's supposed to "value player choice over canon."

 

I'll keep checking. 

Posted

A couple of other things - I saw that the on_actions_events file had been edited to account for interspecies breeding, so I took it out and replaced it with the vanilla one. No luck, dissolved the marriage instantly. Deleted s_intermarriage_events. No luck. 

 

Opened up racial_decisions, deleted the bit about interspecies marriage, and it STILL dissolved the marriage instantly.

I'm not sure where it could be saved, then. It just pops up - there isn't even a tooltip associated. And this is -with- the player option that's supposed to "value player choice over canon."

 

I'll keep checking. 

The one you want would probably be BR_stillbirth_events.txt which contains the culling events. Deleting the file should do it. This will allow cross-species children, however, they can be from either the mother or fathers race.

Posted

 

A couple of other things - I saw that the on_actions_events file had been edited to account for interspecies breeding, so I took it out and replaced it with the vanilla one. No luck, dissolved the marriage instantly. Deleted s_intermarriage_events. No luck. 

 

Opened up racial_decisions, deleted the bit about interspecies marriage, and it STILL dissolved the marriage instantly.

I'm not sure where it could be saved, then. It just pops up - there isn't even a tooltip associated. And this is -with- the player option that's supposed to "value player choice over canon."

 

I'll keep checking. 

The one you want would probably be BR_stillbirth_events.txt which contains the culling events. Deleting the file should do it. This will allow cross-species children, however, they can be from either the mother or fathers race.

 

 

 

Awesome, I'll try that when I get home tonight. Any ideas about the interspecies marriage? 

Posted

As a note - deleting the stillbirth event does indeed let children be born between races, so anyone looking to play as a viking getting some elf concubines or a dwarf with a human lover can now impregnate or be impregnated.

Marriage continues to elude me, however, if any of you want to put a ring on it. If anyone has any ideas, feel free to run them by me - I'll keep poking around. 

Posted

I did this awhile ago but stopped playing it after the update to the GOT mod came out.

An example for halflings

In the halfing.txt file I added
        max_consorts = 10
to get around the marriage restrictions

In the BR_stillbirth_events.txt

I added to the section:
        OR = { #humans

after:
        AND = {
        mother_even_if_dead = { trait = creature_human }
the line
        father_even_if_dead = { NOT = { trait = creature_halfling } }

so it looked like:
        AND = {
        mother_even_if_dead = { trait = creature_human }
        father_even_if_dead = { NOT = { trait = creature_human } }
        father_even_if_dead = { NOT = { trait = creature_beastman } }
        father_even_if_dead = { NOT = { trait = creature_halfling } }
        }

I added  to the section:
    father_even_if_dead = { trait = creature_halfling }
    mother_even_if_dead = { NOT = { trait = creature_halfling } }

the line     mother_even_if_dead = { NOT = { trait = creature_human } }

so it looked like:
    AND = {
    father_even_if_dead = { trait = creature_halfling }
    mother_even_if_dead = { NOT = { trait = creature_halfling } }
        mother_even_if_dead = { NOT = { trait = creature_beastman } }
    mother_even_if_dead = { NOT = { trait = creature_human } }
    }

Since I was only concerned about male halflings with human females

I wasn't able to make it a separate dependant mod and the childern ended up half human and half halfing

alternately you could put a # sign in fron the stillbirth command in the 00_on_actions.txt
on_post_birth = {
    events = {
        313 # Possible complications for the mother and child
        314 # Possible complications for the mother after stillbirth
        health.3 #elven/dwarven infertility
        beastmen.41 #Turnskin baby
        #stillbirth.0

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