RathAzu Posted May 21, 2016 Posted May 21, 2016 Otherwise known to my google search as "Warhammer CK2 Germanword."Hey folks! I was curious if anyone else had played this one. Coupled with Dark World, I think it has some really excellent potential! It's got Orks, Dwarves, Dark Elves, Beastmen, Zombies. A lot of potential for those of you who, like me, have a bit of a fetish for interspecies stuff. Problem being, of course, the mod has a check that makes it so that any half-breed children sired die stillborn and that any interspecies marriages dissolve in a month or so, gametime. I was wondering if anyone might be able to direct me as to how to remove these checks. I don't necessarily want new traits for the children - just assign them the creature trait of their father - so I don't believe that any new content would need to be added. Just the checks to make them die and the marriage to dissolve to be removed. Of course, I don't know enough about CK2 modding to make that happen. I've only done as much mod-altering as removing some of the restrictions on concubinage and the like. If anyone might be able to help me out, I'd really appreciate it. Thanks!
Neo5niper Posted May 23, 2016 Posted May 23, 2016 I think the mod author did what he did because the game doesn't really support half-breeds, it just pretends to in the case of culture. What the game does is looks at the cultures of the parents and picks one of them for the graphics of the character and maybe set the other one as the the expressed culture. Culture does double duty in CK2 as Race and Culture (domestic laws traditions, language, ect) Making it so the game supports half-breeds fully would be quite a bit of work, just disabling the checks is fairly easy but the children would just be human with a little weirdness added onto them.
souldead341 Posted May 23, 2016 Posted May 23, 2016 Perhaps a better way to deal with half-breeds would be as traits. So, like the twin trait, it'd be assigned at birth based on the parents.
RathAzu Posted May 23, 2016 Author Posted May 23, 2016 Thanks for the answer, Neosniper! I guess I may have not fully communicated in my post - I'm actually fine with the children not being born as half-breeds. If they just pick one of the parents and go with that, all the better. What I'd like to do is simply disable to checks that cause interspecies marriages to instantly dissolve and interspecies children to be born stillborn. I'm just not sure where they are - or fully what would be required to do so. if you had any suggestions, I'd really appreciate them.
Ya_akira Posted May 23, 2016 Posted May 23, 2016 Check \common\on_actions then look for on_marriage = { You might be able to find the event listed there that causes it and simply remove it. Though depending on some other things they might call it in other places in the same on_actions file(s).
RathAzu Posted May 24, 2016 Author Posted May 24, 2016 Hey Ya_akira! Thanks for the advice. I check in on_actions, and unfortunately the checks weren't in there. At least, such as I could tell. I tried deleting an event called stillbirth.0, and no luck. And the on_marriage listing had nothing either.
RathAzu Posted May 24, 2016 Author Posted May 24, 2016 A couple of other things - I saw that the on_actions_events file had been edited to account for interspecies breeding, so I took it out and replaced it with the vanilla one. No luck, dissolved the marriage instantly. Deleted s_intermarriage_events. No luck. Opened up racial_decisions, deleted the bit about interspecies marriage, and it STILL dissolved the marriage instantly. I'm not sure where it could be saved, then. It just pops up - there isn't even a tooltip associated. And this is -with- the player option that's supposed to "value player choice over canon." I'll keep checking.
Liqui Turtle Posted May 25, 2016 Posted May 25, 2016 A couple of other things - I saw that the on_actions_events file had been edited to account for interspecies breeding, so I took it out and replaced it with the vanilla one. No luck, dissolved the marriage instantly. Deleted s_intermarriage_events. No luck. Opened up racial_decisions, deleted the bit about interspecies marriage, and it STILL dissolved the marriage instantly. I'm not sure where it could be saved, then. It just pops up - there isn't even a tooltip associated. And this is -with- the player option that's supposed to "value player choice over canon." I'll keep checking. The one you want would probably be BR_stillbirth_events.txt which contains the culling events. Deleting the file should do it. This will allow cross-species children, however, they can be from either the mother or fathers race.
RathAzu Posted May 25, 2016 Author Posted May 25, 2016 A couple of other things - I saw that the on_actions_events file had been edited to account for interspecies breeding, so I took it out and replaced it with the vanilla one. No luck, dissolved the marriage instantly. Deleted s_intermarriage_events. No luck. Opened up racial_decisions, deleted the bit about interspecies marriage, and it STILL dissolved the marriage instantly. I'm not sure where it could be saved, then. It just pops up - there isn't even a tooltip associated. And this is -with- the player option that's supposed to "value player choice over canon." I'll keep checking. The one you want would probably be BR_stillbirth_events.txt which contains the culling events. Deleting the file should do it. This will allow cross-species children, however, they can be from either the mother or fathers race. Awesome, I'll try that when I get home tonight. Any ideas about the interspecies marriage?
RathAzu Posted May 26, 2016 Author Posted May 26, 2016 As a note - deleting the stillbirth event does indeed let children be born between races, so anyone looking to play as a viking getting some elf concubines or a dwarf with a human lover can now impregnate or be impregnated.Marriage continues to elude me, however, if any of you want to put a ring on it. If anyone has any ideas, feel free to run them by me - I'll keep poking around.
zedro Posted May 26, 2016 Posted May 26, 2016 I did this awhile ago but stopped playing it after the update to the GOT mod came out.An example for halflingsIn the halfing.txt file I added max_consorts = 10to get around the marriage restrictionsIn the BR_stillbirth_events.txtI added to the section: OR = { #humansafter: AND = { mother_even_if_dead = { trait = creature_human }the line father_even_if_dead = { NOT = { trait = creature_halfling } }so it looked like: AND = { mother_even_if_dead = { trait = creature_human } father_even_if_dead = { NOT = { trait = creature_human } } father_even_if_dead = { NOT = { trait = creature_beastman } } father_even_if_dead = { NOT = { trait = creature_halfling } } }I added to the section: father_even_if_dead = { trait = creature_halfling } mother_even_if_dead = { NOT = { trait = creature_halfling } }the line mother_even_if_dead = { NOT = { trait = creature_human } }so it looked like: AND = { father_even_if_dead = { trait = creature_halfling } mother_even_if_dead = { NOT = { trait = creature_halfling } } mother_even_if_dead = { NOT = { trait = creature_beastman } } mother_even_if_dead = { NOT = { trait = creature_human } } }Since I was only concerned about male halflings with human femalesI wasn't able to make it a separate dependant mod and the childern ended up half human and half halfingalternately you could put a # sign in fron the stillbirth command in the 00_on_actions.txton_post_birth = { events = { 313 # Possible complications for the mother and child 314 # Possible complications for the mother after stillbirth health.3 #elven/dwarven infertility beastmen.41 #Turnskin baby #stillbirth.0
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