SneakyMau5 Posted August 28, 2012 Posted August 28, 2012 now all we need is a talented group of big breast/lactiation enthusiasts to make the mod, I am a beginner and am not skilled enough to make it. I have however got an aptitude for creating logical pseudocode algorithms which i am not sure how useful it will be in this case. I have been fiddling with some dds files, just messing around with some (half-assed) textures to see if i can get some things working and ended up with this result using chsbhc body and low res textures on the skin and normal maps. edit: ignore the shadow pixelation and poor diffusion, I am running on crossfire 5870's and am testing out a beta driver which doesn't seem to render things too well.
SneakyMau5 Posted August 28, 2012 Posted August 28, 2012 Is any one skilled enough to just make a Replacer' date=' ( Simple as like in Copy and paste ) since, every one else tells me it requires Major skills that I dont have. [/quote'] it is possible to create body replacers from oblivion to skyrim however it will require some effort and much testing as the skeletal bones in skyrim differ from those in oblivion not to mention the weighting and nodes which need to be adjusted. I have attempted it in the past, only to be met with a never ending hail of animation bugs and CTDs. Which made me lose my patience and uninstall skyrim from time to time. I have been contemplating on asking for help from some of the more reputable people on the nexus forums however I am hesitant to divulge my "interests" on there as i fear persecution unlike here where i can revel with others who share my appreciation for certain things. Derp.
ds64 Posted August 29, 2012 Posted August 29, 2012 now all we need is a talented group of big breast/lactiation enthusiasts to make the mod' date=' I am a beginner and am not skilled enough to make it. I have however got an aptitude for creating logical pseudocode algorithms which i am not sure how useful it will be in this case. I have been fiddling with some dds files, just messing around with some (half-assed) textures to see if i can get some things working and ended up with this result using chsbhc body and low res textures on the skin and normal maps. edit: ignore the shadow pixelation and poor diffusion, I am running on crossfire 5870's and am testing out a beta driver which doesn't seem to render things too well. [img']http://i1262.photobucket.com/albums/ii616/foolook/9a252935.png[/img] that.... quite.. interesting.. must resist.. btw where is that daedric armor mod comes from?
SneakyMau5 Posted August 29, 2012 Posted August 29, 2012 now all we need is a talented group of big breast/lactiation enthusiasts to make the mod' date=' I am a beginner and am not skilled enough to make it. I have however got an aptitude for creating logical pseudocode algorithms which i am not sure how useful it will be in this case. I have been fiddling with some dds files, just messing around with some (half-assed) textures to see if i can get some things working and ended up with this result using chsbhc body and low res textures on the skin and normal maps. edit: ignore the shadow pixelation and poor diffusion, I am running on crossfire 5870's and am testing out a beta driver which doesn't seem to render things too well. [/quote'] that.... quite.. interesting.. must resist.. btw where is that daedric armor mod comes from? http://skyrim.nexusmods.com/mods/7576 chsbhc coil embrace version.
ds64 Posted August 29, 2012 Posted August 29, 2012 now all we need is a talented group of big breast/lactiation enthusiasts to make the mod' date=' I am a beginner and am not skilled enough to make it. I have however got an aptitude for creating logical pseudocode algorithms which i am not sure how useful it will be in this case. I have been fiddling with some dds files, just messing around with some (half-assed) textures to see if i can get some things working and ended up with this result using chsbhc body and low res textures on the skin and normal maps. edit: ignore the shadow pixelation and poor diffusion, I am running on crossfire 5870's and am testing out a beta driver which doesn't seem to render things too well. [/quote'] that.... quite.. interesting.. must resist.. btw where is that daedric armor mod comes from? http://skyrim.nexusmods.com/mods/7576 chsbhc coil embrace version. thanks
Guest Posted August 31, 2012 Posted August 31, 2012 I am not a modder and know shit about modding, (only enjoying it LOL), anyway, there is an active lactation mod fully animated for the ero japanese game named Artificial girl 3 made by Illusion.The mod can be found here http://www.hongfire.com/forum/showthread.php/76475-Mod-Release-Thread-%28Illusion%29-Artificial-Girl-3-%28Open-for-business%29?p=2765178#post2765178 Thre are three versions of it and they look prety decent.Maybe some talented modder can extract the meshes and who knows what else and port the mod to Skyrim utilizing it with some scripting or something! Anyway, just saying, heads up.It's not impossible as it seems...i guess...
ds64 Posted September 1, 2012 Posted September 1, 2012 I am not a modder and know shit about modding' date=' (only enjoying it LOL), anyway, there is an active lactation mod fully animated for the ero japanese game named Artificial girl 3 made by Illusion.The mod can be found here http://www.hongfire.com/forum/showthread.php/76475-Mod-Release-Thread-%28Illusion%29-Artificial-Girl-3-%28Open-for-business%29?p=2765178#post2765178 Thre are three versions of it and they look prety decent.Maybe some talented modder can extract the meshes and who knows what else and port the mod to Skyrim utilizing it with some scripting or something! Anyway, just saying, heads up.It's not impossible as it seems...i guess... [/quote'] already try that 1 year ago in AG3, I think they add the lactation animation with horny level isn't it? They're start lactating when they're got aroused.. now.. how about horny meter.. in skyrim? if somebody can make that horny meter, I think it can become an attributes for adult mod..
SneakyMau5 Posted September 1, 2012 Posted September 1, 2012 I am not a modder and know shit about modding' date=' (only enjoying it LOL), anyway, there is an active lactation mod fully animated for the ero japanese game named Artificial girl 3 made by Illusion.The mod can be found here http://www.hongfire.com/forum/showthread.php/76475-Mod-Release-Thread-%28Illusion%29-Artificial-Girl-3-%28Open-for-business%29?p=2765178#post2765178 Thre are three versions of it and they look prety decent.Maybe some talented modder can extract the meshes and who knows what else and port the mod to Skyrim utilizing it with some scripting or something! Anyway, just saying, heads up.It's not impossible as it seems...i guess... [/quote'] Good find! however, i'm so hyped on coffee right now (in the process of coding like crazy) I need to know are those mods/models compatible with skyrim or not. ########################################################## it dosent contain any lactation but I have been working onthat. Currently i have: 1 script which contains: 1 OnInit event which registers OnUpdate event -constant polling with no end register so its a never ending cycle of milk production! (however I do not know the stability of this mod or if it will generate a memory leak or not, I need some volunteers for testing when it is ready) EDIT: found out by using OnInit it will start the polling EACH time the game is loaded ontop of what is already running, and this WILL cause a memory leak, exploring alternatives using getgamedayspassed. Edit2: fixed using boolean polling system. now the timer only runs during realtime play. It DOES NOT poll during wait/sleep/fast travel. This prevents abuse of the system where a player can wait continuously and sell the milk for easy money. (Besides what is the point of exploiting this when the console commands are easier?) 1 counter to keep track of milk progression -complete with messages to indicate fullness -- prompts shown as notifications periodically (like vampire hunger) 1 pedestal for activation (used for milking) -this currently takes the counter and supplies the number of milk when activated (note this looks like a hunk of rock at the moment, I need some modelers to create some milking machinery). What I am working on: -Perk events/activators to add/remove lactation. -Perks to modify the amount/time/something of milker generation -Milker machine dialog/customization -Some body replacers use weight slider to determine breast size, I am currently exploring ways to manipulate player.setnpcweight value through papyrus but I'm constantly being told its IMPOSSIBRU! Trying to work around by using BAT files however it seems thats also impossibru. What I need: -Milk jet/spray .nif models compatible with skyrim -Models of milking equipment or farm related etc etc. -Animations for milking sequence, unless you are satisfied with a fade to black transition and magically receive milk in your inventory. -competent programmer who knows what they are doing, cos i'm confused as fuck atm -Voice actors/recorded voice scripts -more coffee
mastergundam747 Posted September 1, 2012 Author Posted September 1, 2012 Good to see someone with talent that is willing to mod=) I am have close to none modding experience, but I can try and help by finding lactation scripts, meshes and textures=)
SneakyMau5 Posted September 1, 2012 Posted September 1, 2012 Good to see someone with talent that is willing to mod=) I am have close to none modding experience' date=' but I can try and help by finding lactation scripts, meshes and textures=) [/quote'] Thank you for the assistance. The script works, its a bit clunky and it may need some refactoring by someone with more experience but it works. If you do find any script that works in a simmilar fashion please do let me know. It shouldnt cause any problems now as it should only run 1 poll. I just need visual elements like models and animations. Which I can't do because I dont know about nodes or weights. Also if anyone knows of any way to modify player.setnpcweight please help cos I am stuck.
SneakyMau5 Posted September 1, 2012 Posted September 1, 2012 Still working on the mod. Things I have done: Milk production -Milk fullness levels -Milk buff at empty -Milk debuff at full (engorged) 2 Milk types -normal milk which is like a standard health potion -succubus milk - makes your character fight like a crack head EDIT: removed the normal milk/succubus system, the flag polling is pissing me off as it will only update on a major game cycle, plus it seems to be permanently locked on human mode. Besides who would produce an unholy amount of milk if there wasn't some dark forces at work anyway? Milker alter (still needs a model) -has menu option for keeping or selling milk right away --Keeping milk can be highly beneficial to battle(like a potion) --Selling it can be highly profitable (like a cash cow, literally) Economy system for supply and demand -sell too often and price drops, demand(price) per bottle goes up over time. For best results "stockpile" milk and sell when high (duh). -tax system (of course there is tax, what is an economy without tax?) -loyalty system (use the milking services to sell your milk and get a bonus every 5th time!) Things partially working: -Milk Freshness system, Milk is fresh for a period of time straight after milking. after that it becomes normal milk. -NPCs to interact with. Currently the lactation is instant start on game loading. working on putting it into a perk that has to be earned/bought/found. -Succubus NPC to bestow the gift of magical milk instead of regular old human milk. Things I need/that do not work: Character weight system (seems impossible) MODELS!!! I need models for the milking machine Animation for the model and milking Things planned: Change the polling system to rely on a global varable instead of a int. maybe more relaiaable as i cant seem to remove the polling. its persistent like a mofo. Cash cow Race - it is a special non playable race that has impossibly large breasts and are shacked to be milked granting unlimited income. --planning on using follows mod for base behaviour and need some animations. a captured/lured npc will have be "injected" with some stuff and their race changed to cashcow where they will be bound for all eternity! muahaha (obviously this requires major planning as it could seriously fuck with a quest if the npc was needed elsewhere)
SneakyMau5 Posted September 3, 2012 Posted September 3, 2012 Main thread for this mod:http://www.loverslab.com/showthread.php?tid=11537I understand that the majority of users on this thread are looking for a visual representation of lactation and it seems bloody difficult. I have had a stab at this and gotten nowhere in the visual department. Me having almost no experience in modding, (I started last week), I managed to hack together some scripts to simulate the milk production, obviously it is very rough and unbalanced at the moment but I would like to ask some volunteers to test out the stability and functionality of the code.If you are here because you want to see lactation/big boobs just for the hell of it, then this isn't for you as it is purely technical not visual.If you would like to test out the script and see the functionality, then by all means please do and report back your findings on the stability and usage of the mod.This is my first mod ever.Note: the values currently used may need to be tweaked for balancing issues, but that will come later once it has been hack together. There may be some spelling mistakes and what not but those are nitpicks.You will need:Skyrim 1.6 or aboveDawnguardSkyrim Script Extender http://skse.silverlock.org/######################################################################################################################################################Patience.Caution.**I take no responsibility for loss of data/damage to saves by testing this mod.Install those mods normally, use nexus mod manager for best results.replace existing ESP of highland mod with my ESP.Paste my script into \The Elder Scrolls V Skyrim\Data\ScriptsEnable ESP through Launcher (or whatever system you use)**For those of you who cannot interact with the stone, make sure the milkbottle.pex is in your scripts folder!!!Launch game using SKSE Loader.MAKE A CLEAN GAME SAVE, THIS MOD MAY SCREW WITH YOUR EXISTING SAVES SO ALWAYS SAVE IN A NEW SLOT SO YOU CAN REVERT IF THERE ARE PROBLEMS.You will get a prompt when you enter the game to notify of activating the mod and setting of the initial variables.This mod will/should give a prompt upon start up to notify of sucessful activation.Get yourself over to the highland farm near rorikstead (its the pointy building with lots of grass/hay outside).Inside the shop you will find lots of milk bottles and hunk of rock in the middle of the room which obviously does not belong there.This is the main milking activator. Use it to start the tutorial.-------------------------------------------------------------------Note: the current poll cycle is set to 10 seconds per cycle, yes this is extremely fast but it is only set at this speed for testing purposes. the final release will have a much slower cycle.Things that work:-Tutorial system (disabled after first use)Obviously this guides the player in using the milking system for the very first time, and will disable itself upon completion of the tasks.This can be reset by resetting the milk polling system through the menu.-Milk production (10 levels of fullness atm working on adding a variable gain threshold)Perks and debuffs for empty/fullNote: when at maximum fullness a debuff is applied and every poll cycle will stagger the player. This is just used to distract the player to simulate engorgement, this will be replaced later when i get better at modding.Milker alter (still needs a model)added 3 different menu for the activator (These are controlled by level of fullness)menu 1: milk capacity <3-added a toggle switch to turn milk polling on/off(This can be used to reset the mod, when milk poll is turned off it will reset all variables to pre-activation values, but still use a new same to be on the safe side)menu 2: milk capcity <6Menu 2 is a does not have a toggle on/off switch but a simple off switch, which functions in the same way to menu 1, besides you cant get to menu 2 without the milk poll turn on anyway.Menu 3: milk capacity >=6IT IS ONLY POSSIBLE TO BE MILKED WITH A FULLNESS OF 6 OR MORE, MAXIMUM OF 10.2 options which allow the player to get milked and either keep their milk for use or sell straight away.Note: when accessing menu3 current milk exchange rate and milk capacity is displayed in top left as notifications for reference in regards to decision making.Milk exchange price is controlled through supply demands system, the more often milk is sold the less it is worth. hold off for a few cycles and the price rockets up.Keeping the milk can be used in combat like potion, (It is very overpowered at the moment but this will be balanced in the future).-loyalty system (use the milking services to sell your milk and get a bonus every 5th time!)-Milk overdrive (Hyper mode): when milked a certain number of times the player becomes attuned to milk production and gains a bonus to milk produced every time they are milked (+1 bottle bonus for 1-9 and +2 for 10).Things partially working but NOT implemented:-Milk Freshness system, Milk is fresh for a period of time straight after milking. after that it becomes normal milk.-NPCs to interact with. Currently the lactation is instant start on game loading. working on putting it into a perk that has to be earned/bought/found.-Succubus NPC to bestow the gift of magical milk instead of regular old human milk.Things planned/needed:Cash cow race. Milk slave...Animation and modelsSelf milking spell/animation to relive some pressure while out and about to avoid debuffs.Portable milking system (This will be tricky as hell)Talented programmer to refactor my code as it is very clunky, I dont know the proper syntaxes and have been working purely from example code I found online. I did not know how to use global variables properly as the damn type forms are doing my head in with all those persistent float variables being declared as inherently private.While the event can only be fired with certain triggers or activators, which would have been fine if it wasn't limited to 1 activator per script, meaning i have been forced to use the the OnUpdate register for real time polling instead of game time because the event listeners do not do their job!Due to not using global variables, the INT are basically declared as private and persist only for that object the script is assigned to, therefore meaning there can only be 1 milking device/alter in the whole game. if there are more than 1 it will start multiple polling system and variable sets leading to chaotic polling.Also they have to be bloody good at using arrays or switch case statements as I have used about 60 if statements in 250 lines of code so you can imagine how much of a cluster fuck it is. But at least it works surprisingly well.I have done it in procedural style as OOP style seems inappropriate as the scripts appear to be independent of each other,Things scrapped permanently:2 Milk types-normal milk which is like a standard health potion-succubus milk - makes your character fight like a crack headEDIT: removed the normal milk/succubus system, the flag polling is pissing me off as it will only update on a major game cycle, plus it seems to be permanently locked on human mode. Besides who would produce an unholy amount of milk if there wasn't some dark forces at work anyway?Things i need help on:MODELS MODELS MODELSANIMATIONSI have just started modding since last week and i do not know how to model, however I did manage to extract some animated models of waterfalls from the BSA files. maybe someone can do something with these?
darkage287 Posted September 3, 2012 Posted September 3, 2012 tried clean save again and moving the esp to bottom of load order and still no notification and stone does not activate. Load order below: Skyrim.esm 01 JSwords.esm 02 Update.esm 03 Dawnguard.esm 04 Imp's More Complex Needs.esm [Version 0.24] 05 AOM.esm 06 ClimatesOfTamriel.esm 07 Evil Lair of Hydra.esm 08 MiniLovers Idles.esm 09 MiniLoversSound.esm 0A AP Skyrim.esm 0B ApachiiHair.esm 0C ApachiiHairFemales.esm 0D RaceCompatibility.esm 0E DR00datasIO.esm 0F DR01aBabiesMaker.esm 10 MjanasLabyrinth.esm 11 MBT_Base-female.esm 12 SexrimResources.esm 13 portal2mod.esp 14 ClimatesOfTamriel-Dungeons&Interiors.esp 15 AOM.esp 16 CalienteVanillaArmorTweaks.esp 17 Chesko_WearableLantern.esp 18 Chesko_WearableLantern_Guards.esp 19 dD - Enhanced Blood Main.esp 1A Auto Unequip Ammo.esp 1B Footprints.esp 1C BlackSacramentArmor.esp 1D BlackSacramentDBReplacer.esp 1E Cloaks.esp 1F DBShreddedTriss.esp 20 Dread Knight Weapon Set.esp 21 SkyRe_DreadKnightWeaponSet_0.99.esp 22 FlameAtronachArmor.esp 23 FullBootForKKSA.esp 24 JSwordsDistributionBalancePlugin.esp 25 SkyRe_Plugin_JaySuSSwords_1.3D.esp 26 lilithscleaver.esp 27 lilithsdecapitator1h_allinone.esp 28 lilithsdisemboweler.esp 29 lilithsrazor1_1.esp 2A lilithsreaver.esp 2B TrissArmorRetextured.esp 2C buildablehouse.esp 2D House1.esp 2E Mannequin.esp 2F NonEssentialChilds.esp 30 zzEDialog.esp 31 SkyRealism - Time and Travel.esp [Version 1.1.] 32 Apocalypse - The Spell Package.esp 33 MidasSkyrim.esp 34 DeadlySpellImpacts.esp 35 DeadlySpellImpacts - Two Fire.esp 36 FNISspells.esp 37 MiniLovers.esp 38 MiniLoversSoundSpell.esp 39 MiniLoversAlternative.esp 3A The Dance of Death.esp 3B SkyRe_Main.esp 3C SkyRe_Combat.esp 3D SkyRe_EncounterZones.esp 3E SkyRe_EnemyAI.esp 3F SkyRe_EnemyScaling.esp 40 SkyRe_StandingStones.esp 41 SkyRe_Plugin_ImmersiveArmor_5.esp 42 IMCN - Overrides.esp 43 Dryad Race.esp 44 LunariRace.esp 45 OrientalRace.esp 46 TemptressVixen.esp 47 UFO - Ultimate Follower Overhaul.esp 48 SMSkyrim.esp 49 CerwidenCompanion.esp 4A Alternate Start - Live Another Life.esp [Version 2.1.3] 4B Extended Slider Colors.esp 4C SkyRe_Races.esp 4D dagi_raht_race.esp 4E MjanasLabyrinthUpdater.esp 4F MjanasPlayground.esp 50 quest into the depths.esp 51 TAR-ArchmageHoodRemoval.esp 52 ts_fetishwardrobe_characterbodysize.esp 53 Ket_3DLoadscreens.esp 54 EliteKnightArmor.esp 55 SuccubusRace.esp 56 lilithssickle_2_0.esp 57 Skyrim School of Witchcraft and Wizardry.esp 58 lilithscarver2_0.esp 59 DR02bSpermAcquire.esp 5A DR09aDebugSpells.esp 5B MBT_Skins.esp 5C Sexrim_Tester.esp 5D SSG_SecundasWatch.esp 5E Avatar Of Grenth.esp 5F Avatar of Baltazar.esp 60 Suky_Companion.esp 61 khajiit_replacer.esp 62 xaz_slave_proj.esp 63 HighlandFarmMilk.esp 64 Bashed Patch
ds64 Posted September 3, 2012 Posted September 3, 2012 tried clean save again and moving the esp to bottom of load order and still no notification and stone does not activate. Load order below: yeah' date=' same here. I found the rock, but its does nothing, there's option to activate, when I click it nothing happen. And its seems when I enter the game, the mod wont activate. Edit: maybe you should make a thread in the download section and make it a [WIP'] mod, thats should make everyone aware that you're making a mod, and maybe some animator and other modder can help you.
keckslar Posted September 3, 2012 Posted September 3, 2012 Good job so far looks good.. For those haveing issues getting the stone to activate . check to see if the milkbottle.pex file is in your scrips folder.. if not copy it there and it should work
briancs159 Posted September 3, 2012 Posted September 3, 2012 I have little to no experience in modding but you mentioned that you mentioned having problems with a weight system? I'm not sure if you already addressed these problems but, there is a console code that sets the weight of a person. Open the console and click the person then type "snpcw xx" where xx is the weight percent desired. Can you not script that in somehow?
sadisticpixie Posted September 3, 2012 Posted September 3, 2012 -Some body replacers use weight slider to determine breast size' date=' I am currently exploring ways to manipulate player.setnpcweight value through papyrus but I'm constantly being told its IMPOSSIBRU! Trying to work around by using BAT files however it seems thats also impossibru. [/quote'] I think there may be a way. I seem to recall a recent mod that allowed you to set differing body types for pcs and npcs. You could probably set it up so that, based on fullness/production levels, the body type is also forcibly changed. You might be able to expand on the number of body types available to account for size differences.
SneakyMau5 Posted September 3, 2012 Posted September 3, 2012 Good job so far looks good.. For those haveing issues getting the stone to activate . check to see if the milkbottle.pex file is in your scrips folder.. if not copy it there and it should work thanks for clearing it up. Make sure milkbottle.pex is in the scripts folder located at data\scripts
SneakyMau5 Posted September 3, 2012 Posted September 3, 2012 I have little to no experience in modding but you mentioned that you mentioned having problems with a weight system? I'm not sure if you already addressed these problems but' date=' there is a console code that sets the weight of a person. Open the console and click the person then type "snpcw xx" where xx is the weight percent desired. Can you not script that in somehow? [/quote'] -Some body replacers use weight slider to determine breast size' date=' I am currently exploring ways to manipulate player.setnpcweight value through papyrus but I'm constantly being told its IMPOSSIBRU! Trying to work around by using BAT files however it seems thats also impossibru. [/quote'] I think there may be a way. I seem to recall a recent mod that allowed you to set differing body types for pcs and npcs. You could probably set it up so that, based on fullness/production levels, the body type is also forcibly changed. You might be able to expand on the number of body types available to account for size differences. the console and the papryus script compiler are two stand alone interfaces that work with the game engine. They can have simmilar functions but the syntaxes and structure differ completely. So far there is no way to modify the weight system using scripts it seems. The problem is that the weight slider is not an active game variable but rather a character save variable, once it has been set it is stored in the game save and is never touched again (under normal conditions) therefore the game does not actively keep track of this variable. Only thing i can think of is to use different bodies/race variants with preset weight values that will change the players race on demand, this is course is very clunkly and also means creating weight varaints for every race and weight interval!!! The alternative would be to change the players body through equipping armor, but this will mean that unless each piece of armor is tailored for that body it wont work.
ds64 Posted September 3, 2012 Posted September 3, 2012 Good job so far looks good.. For those haveing issues getting the stone to activate . check to see if the milkbottle.pex file is in your scrips folder.. if not copy it there and it should work thanks for clearing it up. Make sure milkbottle.pex is in the scripts folder located at data\scripts confirmed, yes its just misplaced script, all works for me. looks awesome though, thanks for the good job, cant wait until this mod fully finished
SneakyMau5 Posted September 3, 2012 Posted September 3, 2012 Good job so far looks good.. For those haveing issues getting the stone to activate . check to see if the milkbottle.pex file is in your scrips folder.. if not copy it there and it should work thanks for clearing it up. Make sure milkbottle.pex is in the scripts folder located at data\scripts confirmed' date=' yes its just misplaced script, all works for me. looks awesome though, thanks for the good job, cant wait until this mod fully finished [/quote'] My end is practically finished, just needs some game balance tweaks and some spell checking, there are currently 10 levels of fullness although the scale can to go 20. **Note that levels 11-20 have been correctly implemented but currently disabled until i can get my hands on some animations and models. 1-10 is normal levels while 11-20 is engorged levels, while in 11-20 the layers will have a spell cast on them which will simulate milk letdown (from overflowing of milk, duh). and this will increase the overflow by each level of engorgement until a level of 20 where it cripples to player and casts spell on them making the player perform an animation of what i call "hyper milk letdown", after which will which will return the player's fullnes back to 10 so the cycle can repeat until milked. Also in the process of adding a self milking spell which reduces milk level (-2) which plays a animation of miking. need to replace the stagger at fullness with something else, something more subtle.
ds64 Posted September 3, 2012 Posted September 3, 2012 My end is practically finished' date=' just needs some game balance tweaks and some spell checking, there are currently 10 levels of fullness although the scale can to go 20. **Note that levels 11-20 have been correctly implemented but currently disabled until i can get my hands on some animations and models. 1-10 is normal levels while 11-20 is engorged levels, while in 11-20 the layers will have a spell cast on them which will simulate milk letdown (from overflowing of milk, duh). and this will increase the overflow by each level of engorgement until a level of 20 where it cripples to player and casts spell on them making the player perform an animation of what i call "hyper milk letdown", after which will which will return the player's fullnes back to 10 so the cycle can repeat until milked. Also in the process of adding a self milking spell which reduces milk level (-2) which plays a animation of miking. need to replace the stagger at fullness with something else, something more subtle. [/quote'] wow.. about the stagger, how about like overweight(because of engorged breast)? you cant run, but maybe for some people its a little annoying.(just saying) I already tried it, that was quick, about a couple of minutes, the breast become engorged, and when I milked her, she make 10 bottles.
SneakyMau5 Posted September 3, 2012 Posted September 3, 2012 My end is practically finished' date=' just needs some game balance tweaks and some spell checking, there are currently 10 levels of fullness although the scale can to go 20. **Note that levels 11-20 have been correctly implemented but currently disabled until i can get my hands on some animations and models. 1-10 is normal levels while 11-20 is engorged levels, while in 11-20 the layers will have a spell cast on them which will simulate milk letdown (from overflowing of milk, duh). and this will increase the overflow by each level of engorgement until a level of 20 where it cripples to player and casts spell on them making the player perform an animation of what i call "hyper milk letdown", after which will which will return the player's fullnes back to 10 so the cycle can repeat until milked. Also in the process of adding a self milking spell which reduces milk level (-2) which plays a animation of miking. need to replace the stagger at fullness with something else, something more subtle. [/quote'] wow.. about the stagger, how about like overweight(because of engorged breast)? you cant run, but maybe for some people its a little annoying.(just saying) I already tried it, that was quick, about a couple of minutes, the breast become engorged, and when I milked her, she make 10 bottles. after 10 milking it triggers hyper mode, makes 2 extra bottles at full capacity. like i said, the stagger is just a place holder for now, it will be replaced by something else when i sorted out bigger problems like animations.
SneakyMau5 Posted September 3, 2012 Posted September 3, 2012 the primer is set: http://www.loverslab.com/showthread.php?tid=11537&pid=235439#pid235439 all we can do now is play the waiting game.
sadisticpixie Posted September 4, 2012 Posted September 4, 2012 The problem is that the weight slider is not an active game variable but rather a character save variable' date=' once it has been set it is stored in the game save and is never touched again (under normal conditions) therefore the game does not actively keep track of this variable. Only thing i can think of is to use different bodies/race variants with preset weight values that will change the players race on demand, this is course is very clunkly and also means creating weight varaints for every race and weight interval!!! The alternative would be to change the players body through equipping armor, but this will mean that unless each piece of armor is tailored for that body it wont work. [/quote'] Make an event introducing the mod that has a caretaker 'weigh' the PC. "Hmm. That can't be right. I need to adjust this... thing. How much would you say you weigh?" And have them enter their PC weight? Have the events recall and track this newly set variable and use it to change the PC's weight?
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