weirdo Posted May 10, 2016 Posted May 10, 2016 I was wondering.Does anyone know if it is possible to use the face morph system on armor? Maybe with a workaround like adding a second "face/head"? Might be able to make very interesting armor if we can animate it with with morph targets.
weirdo Posted May 10, 2016 Author Posted May 10, 2016 Adding something rigged as armor piece as hair piece instead works and it allows selecting a .tri for it. I'm guesssing it can be made to move with a conversation that uses only it's morphs/phenomes. I don't quite follow how it's all set up. Meshes\Actors\Character\CharacterAssets\Morphs\[bucketload of face morph targets] Are those nif's used at all? anyone know how and where? The headmodel in the kit seems to use tri's.
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