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Using the face morph system armor slots?


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I was wondering.Does anyone know if it is possible to use the face morph system on armor?

Maybe with a workaround like adding a second "face/head"?

Might be able to make very interesting armor if we can animate it with with morph targets.

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Adding something rigged as armor piece as hair piece instead works and it allows selecting a .tri for it. I'm guesssing it can be made to move with a conversation that uses only it's morphs/phenomes. I don't quite follow how it's all set up.


Meshes\Actors\Character\CharacterAssets\Morphs\[bucketload of face morph targets]

Are those nif's used at all? anyone know how and where? The headmodel in the kit seems to use tri's.

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